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gyro_tools.h
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gyro_tools.h
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/*
* Copyright 2018 Justin Schoeman
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the rights to use, copy, modify,
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be included in all copies
* or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _GYRO_TOOLS_H_
#define _GYRO_TOOLS_H_
/*
* Very simple (and hopelessly incomplete) tool to render gyros
*
* TODO:
* finish fill/ground drawing
* draw aircraft picture
* draw graduations
*/
class simple_ah: public display_module {
public:
simple_ah(display& d, gyro_t & gyro, const char * id, int x, int y, int w, int h): display_module(id, d), gyro(gyro) {
x0 = x + w/2;
y0 = y + h/2;
if(w > h)
r = h/2;
else
r = w/2;
};
void setup(void) {
};
void loop(unsigned long& ms) {
// circle drawing basics
int x = r-1;
int y = 0;
int dx = 1;
int dy = 1;
int err = dx - (r << 1);
// quick and dirty for testing
// we won't actually draw the horizon line, but we will fill the circle
// with vertical coloured lines, breaking between sky and ground colour
// at the horixon line
// horizon line
float ho = gyro.pitch * r / (M_PI/4); // 45 is full scale
float ra = gyro.roll;
int hx1, hy1, hx2, hy2;
if(ho > -r && ho < r) {
// if the horizon is visible
float dang = acos(ho/r);
hx1 = r * sin(ra - dang);
hx2 = r * sin(ra + dang);
hy1 = r * cos(ra - dang);
hy2 = r * cos(ra + dang);
d.gfx.drawLine(x0+hx1, y0+hy1, x0+hx2, y0+hy2, 1);
// vert ref
hx1 = r * sin(ra);
hy1 = r * cos(ra);
d.gfx.drawLine(x0, y0, x0+hx1, y0+hy1, 1);
}
// draw circle (midpoint algorithm)
// FIXME - add vertical lines between pixel pairs for fill
while (x >= y) {
d.gfx.drawPixel(x0 + x, y0 + y, 1);
d.gfx.drawPixel(x0 + x, y0 - y, 1);
d.gfx.drawPixel(x0 + y, y0 + x, 1);
d.gfx.drawPixel(x0 + y, y0 - x, 1);
d.gfx.drawPixel(x0 - y, y0 + x, 1);
d.gfx.drawPixel(x0 - y, y0 - x, 1);
d.gfx.drawPixel(x0 - x, y0 + y, 1);
d.gfx.drawPixel(x0 - x, y0 - y, 1);
if (err <= 0)
{
y++;
err += dy;
dy += 2;
}
if (err > 0)
{
x--;
dx += 2;
err += dx - (r << 1);
}
}
};
private:
gyro_t& gyro;
int x0;
int y0;
uint8_t r;
};
#endif