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MayaSublime.py
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MayaSublime.py
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# ST2/ST3 compat
from __future__ import print_function
import re
import sys
import time
import uuid
import socket
import textwrap
import threading
import traceback
from telnetlib import Telnet
import sublime, sublime_plugin
if sublime.version() < '3000':
# we are on ST2 and Python 2.X
_ST3 = False
else:
_ST3 = True
# Our default plugin state
_settings = {
# State of plugin settings
'host': '127.0.0.1',
'mel_port': 7001,
'py_port': 7002,
'strip_comments': True,
'no_collisions': True,
'maya_output': False,
'undo': False,
# Internal state
'_t_reader': None,
}
# A place to globally store a reference to our Thread
_ATTR_READER_THREAD = '_MayaSublime_Reader_Thread'
def plugin_unloaded():
"""
Hook called by ST3 when the plugin is unloaded
"""
# Clean up our thread
reader = _settings['_t_reader']
if reader is not None:
reader.shutdown()
_settings['_t_reader'] = None
class enable_maya_output(sublime_plugin.ApplicationCommand):
def run(self, *args):
_settings['maya_output'] = True
MayaReader.set_maya_output_enabled(True)
class disable_maya_output(sublime_plugin.ApplicationCommand):
def run(self, *args):
_settings['maya_output'] = False
MayaReader.set_maya_output_enabled(False)
class send_to_mayaCommand(sublime_plugin.TextCommand):
# Match single-line comments in MEL/Python
RX_COMMENT = re.compile(r'^\s*(//|#)')
def run(self, edit):
# Do we have a valid source language?
syntax = self.view.settings().get('syntax')
if re.search(r'python', syntax, re.I):
lang = 'python'
sep = '\n'
elif re.search(r'mel', syntax, re.I):
lang = 'mel'
sep = '\r'
else:
print('No Maya-Recognized Language Found')
return
# Apparently ST3 doesn't always sync up its latest
# plugin settings?
if not _settings['host']:
sync_settings()
# Check the current selection size to determine
# how we will send the source to be executed.
selections = self.view.sel() # Returns type sublime.RegionSet
selSize = 0
for sel in selections:
if not sel.empty():
selSize += 1
snips = []
# If nothing is selected, we will use an approach that sends an
# entire source file, and tell Maya to execute it.
if selSize == 0:
execType = 'execfile'
print("Nothing Selected, Attempting to exec entire file")
if self.view.is_dirty():
sublime.error_message("Save Changes Before Maya Source/Import")
return
file_path = self.view.file_name()
if file_path is None:
sublime.error_message("File must be saved before sending to Maya")
return
plat = sublime_plugin.sys.platform
if plat == 'win32':
file_path = file_path.replace('\\','\\\\')
print("FILE PATH:",file_path)
if lang == 'python':
snips.append(file_path)
else:
snips.append('rehash; source "{0}";'.format(file_path))
# Otherwise, we are sending snippets of code to be executed
else:
execType = 'exec'
file_path = ''
substr = self.view.substr
match = self.RX_COMMENT.match
stripComments = _settings['strip_comments']
# Build up all of the selected lines, while removing single-line comments
# to simplify the amount of data being sent.
for sel in selections:
if stripComments:
snips.extend(line for line in substr(sel).splitlines() if not match(line))
else:
snips.extend(substr(sel).splitlines())
mCmd = str(sep.join(snips))
if not mCmd:
return
print('Sending {0}:\n{1!r}\n...'.format(lang, mCmd[:200]))
if lang == 'python':
# We need to wrap our source string into a template
# so that it gets executed properly on the Maya side
no_collide = _settings['no_collisions']
create_undo = _settings["undo"]
opts = dict(
xtype=execType, cmd=mCmd, fp=file_path,
ns=no_collide, undo=create_undo,
)
mCmd = PY_CMD_TEMPLATE.format(**opts)
if _settings["maya_output"]:
# In case maya was restarted, we can make sure the
# callback is always installed
MayaReader.set_maya_output_enabled(_settings["maya_output"])
_send_to_maya(mCmd, lang, wrap=False)
def _send_to_maya(cmd, lang='python', wrap=True, quiet=False):
"""
Send stringified Python code to Maya, to be executed.
"""
if not _settings['host']:
sync_settings()
host = _settings['host']
port = _settings['py_port'] if lang=='python' else _settings['mel_port']
if lang == 'python' and wrap:
no_collide = _settings['no_collisions']
create_undo = _settings["undo"]
opts = dict(xtype='exec', cmd=cmd, fp='', ns=no_collide, undo=create_undo)
cmd = PY_CMD_TEMPLATE.format(**opts)
c = None
try:
c = Telnet(host, int(port), timeout=3)
c.write(_py_str(cmd))
except Exception:
e = sys.exc_info()[1]
err = str(e)
msg = "Failed to communicate with Maya (%(host)s:%(port)s)):\n%(err)s" % locals()
if quiet:
print(msg)
return False
sublime.error_message(msg)
raise
else:
time.sleep(.1)
finally:
if c is not None:
c.close()
return True
def _py_str(s):
"""Encode a py3 string if needed"""
if _ST3:
return s.encode(encoding='UTF-8')
return s
def settings_obj():
return sublime.load_settings("MayaSublime.sublime-settings")
_IS_SYNCING = False
def sync_settings():
global _IS_SYNCING
if _IS_SYNCING:
return
_IS_SYNCING = True
try:
_sync_settings()
finally:
_IS_SYNCING = False
def _sync_settings():
so = settings_obj()
_settings['host'] = so.get('maya_hostname', _settings['host'])
_settings['py_port'] = so.get('python_command_port', _settings['py_port'])
_settings['mel_port'] = so.get('mel_command_port', _settings['mel_port'] )
_settings['strip_comments'] = so.get('strip_sending_comments', _settings['strip_comments'])
_settings['no_collisions'] = so.get('no_collisions', _settings['no_collisions'])
_settings['maya_output'] = so.get('receive_maya_output', _settings['maya_output'])
_settings['undo'] = so.get('create_undo', _settings['undo'] )
MayaReader._st2_remove_reader()
if _settings['maya_output'] is not None:
MayaReader.set_maya_output_enabled(_settings["maya_output"])
# A template wrapper for sending Python source safely
# over the socket.
# Executes in a private namespace to avoid collisions
# with the main environment in Maya.
# Also handles catches and printing exceptions so that
# they are not masked.
PY_CMD_TEMPLATE = textwrap.dedent('''
import traceback
import __main__
import maya.cmds
def _open(f):
try:
return open(f, encoding='utf-8')
except TypeError:
return open(f)
namespace = __main__.__dict__.get('_sublime_SendToMaya_plugin')
if not namespace:
namespace = __main__.__dict__.copy()
__main__.__dict__['_sublime_SendToMaya_plugin'] = namespace
try:
if {undo}:
maya.cmds.undoInfo(openChunk=True, chunkName="MayaSublime Code")
if {ns}:
namespace['__file__'] = {fp!r}
else:
namespace = __main__.__dict__
if {xtype!r} == "exec":
exec({cmd!r}, namespace, namespace)
else:
with _open({fp!r}) as _fp:
_code = compile(_fp.read(), {fp!r}, 'exec')
exec(_code, namespace, namespace)
except:
traceback.print_exc()
finally:
if {undo}:
maya.cmds.undoInfo(closeChunk=True)
''')
PY_MAYA_CALLBACK = textwrap.dedent(r'''
import sys
import errno
import socket
import maya.OpenMaya
try:
from io import StringIO
except ImportError:
try:
from cStringIO import StringIO
except ImportError:
from StringIO import StringIO
if '_MayaSublime_ScriptEditorOutput_CID' not in globals():
_MayaSublime_ScriptEditorOutput_CID = None
if '_MayaSublime_SOCK' not in globals():
_MayaSublime_SOCK = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
def _MayaSublime_streamScriptEditor(enable, host="127.0.0.1", port=5123, quiet=False):
om = maya.OpenMaya
global _MayaSublime_ScriptEditorOutput_CID
cid = _MayaSublime_ScriptEditorOutput_CID
# Only print if we are really changing state
if enable and cid is None:
sys.stdout.write("[MayaSublime] Enable Streaming ScriptEditor " \
"({0}:{1})\n".format(host, port))
elif not enable and cid is not None:
sys.stdout.write("[MayaSublime] Disable Streaming ScriptEditor\n")
if cid is not None:
om.MMessage.removeCallback(cid)
_MayaSublime_ScriptEditorOutput_CID = None
if not enable:
return
buf = StringIO()
def _enc(s):
try:
return s.encode('utf-8')
except AttributeError:
return s
def _streamToMayaSublime(msg, msgType, *args):
buf.seek(0)
buf.truncate()
if msgType != om.MCommandMessage.kDisplay:
buf.write('[MayaSublime] ')
if msgType == om.MCommandMessage.kWarning:
buf.write('# Warning: ')
buf.write(msg)
buf.write(' #\n')
elif msgType == om.MCommandMessage.kError:
buf.write('// Error: ')
buf.write(msg)
buf.write(' //\n')
elif msgType == om.MCommandMessage.kResult:
buf.write('# Result: ')
buf.write(msg)
buf.write(' #\n')
else:
buf.write(msg)
buf.seek(0)
# Start with trying to send 8kb packets
bufsize = 8*1024
# Loop until the buffer is empty
while True:
while bufsize > 0:
# Save our position in case we error
# and need to roll back
pos = buf.tell()
part = buf.read(bufsize)
if not part:
# Buffer is empty. Nothing else to send
return
try:
_MayaSublime_SOCK.sendto(_enc(part), (host, port))
except Exception as e:
if e.errno == errno.EMSGSIZE:
# We have hit a message size limit.
# Scale down and try the packet again
bufsize /= 2
if bufsize < 1:
raise
buf.seek(pos)
continue
# Some other error
raise
# Message sent without error
break
cid = om.MCommandMessage.addCommandOutputCallback(_streamToMayaSublime)
_MayaSublime_ScriptEditorOutput_CID = cid
''')
class MayaReader(threading.Thread):
"""
A threaded reader that monitors for published ScriptEditor
output from Maya.
Installs a ScriptEditor callback to Maya to produce messages.
"""
# Max number of bytes to read from each packet.
BUFSIZE = 64 * 1024 # 64KB is max UDP packet size
# Signal to stop a receiving MayaReader
STOP_MSG = _py_str('MayaSublime::MayaReader::{0}'.format(uuid.uuid4()))
# # Stringified ScriptEditor callback code to install in Maya
# PY_MAYA_CALLBACK = open(os.path.join(os.path.dirname(__file__),
# "lib/pubScriptEditor.py")).read()
PY_MAYA_CALLBACK = PY_MAYA_CALLBACK
def __init__(self, host='127.0.0.1', port=0):
super(MayaReader, self).__init__()
self.daemon = True
self._running = threading.Event()
self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind((host, port))
def port(self):
"""Get the port number being used by the socket"""
_, port = self.sock.getsockname()
return port
def is_running(self):
"""Return true if the thread is running"""
return self._running.is_set()
def shutdown(self):
"""Stop the monitoring of Maya output"""
self._running.clear()
# Send shutdown message to local UDP
self.sock.sendto(self.STOP_MSG, self.sock.getsockname())
def run(self):
prefix = '[MayaSublime] '
print("{0}started on port {1}".format(prefix, self.port()))
fails = 0
self._running.set()
while self._running.is_set():
try:
msg, addr = self.sock.recvfrom(self.BUFSIZE)
except Exception as e:
print("Failed while reading output from Maya:")
traceback.print_exc()
# Prevent runaway failures from spinning
fails += 1
if fails >= 10:
# After too many failures in a row
# wait a bit
fails = 0
time.sleep(5)
continue
fails = 0
if msg == self.STOP_MSG:
break
if _ST3:
msg = msg.decode()
sys.stdout.write(msg)
print("{0}MayaReader stopped".format(prefix))
def _set_maya_callback_enabled(self, enable, quiet=False):
"""
Enable or disable the actual publishing of ScriptEditor output from Maya
"""
host, port = self.sock.getsockname()
cmd = "_MayaSublime_streamScriptEditor({0}, host={1!r}, port={2})".format(enable, host, port)
return _send_to_maya(cmd, quiet=quiet, wrap=_settings['no_collisions'])
@classmethod
def _st2_remove_reader(cls):
"""
A hack to work around SublimeText2 not having a
module level hook for when the plugin is loaded
and unloaded.
Need to store a reference to our thread that doesn't
get blown away when the plugin reloads, so that we
can clean it up.
"""
if _ST3:
return
import __main__
reader = getattr(__main__, _ATTR_READER_THREAD, None)
if reader:
reader.shutdown()
setattr(__main__, _ATTR_READER_THREAD, None)
@classmethod
def _st2_replace_reader(cls, reader):
"""
A hack to work around SublimeText2 not having a
module level hook for when the plugin is loaded
and unloaded.
Need to store a reference to our thread that doesn't
get blown away when the plugin reloads, so that we
can clean it up and replace it with another.
"""
if _ST3:
return
cls._st2_remove_reader()
import __main__
setattr(__main__, _ATTR_READER_THREAD, reader)
@classmethod
def install_maya_callback(cls):
"""Send the callback logic to Maya"""
return _send_to_maya(cls.PY_MAYA_CALLBACK, quiet=True, wrap=_settings['no_collisions'])
@classmethod
def set_maya_output_enabled(cls, enable):
# Make sure the Maya filtering callback code
# is set up already
ok = cls.install_maya_callback()
quiet = not ok
reader = _settings.get('_t_reader')
# handle disabling the reader
if not enable:
if reader:
reader.shutdown()
reader._set_maya_callback_enabled(False, quiet)
return
# handle enabling the reader
if reader and reader.is_alive():
# The reader is already running
reader._set_maya_callback_enabled(True, quiet)
return
# Start the reader
reader = cls()
reader.start()
_settings['_t_reader'] = reader
cls._st2_replace_reader(reader)
reader._set_maya_callback_enabled(True, quiet)
# Add callbacks for monitoring setting changes
settings_obj().clear_on_change("MayaSublime.settings")
settings_obj().add_on_change("MayaSublime.settings", sync_settings)
sync_settings()