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With the recent changes in ThreeJS, and the introduction of NodeMaterials in core ThreeJS accessible when using the WebGPURenderer, it may be interesting to look into switching to using it.
Though after a quick look, it seems the stencil buffer is not usable yet using this renderer? So this may be a no-go as of today.
Using node materials could eventually allow us to fix the z-fighting issue when using the logarithmic depth buffer (failed attempt in #503 with using the default renderer).
Node materials would allow tweaking the depth computation in the fragment shader, by extending MeshBasicNodeMaterial.
The text was updated successfully, but these errors were encountered:
With the recent changes in ThreeJS, and the introduction of NodeMaterials in core ThreeJS accessible when using the WebGPURenderer, it may be interesting to look into switching to using it.
Though after a quick look, it seems the
stencil
buffer is not usable yet using this renderer? So this may be a no-go as of today.Using node materials could eventually allow us to fix the z-fighting issue when using the logarithmic depth buffer (failed attempt in #503 with using the default renderer).
Node materials would allow tweaking the depth computation in the fragment shader, by extending
MeshBasicNodeMaterial
.The text was updated successfully, but these errors were encountered: