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main.py
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main.py
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from turtle import Turtle as T, Screen
from create_snake import CreateSnake
from food import Food
from score_board import ScoreBoard
import random
import time
screen = Screen()
screen.bgcolor("black")
screen.setup(width=600, height=600)
screen.tracer(0)
screen.delay(0)
#This creates 3 initial segments for snake
snake = CreateSnake()
#Create food
food = Food()
#Create score board
score_board = ScoreBoard()
#Select difficulty
snake.difficulty()
screen.onkey(snake.right, "Right")
screen.onkey(snake.left, "Left")
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.listen()
on = True
while on:
screen.update()
time.sleep(0.1)
if snake.snake_head.distance(food.food) < 19:
food.refresh()
snake.extend()
score_board.update_score_board()
if snake.snake_head.xcor() > 280 or snake.snake_head.xcor() < -280 or snake.snake_head.ycor() > 280 or snake.snake_head.ycor() < -280:
score_board.game_over()
break
for segment in snake.segments[1:]:
if snake.snake_head.distance(segment) < 15:
on = False
score_board.game_over()
snake.move_all_snakes()
screen.exitonclick()