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terminating with uncaught exception of type std::out_of_range: vector abort() called Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff6f41d2f6 __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff6f4d2bf1 pthread_kill + 284 2 libsystem_c.dylib 0x00007fff6f3876a6 abort + 127 3 libc++abi.dylib 0x00007fff6c42f641 abort_message + 231 4 libc++abi.dylib 0x00007fff6c42f7c7 default_terminate_handler() + 243 5 libobjc.A.dylib 0x00007fff6dba5eeb _objc_terminate() + 105 6 libc++abi.dylib 0x00007fff6c43b19e std::__terminate(void (*)()) + 8 7 libc++abi.dylib 0x00007fff6c43af86 __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 27 8 libc++abi.dylib 0x00007fff6c42df99 __cxa_throw + 113 9 libc++.1.dylib 0x00007fff6c4092eb std::__1::__vector_base_common<true>::__throw_out_of_range() const + 71 10 rascal 0x000000010446fb5f std::__1::vector<Cell, std::__1::allocator<Cell> >::at(unsigned long) + 79 11 rascal 0x000000010446a2a1 Mat2d<Cell>::at(unsigned long, unsigned long) + 65 12 rascal 0x000000010446a4c3 Console::drawGlyph(Point, char, sf::Color) + 131 13 rascal 0x0000000104732a43 Renderer::renderActor(World const*, Actor const*, Actor const*, sf::RenderWindow*) + 2291 14 rascal 0x0000000104731199 Renderer::renderActors(World const*, Actor const*, sf::RenderWindow*) + 5801 15 rascal 0x000000010472ea45 Renderer::render(World const*, sf::RenderWindow*) + 117 16 rascal 0x000000010459d56d GameplayState::render() + 45 17 rascal 0x000000010459d511 GameplayState::update() + 833 18 rascal 0x00000001044be9a0 Engine::update() + 160 19 rascal 0x00000001045efdd2 main + 370 20 libdyld.dylib 0x00007fff6f2e23ed start + 1```
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