Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Renderer crashes now and then #257

Open
jukkae opened this issue Feb 21, 2019 · 0 comments
Open

Renderer crashes now and then #257

jukkae opened this issue Feb 21, 2019 · 0 comments

Comments

@jukkae
Copy link
Owner

jukkae commented Feb 21, 2019

terminating with uncaught exception of type std::out_of_range: vector
abort() called

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	0x00007fff6f41d2f6 __pthread_kill + 10
1   libsystem_pthread.dylib       	0x00007fff6f4d2bf1 pthread_kill + 284
2   libsystem_c.dylib             	0x00007fff6f3876a6 abort + 127
3   libc++abi.dylib               	0x00007fff6c42f641 abort_message + 231
4   libc++abi.dylib               	0x00007fff6c42f7c7 default_terminate_handler() + 243
5   libobjc.A.dylib               	0x00007fff6dba5eeb _objc_terminate() + 105
6   libc++abi.dylib               	0x00007fff6c43b19e std::__terminate(void (*)()) + 8
7   libc++abi.dylib               	0x00007fff6c43af86 __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 27
8   libc++abi.dylib               	0x00007fff6c42df99 __cxa_throw + 113
9   libc++.1.dylib                	0x00007fff6c4092eb std::__1::__vector_base_common<true>::__throw_out_of_range() const + 71
10  rascal                        	0x000000010446fb5f std::__1::vector<Cell, std::__1::allocator<Cell> >::at(unsigned long) + 79
11  rascal                        	0x000000010446a2a1 Mat2d<Cell>::at(unsigned long, unsigned long) + 65
12  rascal                        	0x000000010446a4c3 Console::drawGlyph(Point, char, sf::Color) + 131
13  rascal                        	0x0000000104732a43 Renderer::renderActor(World const*, Actor const*, Actor const*, sf::RenderWindow*) + 2291
14  rascal                        	0x0000000104731199 Renderer::renderActors(World const*, Actor const*, sf::RenderWindow*) + 5801
15  rascal                        	0x000000010472ea45 Renderer::render(World const*, sf::RenderWindow*) + 117
16  rascal                        	0x000000010459d56d GameplayState::render() + 45
17  rascal                        	0x000000010459d511 GameplayState::update() + 833
18  rascal                        	0x00000001044be9a0 Engine::update() + 160
19  rascal                        	0x00000001045efdd2 main + 370
20  libdyld.dylib                 	0x00007fff6f2e23ed start + 1```
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant