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ok Im going to try to do a small example. im working in a UI so it easier create the trees and Im trying in an entity system that can use the tree. I didnt made any tutorials because the API might change to integrate the other two projects. But I don't see why not create a small example. The lib is based in a talk that describes a behavior tree in http://aigamedev.com but not exactly
Hi Juakob!
A super simple usage example of BehaviorTreeHaxe would be cool!
/ Jonas
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