forked from alshedivat/al-folio
-
Notifications
You must be signed in to change notification settings - Fork 0
/
resume.json
158 lines (153 loc) · 4.73 KB
/
resume.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
{
"basics": {
"name": "Jack Saunders",
"label": "PhD Student | Research Scientist",
"image": "",
"email": "[email protected]",
"url": "https://jacksaunders909.github.io/",
"summary": "Final Year (I Hope) PhD Student working on Style and Speech in Facial Animation. I have also worked as an intern at Epic Games, the first Employee at DeepReel, and I will intern at Microsoft this summer. I also communicate around lip-sync/talking face/deepfake models through the company I founded called RealSyncAI",
"location": {
"city": "Bath",
"countryCode": "UK",
"region": "Somerset"
},
"profiles": [
{
"network": "Twitter",
"username": "jack_r_saunders",
"url": "https://x.com/jack_r_saunders"
},
{
"network": "LinkedIn",
"username": "jack-r-saunders",
"url": "https://www.linkedin.com/in/jack-r-saunders/"
}
]
},
"work": [
{
"name": "Microsoft",
"position": "Research Science Intern",
"url": "https://www.microsoft.com/",
"startDate": "2024-06-24",
"endDate": "2024-09-22",
"summary": "TBC",
"highlights": [
"TBC"
]
},
{
"name": "RealSync AI",
"position": "Founder",
"url": "https://www.realsyncai.com/",
"startDate": "2024-04-22",
"endDate": "N/A",
"summary": "I founded RealSync to help with my efforts to communicate around lip-sync/talking face/deepfake models.",
"highlights": [
"Science Communication",
"Lip-sync",
"Talking Face",
"Deepfake Models"
]
},
{
"name": "DeepReel",
"position": "Reearch Scientist (Part-time)",
"url": "https://www.deepreel.com/",
"startDate": "2022-05-01",
"endDate": "2024-05-01",
"summary": "As employee number 1 at DeepReel, I designed and implemented DeepReel's AI Avatar Techoology.",
"highlights": [
"Lip-sync",
"Talking Face",
"AI Avatars"
]
},
{
"name": "Epic Games",
"position": "Reearch Intern",
"url": "https://www.epicgames.com/",
"startDate": "2021-11-01",
"endDate": "2022-05-01",
"summary": "My internship project involved creating a style transfer model for facial animation.",
"highlights": [
"Style Transfer",
"Facial Animation",
"3D Facial Animation"
]
}
],
"education": [
{
"institution": "University of Bath, UK",
"location": "Bath, UK",
"url": "https://www.bath.ac.uk/",
"area": "Computer Science",
"studyType": "PhD",
"startDate": "2019-09-01",
"endDate": "2025-03-01"
},
{
"institution": "University of Southampton, UK",
"location": "Southampton, UK",
"url": "https://www.southampton.ac.uk/",
"area": "Mathematics",
"studyType": "BSc",
"startDate": "2016-09-01",
"endDate": "2019-06-01",
"score": "First Class Honours"
}
],
"awards": [
{
"title": "E T Davis Prize for Pure Mathematics",
"date": "2019-06-01",
"awarder": "University of Southampton",
"url": "http://www.calendar.soton.ac.uk/arch2002_3/SectionXV/part6.html",
"summary": "Awarded to the student with the highest mark in Pure Mathematics in the final year of the BSc Mathematics course."
}
],
"publications": [
{
"name": "READ Avatars: Realistic Emotion-controllable Audio Driven Avatars",
"publisher": "The 34th British Machine Vision Conference",
"releaseDate": "November 2023",
"url": "https://readavatars.github.io/",
"summary": "We condition neural texture models on emotion and improve the realism of audio-driven avatars with an adversarial loss."
},
{
"name": "FACTS: Facial Animation Creation using the Transfer of Styles",
"publisher": "45th Annual Conference of the European Association for Computer Graphics",
"releaseDate": "April 2024",
"url": "https://arxiv.org/abs/2307.09480",
"summary": "Given an input 3D Facial animation, we create novel facial animations by edit stylistic characteristics, for example changing the emotion or personality of the character."
}
],
"skills": [
{
"name": "Facial Animation | Lip-Sync | Talking Face etc",
"level": "Expert",
"keywords": [
"Differntiable Rendering","Neural Texture Models","Style Transfer", "Generative Models","GAN's","Diffusion", "Transformers"
]
},
{
"name": "Python",
"level": "Expert"
}
],
"languages": [
{
"language": "English",
"fluency": "Native Speaker"
}
],
"interests": [
{
"name": "Faces",
"icon": "fa-solid fa-tag",
"keywords": [
]
}
]
}