diff --git a/Source/gs/GSH_Direct3D9/GSH_Direct3D9.cpp b/Source/gs/GSH_Direct3D9/GSH_Direct3D9.cpp index fe4b9613d3..bb87ff8087 100644 --- a/Source/gs/GSH_Direct3D9/GSH_Direct3D9.cpp +++ b/Source/gs/GSH_Direct3D9/GSH_Direct3D9.cpp @@ -430,11 +430,11 @@ unsigned int CGSH_Direct3D9::GetCurrentReadCircuit() return 0; } -void CGSH_Direct3D9::FlipImpl() +void CGSH_Direct3D9::FlipImpl(const DISPLAY_INFO& dispInfo) { DrawActiveFramebuffer(); PresentBackbuffer(); - CGSHandler::FlipImpl(); + CGSHandler::FlipImpl(dispInfo); } void CGSH_Direct3D9::DrawActiveFramebuffer() diff --git a/Source/gs/GSH_Direct3D9/GSH_Direct3D9.h b/Source/gs/GSH_Direct3D9/GSH_Direct3D9.h index f100172a1b..45b531e162 100644 --- a/Source/gs/GSH_Direct3D9/GSH_Direct3D9.h +++ b/Source/gs/GSH_Direct3D9/GSH_Direct3D9.h @@ -48,7 +48,7 @@ class CGSH_Direct3D9 : public CGSHandler, public CGsDebuggerInterface void ResetImpl() override; void InitializeImpl() override; void ReleaseImpl() override; - void FlipImpl() override; + void FlipImpl(const DISPLAY_INFO&) override; void WriteRegisterImpl(uint8, uint64) override; diff --git a/Source/ui_libretro/GSH_OpenGL_Libretro.cpp b/Source/ui_libretro/GSH_OpenGL_Libretro.cpp index ea642b2e38..c9bf0e78e9 100644 --- a/Source/ui_libretro/GSH_OpenGL_Libretro.cpp +++ b/Source/ui_libretro/GSH_OpenGL_Libretro.cpp @@ -94,7 +94,7 @@ void CGSH_OpenGL_Libretro::Release() CGSH_OpenGL::ReleaseImpl(); } -void CGSH_OpenGL_Libretro::FlipImpl() +void CGSH_OpenGL_Libretro::FlipImpl(const DISPLAY_INFO& dispInfo) { CLog::GetInstance().Print(LOG_NAME, "%s\n", __FUNCTION__); @@ -103,7 +103,7 @@ void CGSH_OpenGL_Libretro::FlipImpl() else return; - CGSH_OpenGL::FlipImpl(); + CGSH_OpenGL::FlipImpl(dispInfo); } void CGSH_OpenGL_Libretro::PresentBackbuffer() diff --git a/Source/ui_libretro/GSH_OpenGL_Libretro.h b/Source/ui_libretro/GSH_OpenGL_Libretro.h index 99efbb428e..2b2b159e50 100644 --- a/Source/ui_libretro/GSH_OpenGL_Libretro.h +++ b/Source/ui_libretro/GSH_OpenGL_Libretro.h @@ -12,7 +12,7 @@ class CGSH_OpenGL_Libretro : public CGSH_OpenGL static FactoryFunction GetFactoryFunction(); void InitializeImpl() override; - void FlipImpl() override; + void FlipImpl(const DISPLAY_INFO&) override; void Reset(); void Release(); void PresentBackbuffer() override;