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visualizer.js
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visualizer.js
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class Visualizer {
static drawNetwork(ctx, network) {
const margin = 50
const left = margin
const top = margin
const width = ctx.canvas.width - margin * 2
const height = ctx.canvas.height - margin * 2
const levelHeight = height/network.levels.length
for (let i = network.levels.length - 1; i >= 0; i--) {
const levelTop =
top +
lerp(
height - levelHeight,
0,
network.levels.length == 1 ? 0.5 : i / (network.levels.length - 1)
)
ctx.setLineDash([7, 1])
Visualizer.drawLevel(
ctx,
network.levels[i],
left,
levelTop,
width,
levelHeight,
i == network.levels.length - 1 ? ['↑', '←', '→', '↓'] : []
)
}
}
static drawLevel(ctx, level, left, top, width, height, outputLabels ) {
const right = left + width
const bottom = top + height
const { inputs, outputs, weights, biases} = level
for (let i = 0; i < inputs.length; i++) {
for (let j = 0; j < outputs.length; j++) {
ctx.beginPath()
ctx.moveTo(Visualizer.#getNodeX(inputs, i, left, right), bottom)
ctx.lineTo(Visualizer.#getNodeX(outputs, j, left, right), top)
ctx.lineWidth = 2
ctx.strokeStyle = getRGBA(weights[i][j])
ctx.stroke()
}
}
const nodeRadius = 18
for (let i = 0; i < inputs.length; i++) {
const x = Visualizer.#getNodeX(inputs, i, left, right)
ctx.beginPath()
ctx.arc(x, bottom, nodeRadius, 0, Math.PI * 2)
ctx.fillStyle = 'black'
ctx.fill()
ctx.beginPath()
ctx.arc(x, bottom, nodeRadius * 0.6, 0, Math.PI * 2)
ctx.fillStyle = getRGBA(inputs[i])
ctx.fill()
}
for (let i = 0; i < outputs.length; i++) {
const x = Visualizer.#getNodeX(outputs, i, left, right)
ctx.beginPath()
ctx.arc(x, top, nodeRadius, 0, Math.PI * 2)
ctx.fillStyle = 'black'
ctx.fill()
ctx.beginPath()
ctx.arc(x, top, nodeRadius * 0.6, 0, Math.PI * 2)
ctx.fillStyle = getRGBA(outputs[i])
ctx.fill()
ctx.beginPath()
ctx.lineWidth = 2
ctx.arc(x, top, nodeRadius * 0.8, 0, Math.PI * 2)
ctx.strokeStyle = getRGBA(biases[i])
ctx.setLineDash([3,3])
ctx.stroke()
ctx.setLineDash([])
if (outputLabels[i]) {
ctx.beginPath()
ctx.textAlign = 'center'
ctx.textBaseline= 'middle'
ctx.fillStyle= 'black'
ctx.strokeStyle='white'
ctx.font= (nodeRadius * 1.5) + 'px Arial'
ctx.fillText(outputLabels[i], x, top)
ctx.lineWidth=0.5
ctx.strokeText(outputLabels[i], x, top)
}
}
}
static #getNodeX(nodes, index, left, right) {
return lerp(
left,
right,
nodes.length == 1 ? 0.5 : index / (nodes.length -1)
)
}
}