-
Notifications
You must be signed in to change notification settings - Fork 0
/
sensor.js
90 lines (84 loc) · 2.24 KB
/
sensor.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
class Sensor {
constructor(car) {
this.car = car
this.rayCount = 5
this.rayLength = 150
this.raySpread = Math.PI / 2
this.rays = []
this.readings = []
}
update(roadBorders, traffic) {
this.#castRays()
this.readings = []
for (let i = 0; i < this.rays.length; i++) {
this.readings.push(this.#getReading(this.rays[i], roadBorders, traffic))
}
}
#getReading(ray, roadBorders, traffic) {
let touches = []
for (let i = 0; i < roadBorders.length; i++) {
const touch = getIntersection(ray[0], ray[1], roadBorders[i][0], roadBorders[i][1])
if (touch) {
touches.push(touch)
}
}
for (let i = 0; i < traffic.length; i++) {
const poly = traffic[i].polygon
for (let j = 0; j < poly.length; j++) {
const value = getIntersection(
ray[0],
ray[1],
poly[j],
poly[(j + 1) % poly.length]
)
if (value) {
touches.push(value)
}
}
}
if (touches.length == 0) {
return null
} else {
const offsets = touches.map(e => e.offset)
const minOffset = Math.min(...offsets)
return touches.find(e => e.offset == minOffset)
}
}
#castRays() {
this.rays = []
for (let i = 0; i < this.rayCount; i++) {
const rayAngle =
lerp(
this.raySpread / 2,
-this.raySpread / 2,
this.rayCount == 1 ? 0.5 : i / (this.rayCount - 1)
) + this.car.angle
const start = { x: this.car.x, y: this.car.y }
const end = {
x: this.car.x - Math.sin(rayAngle) * this.rayLength,
y: this.car.y - Math.cos(rayAngle) * this.rayLength,
}
this.rays.push([start, end])
}
}
draw(ctx) {
for (let i = 0; i < this.rayCount; i++) {
let end = this.rays[i][1]
if (this.readings[i]) {
end = this.readings[i]
}
ctx.beginPath()
ctx.lineWidth = 2
ctx.strokeStyle = 'yellow'
ctx.moveTo(this.rays[i][0].x, this.rays[i][0].y)
ctx.lineTo(end.x, end.y)
ctx.stroke()
ctx.beginPath()
ctx.lineWidth = 2
ctx.strokeStyle = 'black'
ctx.moveTo(this.rays[i][1].x, this.rays[i][1].y)
ctx.lineTo(end.x, end.y)
ctx.stroke()
}
}
}