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Blackjack Challenge Tim solution.py
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Blackjack Challenge Tim solution.py
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# So moving on now the challenge and its going to be quite a simple one the challenges is to add a new button to the
# program with the text new game now the button should call a function that clears the cards from the screen it resets
# the players and dealers hands and then starts a new game now the easiest way to clear the contents of a frame is to
# destroy the frame and create a new one with the same name and in fact that's why the program has a player_card_frame
# and dealer_card_frame inside the card frame itself so that's it go away and create a new button with the text new
# game and again the functionality clear the cards from the Screen reset the player and dealers hands and then start a
# new game so pause the video go away and see if you can come up with a solution and when you're ready to see our
# version of it come back and and I'll go through that with you pause the video now.....
# NOT ABLE TO SOLVE!!!!!!
# I was not able to solve the challenge I copy tim solution in a new Python file
import random
try:
import tkinter
except ImportError: # python 2
import Tkinter as tkinter
def load_images(card_images):
suits = ['heart', 'club', 'diamond', 'spade']
face_cards = ['jack', 'queen', 'king']
if tkinter.TkVersion >= 8.6:
extension = 'ppm' # not "png" because I have TKVersion >= 8.6 but I downloaded only "ppm" extension
else:
extension = 'ppm'
# for each suit, retrieve the image for the cards
for suit in suits:
# first the number cards 1 to 10
for card in range(1, 11):
name = 'cards/{}_{}.{}'.format(str(card), suit, extension)# I created variable with the filename of the card
image = tkinter.PhotoImage(file=name)
card_images.append((card, image,))
# next the face cards
for card in face_cards:
name = 'cards/{}_{}.{}'.format(str(card), suit, extension)
image = tkinter.PhotoImage(file=name)
card_images.append((10, image,))
def deal_card(frame):
# pop the next card off the top of the deck
next_card = deck.pop(0)
# and add it to back of the pack
deck.append(next_card)
# add the image to a Label and display the label
tkinter.Label(frame, image=next_card[1], relief='raised').pack(side='left') # where ??? and why next_card[1]
# now return the card's face value
return next_card
def score_hand(hand):
# Calculate the total score of all cards in the list.
# Only one ace can have the value 11, and this will be reduce to 1 if the hand would bust.
score = 0
ace = False
for next_card in hand:
card_value = next_card[0] # Why [0] the first of the next_card
if card_value == 1 and not ace:
ace = True
card_value = 11
score += card_value
# if we would bust, check if there is an ace and subtract 10
if score > 21 and ace:
score -= 10
ace = False
return score
def deal_dealer():
dealer_score = score_hand(dealer_hand)
while 0 < dealer_score < 17:
dealer_hand.append(deal_card(dealer_card_frame))
dealer_score = score_hand(dealer_hand)
dealer_score_label.set(dealer_score)
player_score = score_hand(player_hand)
if player_score > 21:
result_text.set("Dealer wins!")
elif dealer_score > 21 or dealer_score < player_score:
result_text.set("Player wins!")
elif dealer_score > player_score:
result_text.set("Dealer wins!")
else:
result_text.set("Draw!")
def deal_player():
player_hand.append(deal_card(player_card_frame))
player_score = score_hand(player_hand)
player_score_label.set(player_score)
if player_score > 21:
result_text.set("Dealer Wins!")
def new_game():
global dealer_card_frame
global player_card_frame
global dealer_hand
global player_hand
# embedded frame to hold the card images
dealer_card_frame.destroy()
dealer_card_frame = tkinter.Frame(card_frame, background='green')
dealer_card_frame.grid(row=0, column=1, sticky='ew', rowspan=2)
# embedded frame to hold the card images
player_card_frame.destroy()
player_card_frame = tkinter.Frame(card_frame, background="green")
player_card_frame.grid(row=2, column=1, sticky='ew', rowspan=2)
result_text.set("")
# Create the list to store the dealer's and player's hands
dealer_hand = []
player_hand = []
# With the code below I put automatically on the table 2 cards for player and 1 card dealer????
deal_player() # first card player???
dealer_hand.append(deal_card(dealer_card_frame)) # first card dealer
dealer_score_label.set(score_hand(dealer_hand))
deal_player() # second card player
def shuffle():
random.shuffle(deck)
mainWindow = tkinter.Tk()
# Set up the screen and frames for the dealer and player
mainWindow.title("Black Jack")
mainWindow.geometry("640x480")
mainWindow.configure(background='green')
result_text = tkinter.StringVar()
result = tkinter.Label(mainWindow, textvariable=result_text)
result.grid(row=0, column=0, columnspan=3)
card_frame = tkinter.Frame(mainWindow, relief="sunken", borderwidth=1, background="green")
card_frame.grid(row=1, column=0, sticky='ew', columnspan=3, rowspan=2)
dealer_score_label = tkinter.IntVar()
tkinter.Label(card_frame, text="Dealer", background="green", fg='white').grid(row=0, column=0)
tkinter.Label(card_frame, textvariable=dealer_score_label, background="green", fg="white").grid(row=1, column=0)
# embedded frame to hold the card images
dealer_card_frame = tkinter.Frame(card_frame, background="green")
dealer_card_frame.grid(row=0, column=1, sticky="ew", rowspan=2)
player_score_label = tkinter.IntVar()
tkinter.Label(card_frame, text="Player", background="green", fg="white").grid(row=2, column=0)
tkinter.Label(card_frame, textvariable=player_score_label, background="green", fg="white").grid(row=3, column=0)
# embedded frame to hold the card images
player_card_frame = tkinter.Frame(card_frame, background="green")
player_card_frame.grid(row=2, column=1, sticky='ew', rowspan=2)
button_frame = tkinter.Frame(mainWindow)
button_frame.grid(row=3, column=0, columnspan=3, sticky='w')
dealer_button = tkinter.Button(button_frame, text="Dealer", command=deal_dealer)
dealer_button.grid(row=0, column=0)
player_button = tkinter.Button(button_frame, text="Player", command=deal_player)
player_button.grid(row=0, column=1)
new_game_button = tkinter.Button(button_frame, text="New Game", command=new_game)
new_game_button.grid(row=0, column=2)
shuffle_button = tkinter.Button(button_frame, text="Shuffle", command=shuffle)
shuffle_button.grid(row=0, column=3)
# load cards
cards = []
load_images(cards)
print(cards)
# Create a new deck of cards and shuffle them
deck = list(cards) + list(cards) + list(cards) # case with three deck
shuffle()
# Create the list to store the dealer's and player's hands
dealer_hand = []
player_hand = []
new_game()
mainWindow.mainloop()