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SharpGraph

A C# Library Package for .Net 6 and above, for the purpose of working with graphs and graph algorithms.

unit test workflow

Project

This is a .NET library containing an assortment of graph algorithms.

Nuget

dotnet add package SharpGraphLib --version 1.0.1

Some currently implemented algorithms

Some of the implemented algorithms and functions are shown below.

Algorithm Usage
Dijkstra for finding shortest path between two nodes on a connected weighted graph, with non-negative weights
A-Star for finding shortest path between two nodes on a connected weighted graph, with non-negative weights - usually faster than Dijkstra
Cycle finding find all cycles on a given graph. Find Hamiltonian cycles.
Bellman-Ford for finding shortest path between two nodes on a connected, weighted graph with positive or negative weights, and no negative weight cycles
Spanning Tree finds the minimum spanning tree for a connected, weighted graph
Steiner Tree find minimal steiner tree
Line Graph find line graph transform of a graph
Matrix conversion convert graph to adjacency matrix
Connected subgraphs find all maximally connected subgraphs of a graph
Biconnected subgraphs find all biconnected subgraphs of a graph
General DFS and BFS search algorithms For graph searching
Find minimum cut of a graph Necessary edges to keep the graph connected
Maximum Flow Find max flow in a flow network
Planarity testing Checks if a graph is planar

Example usage

We can create a graph by specifying the edges and labeling nodes as below.

Edge eAB = new Edge ("A","B");
Edge eAC = new Edge ("A","C");
Edge eCD = new Edge ("C","D");
Edge eDE = new Edge ("D","E");
Edge eAF = new Edge ("A","F");
Edge eBF = new Edge ("B","F");
Edge eDF = new Edge ("D","F");

List<Edge> list = new List<Edge> ();
list.Add (eAB);
list.Add (eAC);
list.Add (eCD);
list.Add (eDE);
list.Add (eAF);
list.Add (eBF);
list.Add (eDF);

Graph g = new Graph (list);

create a complete graph (graph where all nodes are connected to each other)

//first create  10 nodes
var nodes = NodeGenerator.GenerateNodes(10);

// this will create a complete graph on 10 nodes, so there are 45 edges.
var graph = GraphGenerator.Create(nodes);

is the graph connected?

//test whether the graph is connected, which means it is possible to move from any point to any other point.
var g = new Graph():
for(int i = 0; i < 10;i++){
    g.AddEdge(new Edge(""+i, ""+(i+1)));
}
g.IsConnected(); //true

As another exampler, we can generate a complete graph on 10 nodes and check if it is connected. We can also find biconnected components of the graph.

var g = GraphGenerator.CreateComplete(NodeGenerator.GenerateNodes(10)); // generate complete graph
g.IsConnected(); //true
//find biconnected components
g.FindBiconnectedComponents (); // complete graph so only 1 biconnected component, the graph itself.

find minimum spanning tree of a connected weighted graph

Node b1 = new Node ("1");
Node b2 = new Node ("2");
Node b3 = new Node ("3");

Edge wedge1 = new Edge (b1, b2);
Edge wedge2 = new Edge (b1, b3);
Edge wedge3 = new Edge (b2, b3);
var edges = new List<Edge> ();
edges.Add (wedge1);
edges.Add (wedge2);
edges.Add (wedge3);

var g = new Graph (edges);

g.AddComponent<EdgeWeight> (wedge1).Weight = -5.1f;
g.AddComponent<EdgeWeight> (wedge2).Weight = 1.0f;
g.AddComponent<EdgeWeight> (wedge3).Weight = 3.5f;
var span = g.GenerateMinimumSpanningTree ();

find ALL cycles in a graph (this algorithm is very slow, don't use for big graphs)

example

cycles

In the above graph there are 3 basic cycles. This is easily calculated. For more complicated graphs the calculation can be quite complex. For example, for the complete graph on 8 nodes, there are 8011 cycles to find.

HashSet<Node> nodes7 = NodeGenerator.GenerateNodes(7);
var graph7 = GraphGenerator.CreateComplete(nodes7);
var cycles = graph7.FindSimpleCycles();
// number of cycles should be 1172

find shortest path between two nodes on a weighted graph

We can find the minimum distance path between any two nodes on a connected graph using Dijkstra's Algorithm.

Edge eAB = new Edge ("A", "B");
Edge eAG = new Edge ("A", "G");
Edge eCD = new Edge ("C", "D");
Edge eDH = new Edge ("D", "H");
Edge eAF = new Edge ("A", "F");
Edge eBF = new Edge ("B", "F");
Edge eDF = new Edge ("D", "F");
Edge eCG = new Edge ("C", "G");
Edge eBC = new Edge ("B", "C");
Edge eCE = new Edge ("C", "E");

List<Edge> list = new List<Edge> ();
list.Add (eAB);
list.Add (eAG);
list.Add (eCD);
list.Add (eDH);
list.Add (eAF);
list.Add (eBF);
list.Add (eDF);
list.Add (eCG);
list.Add (eBC);
list.Add (eCE);

Graph g = new Graph (list);

g.AddComponent<EdgeWeight> (eAB).Weight = 10;
g.AddComponent<EdgeWeight> (eAG).Weight = 14;
g.AddComponent<EdgeWeight> (eCD).Weight = 5;
g.AddComponent<EdgeWeight> (eDH).Weight = 5.5f;
g.AddComponent<EdgeWeight> (eAF).Weight = 12;
g.AddComponent<EdgeWeight> (eBF).Weight = 3.5f;
g.AddComponent<EdgeWeight> (eDF).Weight = 1.5f;
g.AddComponent<EdgeWeight> (eCG).Weight = 11.5f;
g.AddComponent<EdgeWeight> (eBC).Weight = 6.5f;
g.AddComponent<EdgeWeight> (eCE).Weight = 6.5f;

List<Node> path = g.FindMinPath (b1, b8);

find shortest path between two nodes on a weighted graph with A-Star

For a faster algorithm, we can use the A-star algorithm to find the minimum path on the same graph as above.

List<Node> path = g.FindMinPath (b1, b6, new TestHeuristic (5));

Design

There are four main objects:

Graph

an object which contains collections of edges and nodes. Most algorithms and functionality are Graph methods in this design. Graphs can be copied and merged.

Edge

contains pairs of Nodes. Can be associated with any number of EdgeComponents. Comparison of Edges is based on whether their nodes are identical.

Node

In a given graph, a node (or vertex) must have a unique name, a label, that defines it.

Components

Edges and Nodes share a similar Component architecture, where a given edge may have attached to it multiple EdgeComponent subclass instances. Similarly, Nodes can have multiple NodeComponent subclass instances attached to them.

In this way, we can define weight edges as a new component MyEdgeWeight, which can contain a float value (the weight), and attach this component to each edge of our graph. This is simpler than having a subclass of Edge, WeightedEdge and having web of generics in the library. It is also very flexible and allows pretty much any type of Node or Edge type without creating subclasses. Just define our component and attach it to each edge / node.

For example, a Directed Graph is just a graph with a DirectionComponent attached to each edge in the graph.

testing

In the base directory

dotnet test ./

building

see dotnet link

dotnet build --configuration Release