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ATANCamera.h
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ATANCamera.h
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// *-* c++ *-*
// Copyright 2008 Isis Innovation Limited
// N-th implementation of a camera model
// GK 2007
// Evolved a half dozen times from the CVD-like model I was given by
// TWD in 2000
//
// This one uses the ``FOV'' distortion model of
// Deverneay and Faugeras, Straight lines have to be straight, 2001
//
// BEWARE: This camera model caches intermediate results in member variables
// Some functions therefore depend on being called in order: i.e.
// GetProjectionDerivs() uses data stored from the last Project() or UnProject()
// THIS MEANS YOU MUST BE CAREFUL WITH MULTIPLE THREADS
// Best bet is to give each thread its own version of the camera!
//
// Camera parameters are stored in a GVar, but changing the gvar has no effect
// until the next call to RefreshParams() or SetImageSize().
//
// Pixel conventions are as follows:
// For Project() and Unproject(),
// round pixel values - i.e. (0.0, 0.0) - refer to pixel centers
// I.e. the top left pixel in the image covers is centered on (0,0)
// and covers the area (-.5, -.5) to (.5, .5)
//
// Be aware that this is not the same as what opengl uses but makes sense
// for acessing pixels using ImageRef, especially ir_rounded.
//
// What is the UFB?
// This is for projecting the visible image area
// to a unit square coordinate system, with the top-left at 0,0,
// and the bottom-right at 1,1
// This is useful for rendering into textures! The top-left pixel is NOT
// centered at 0,0, rather the top-left corner of the top-left pixel is at
// 0,0!!! This is the way OpenGL thinks of pixel coords.
// There's the Linear and the Distorting version -
// For the linear version, can use
// glMatrixMode(GL_PROJECTION); glLoadIdentity();
// glMultMatrix(Camera.MakeUFBLinearFrustumMatrix(near,far));
// To render un-distorted geometry with full frame coverage.
//
#ifndef __ATAN_CAMERA_H
#define __ATAN_CAMERA_H
#include <TooN/TooN.h>
#include <cmath>
using namespace TooN;
#include <cvd/vector_image_ref.h>
#include <gvars3/gvars3.h>
#define NUMTRACKERCAMPARAMETERS 5
class CameraCalibrator;
class CalibImage;
// The parameters are:
// 0 - normalized x focal length
// 1 - normalized y focal length
// 2 - normalized x offset
// 3 - normalized y offset
// 4 - w (distortion parameter)
class ATANCamera {
public:
ATANCamera(std::string sName);
// Image size get/set: updates the internal projection params to that target image size.
void SetImageSize(Vector<2> v2ImageSize);
inline void SetImageSize(CVD::ImageRef irImageSize) {SetImageSize(vec(irImageSize));};
inline Vector<2> GetImageSize() {return mvImageSize;};
void RefreshParams();
// Various projection functions
Vector<2> Project(const Vector<2>& camframe); // Projects from camera z=1 plane to pixel coordinates, with radial distortion
inline Vector<2> Project(CVD::ImageRef ir) { return Project(vec(ir)); }
Vector<2> UnProject(const Vector<2>& imframe); // Inverse operation
inline Vector<2> UnProject(CVD::ImageRef ir) { return UnProject(vec(ir)); }
Vector<2> UFBProject(const Vector<2>& camframe);
Vector<2> UFBUnProject(const Vector<2>& camframe);
inline Vector<2> UFBLinearProject(const Vector<2>& camframe);
inline Vector<2> UFBLinearUnProject(const Vector<2>& fbframe);
Matrix<2,2> GetProjectionDerivs(); // Projection jacobian
inline bool Invalid() { return mbInvalid;}
inline double LargestRadiusInImage() { return mdLargestRadius; }
inline double OnePixelDist() { return mdOnePixelDist; }
// The z=1 plane bounding box of what the camera can see
inline Vector<2> ImplaneTL();
inline Vector<2> ImplaneBR();
// OpenGL helper function
Matrix<4> MakeUFBLinearFrustumMatrix(double near, double far);
// Feedback for Camera Calibrator
double PixelAspectRatio() { return mvFocal[1] / mvFocal[0];}
// Useful for gvar-related reasons (in case some external func tries to read the camera params gvar, and needs some defaults.)
static const Vector<NUMTRACKERCAMPARAMETERS> mvDefaultParams;
protected:
GVars3::gvar3<Vector<NUMTRACKERCAMPARAMETERS> > mgvvCameraParams; // The actual camera parameters
Matrix<2, NUMTRACKERCAMPARAMETERS> GetCameraParameterDerivs();
void UpdateParams(Vector<NUMTRACKERCAMPARAMETERS> vUpdate);
void DisableRadialDistortion();
// Cached from the last project/unproject:
Vector<2> mvLastCam; // Last z=1 coord
Vector<2> mvLastIm; // Last image/UFB coord
Vector<2> mvLastDistCam; // Last distorted z=1 coord
double mdLastR; // Last z=1 radius
double mdLastDistR; // Last z=1 distorted radius
double mdLastFactor; // Last ratio of z=1 radii
bool mbInvalid; // Was the last projection invalid?
// Cached from last RefreshParams:
double mdLargestRadius; // Largest R in the image
double mdMaxR; // Largest R for which we consider projection valid
double mdOnePixelDist; // z=1 distance covered by a single pixel offset (a rough estimate!)
double md2Tan; // distortion model coeff
double mdOneOver2Tan; // distortion model coeff
double mdW; // distortion model coeff
double mdWinv; // distortion model coeff
double mdDistortionEnabled; // One or zero depending on if distortion is on or off.
Vector<2> mvCenter; // Pixel projection center
Vector<2> mvFocal; // Pixel focal length
Vector<2> mvInvFocal; // Inverse pixel focal length
Vector<2> mvImageSize;
Vector<2> mvUFBLinearFocal;
Vector<2> mvUFBLinearInvFocal;
Vector<2> mvUFBLinearCenter;
Vector<2> mvImplaneTL;
Vector<2> mvImplaneBR;
// Radial distortion transformation factor: returns ration of distorted / undistorted radius.
inline double rtrans_factor(double r)
{
if(r < 0.001 || mdW == 0.0)
return 1.0;
else
return (mdWinv* atan(r * md2Tan) / r);
};
// Inverse radial distortion: returns un-distorted radius from distorted.
inline double invrtrans(double r)
{
if(mdW == 0.0)
return r;
return(tan(r * mdW) * mdOneOver2Tan);
};
std::string msName;
friend class CameraCalibrator; // friend declarations allow access to calibration jacobian and camera update function.
friend class CalibImage;
};
// Some inline projection functions:
inline Vector<2> ATANCamera::UFBLinearProject(const Vector<2>& camframe)
{
Vector<2> v2Res;
v2Res[0] = camframe[0] * mvUFBLinearFocal[0] + mvUFBLinearCenter[0];
v2Res[1] = camframe[1] * mvUFBLinearFocal[1] + mvUFBLinearCenter[1];
return v2Res;
}
inline Vector<2> ATANCamera::UFBLinearUnProject(const Vector<2>& fbframe)
{
Vector<2> v2Res;
v2Res[0] = (fbframe[0] - mvUFBLinearCenter[0]) * mvUFBLinearInvFocal[0];
v2Res[1] = (fbframe[1] - mvUFBLinearCenter[1]) * mvUFBLinearInvFocal[1];
return v2Res;
}
#endif