- Fixed deprecation warnings in Arnold 7.x (Thanks @cpichard and @ThiagoIze)
- Fixed Arnold-Python code for Arnold 7.x
- Added tests that exercise rendering multiple times in one Arnold session
- Fixed an issue where sidecar manifests did not work with Solaris (Thanks @cpichard)
- Removed call to deprecated
AtCritSec
and replaced withAtMutex
(Thanks @ThiagoIze)
Adds capabilities required to use Cryptomatte in Solaris. (Note this doesn't automatically bring support for Cryptomatte to Solaris, but makes the necessary changes to CryptomatteArnold.)
- Added support for custom output drivers, needed for Solaris. See #7
- Added ability to skip creating depth outputs automatically, needed for Solaris. See #7
- Support layer token in outputs. See #8
- Fixes tests (reblesses results) to work with Arnold 7
- Disables "compatibility maximizing" test as Cryptomatte is now included with Arnold
Thanks @sebastienblor
- Removes calls to deprecated APIs and works with multiple Arnold universes. (Thanks @sebastienblor)
- Fixed tests to work with Arnold 6 (were unnecessarily strict and were failing due to unrelated changes.
- Preview AOVs are now always displayed in display drivers, even when preview_in_exr is disabled.
- Builds are supplied against Arnold 5.0.1.0 for Arnold 5.0.&ast and 5.1.&ast, and 5.2.0.0 for Arnold 5.2.&ast
- Python tests now return error code for failed tests
- Renamed repo from AlShaders2 to CryptomatteArnold
- Fixed parallel node init issue where rarely Cryptomatte filter would not be properly set up
- Changed Windows requirement to Visual Studio 2015 redistributable
- Reorganized and cleaned up repo
- Moved documentation from wiki to /docs
- Tests for which OIIO is not required run without OIIO Python module present
Bug fixes:
- Fixed crash with multiple Cryptomatte shaders in scene.
- Added error detection for issue where Cryptomatte filters do not get set up correctly, (reported by one user by not reproducible).
Features
- Support Arnold 5.1 adaptive sampling
- Support for mixed bit-depth EXR files
- Support long object names (up to 2048 characters)
- Added preview_in_exr control
- False (default): Omit preview channels when EXR drivers are being used
- True: Keep behavior as usual
- Support C4DtoA Arnold 5.1 naming changes
- Add controls to disable various kinds of name processing
- Switched to Daniel Schmidt's faster hash to float code
Bug fixes
- Crash when rendering with non-aov shaders in Arnold 5.1
- Skip disabled nodes in manifest
Features
- Test suite for developers
- Added Cinema 4D name parsing (Sen Haerens)
- aov_shader metadata for KtoA and MtoA
- Unicode and special characters in names are now tested and supported
Bug fixes
- Restored Maya name in special cases (ns1:obj1|ns2:obj2)
- Fixed some crashes with malformed names, added tests for this
- Fixed metadata when rendering multiple Cryptomattes into one EXR file (Sen Haerens)
- Fixed metadata with multiple drivers if one driver did not support metadata (Sen Haerens)
- Fixed manifests in custom Cryptomattes
- Fixed manifests for standard cryptomattes with array (per poly) overrides
- Fixed special characters (quotes, slashes) in manifests
- Manifests no longer include list aggregate nodes (Sen Haerens)
- Fixed issue passing AtStrings to variadic arguments in gcc older than 4.8.x (Sachin Shrestha)
- Statically link the stdc++ lib (Sachin Shrestha)
- New AOV shader named simply "Cryptomatte" with all global Cryptomatte options
- Removed Arnold Render Options user data
- Added sidecar manifests, which are deferred-written and work with deferred-loaded standins
- Support Integer Overrides
- Internal changes
- Uses float AOVs for less overhead
- Opacity now uses built in opacity AOV rather than storing on own samples
- cryptomatte, cryptomatte_filter, and cryptomatte_manifest_driver are all packaged into one executable
Bug Fixes
- Fixed Multiple cameras
- Per-face shader assignments now work regardless of what shader is applied first (thanks to new AiShaderGlobalsGetShader() API from Solid Angle)
- Matte objects work properly (omitted from Cryptomattes)
- fixed issue with user cryptomattes behind transparency