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Cartridge.h
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Cartridge.h
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// Copyright (c) 2018 Jock Murphy. [email protected]
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef CARTRIDGE_H_
# define CARTRIDGE_H_
# include "mbed.h"
# include "GameData.h"
# include "I2CEEProm.h"
class Cartridge {
public:
virtual ~Cartridge()
{
// Nothing
}
virtual uint16_t getVersion() const = 0;
virtual bool isCartridgePresent() = 0;
virtual uint8_t getGameCount() = 0;
virtual const GameData *getGameAt(uint8_t pos) = 0;
virtual void loadGameData(uint8_t *memoryPool, uint16_t memSize) = 0;
virtual void loadGame(uint8_t gameIdx, uint8_t *mem, uint16_t loadOffset, uint16_t memSize) = 0;
};
#endif /* CARTRIDGE_H_ */