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I've been testing out Boytacean in a bit of a toy project. I'm not super familiar with emulator architecture, but i'm enjoying how well this library runs in the browser — the speed and sound are great! And the gb.ts is a great starting point for integrating and tweaking.
I tried out a few different games, and I noticed that some of them have some graphical glitches in their intro.
Wario Land 3 (after clicking Start Game)
Dragon Warrior III (Intro + whenever text appears)
Legend of Zelda — Oracle of Ages / Oracle of Seasons (intro)
I'm sure this is probably pretty normal when building an emulator, but I just thought I'd mention them!
The text was updated successfully, but these errors were encountered:
There's actually an open issue (on GitLab) about the cycle accuracy improvements needed to improve emulation on Boytacean.
Most of the issues you report should be directly or indirectly related to a lack of cycle actuary emulation.
I'm hoping to dedicate some of my time to these issues in the future.
I also want to improve the way this emulator can be embedded, taking this issue as input #2.
I've been testing out Boytacean in a bit of a toy project. I'm not super familiar with emulator architecture, but i'm enjoying how well this library runs in the browser — the speed and sound are great! And the
gb.ts
is a great starting point for integrating and tweaking.I tried out a few different games, and I noticed that some of them have some graphical glitches in their intro.
Wario Land 3 (after clicking Start Game)
Dragon Warrior III (Intro + whenever text appears)
Legend of Zelda — Oracle of Ages / Oracle of Seasons (intro)
I'm sure this is probably pretty normal when building an emulator, but I just thought I'd mention them!
The text was updated successfully, but these errors were encountered: