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WebGL not work as expected #231
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logs for result: {
version: 'WebGL 1.0 (OpenGL ES 2.0 Chromium)',
renderer: 'WebKit WebGL',
extensions: [
'ANGLE_instanced_arrays',
'EXT_blend_minmax',
'EXT_color_buffer_half_float',
'EXT_float_blend',
'EXT_frag_depth',
'EXT_shader_texture_lod',
'EXT_texture_compression_bptc',
'EXT_texture_compression_rgtc',
'EXT_texture_filter_anisotropic',
'EXT_sRGB',
'OES_element_index_uint',
'OES_fbo_render_mipmap',
'OES_standard_derivatives',
'OES_texture_float',
'OES_texture_float_linear',
'OES_texture_half_float',
'OES_texture_half_float_linear',
'OES_vertex_array_object',
'WEBGL_color_buffer_float',
'WEBGL_compressed_texture_astc',
'WEBGL_compressed_texture_etc',
'WEBGL_compressed_texture_etc1',
'WEBGL_compressed_texture_s3tc',
'WEBGL_compressed_texture_s3tc_srgb',
'WEBGL_debug_renderer_info',
'WEBGL_depth_texture',
'WEBGL_draw_buffers',
'WEBGL_lose_context',
'WEBGL_multi_draw'
]
}
isWebGL2Supported: true
Done logs for PAGE LOG: THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, Sandboxed = no, Optimus = no, AMD switchable = no, Reset notification strategy = 0x0000, ErrorMessage = OffscreenContext Creation failed, GpuChannelHost creation failed.
PAGE LOG: THREE.WebGLRenderer: A WebGL context could not be created. Reason: Failed to create a WebGL2 context.
PAGE LOG: THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, Sandboxed = no, Optimus = no, AMD switchable = no, Reset notification strategy = 0x0000, ErrorMessage = OffscreenContext Creation failed, GpuChannelHost creation failed.
PAGE LOG: THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, Sandboxed = no, Optimus = no, AMD switchable = no, Reset notification strategy = 0x0000, ErrorMessage = OffscreenContext Creation failed, GpuChannelHost creation failed.
PAGE LOG: THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, Sandboxed = no, Optimus = no, AMD switchable = no, Reset notification strategy = 0x0000, ErrorMessage = OffscreenContext Creation failed, GpuChannelHost creation failed.
PAGE LOG: THREE.WebGLRenderer: A WebGL context could not be created. Reason: Failed to create a WebGL2 context.
PAGE LOG: THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, Sandboxed = no, Optimus = no, AMD switchable = no, Reset notification strategy = 0x0000, ErrorMessage = OffscreenContext Creation failed, GpuChannelHost creation failed.
PAGE LOG: THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, Sandboxed = no, Optimus = no, AMD switchable = no, Reset notification strategy = 0x0000, ErrorMessage = OffscreenContext Creation failed, GpuChannelHost creation failed.
PAGE LOG: THREE.WebGLRenderer: Error creating WebGL context. |
here is the hardware spec for GPU: nvidia-smi +-----------------------------------------------------------------------------+ |
Describe the bug
launching zenika/alpine-chrome:with-puppeteer with the newest image, and checking webgl support, which gives a positive answer, but when I navigating to a threejs website, you will see many webgl errors.
To Reproduce
docker-compose.yaml:
index.js
threejs.js:
To reproduce, first
The text was updated successfully, but these errors were encountered: