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annoylib.h
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annoylib.h
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// Copyright (c) 2013 Spotify AB
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
#ifndef ANNOYLIB_H
#define ANNOYLIB_H
#include <stdio.h>
#include <sys/stat.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <fcntl.h>
#include <stddef.h>
#if defined(_MSC_VER) && _MSC_VER == 1500
typedef unsigned char uint8_t;
typedef signed __int32 int32_t;
typedef unsigned __int64 uint64_t;
typedef signed __int64 int64_t;
#else
#include <stdint.h>
#endif
#if defined(_MSC_VER) || defined(__MINGW32__)
// a bit hacky, but override some definitions to support 64 bit
#define off_t int64_t
#define lseek_getsize(fd) _lseeki64(fd, 0, SEEK_END)
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include "mman.h"
#include <windows.h>
#else
#include <sys/mman.h>
#define lseek_getsize(fd) lseek(fd, 0, SEEK_END)
#endif
#include <cerrno>
#include <string.h>
#include <math.h>
#include <vector>
#include <algorithm>
#include <queue>
#include <limits>
#ifdef _MSC_VER
// Needed for Visual Studio to disable runtime checks for mempcy
#pragma runtime_checks("s", off)
#endif
// This allows others to supply their own logger / error printer without
// requiring Annoy to import their headers. See RcppAnnoy for a use case.
#ifndef __ERROR_PRINTER_OVERRIDE__
#define showUpdate(...) { fprintf(stderr, __VA_ARGS__ ); }
#else
#define showUpdate(...) { __ERROR_PRINTER_OVERRIDE__( __VA_ARGS__ ); }
#endif
// Portable alloc definition, cf Writing R Extensions, Section 1.6.4
#ifdef __GNUC__
// Includes GCC, clang and Intel compilers
# undef alloca
# define alloca(x) __builtin_alloca((x))
#elif defined(__sun) || defined(_AIX)
// this is necessary (and sufficient) for Solaris 10 and AIX 6:
# include <alloca.h>
#endif
inline void set_error_from_errno(char **error, const char* msg) {
showUpdate("%s: %s (%d)\n", msg, strerror(errno), errno);
if (error) {
*error = (char *)malloc(256); // TODO: win doesn't support snprintf
sprintf(*error, "%s: %s (%d)", msg, strerror(errno), errno);
}
}
inline void set_error_from_string(char **error, const char* msg) {
showUpdate("%s\n", msg);
if (error) {
*error = (char *)malloc(strlen(msg) + 1);
strcpy(*error, msg);
}
}
// We let the v array in the Node struct take whatever space is needed, so this is a mostly insignificant number.
// Compilers need *some* size defined for the v array, and some memory checking tools will flag for buffer overruns if this is set too low.
#define V_ARRAY_SIZE 65536
#ifndef _MSC_VER
#define popcount __builtin_popcountll
#else // See #293, #358
#define isnan(x) _isnan(x)
#define popcount cole_popcount
#endif
#if !defined(NO_MANUAL_VECTORIZATION) && defined(__GNUC__) && (__GNUC__ >6) && defined(__AVX512F__) // See #402
#define USE_AVX512
#elif !defined(NO_MANUAL_VECTORIZATION) && defined(__AVX__) && defined (__SSE__) && defined(__SSE2__) && defined(__SSE3__)
#define USE_AVX
#else
#endif
#if defined(USE_AVX) || defined(USE_AVX512)
#if defined(_MSC_VER)
#include <intrin.h>
#elif defined(__GNUC__)
#include <x86intrin.h>
#endif
#endif
using std::vector;
using std::pair;
using std::numeric_limits;
using std::make_pair;
inline void* remap_memory(void* _ptr, int _fd, size_t old_size, size_t new_size) {
#ifdef __linux__
_ptr = mremap(_ptr, old_size, new_size, MREMAP_MAYMOVE);
#else
munmap(_ptr, old_size);
#ifdef MAP_POPULATE
_ptr = mmap(_ptr, new_size, PROT_READ | PROT_WRITE, MAP_SHARED | MAP_POPULATE, _fd, 0);
#else
_ptr = mmap(_ptr, new_size, PROT_READ | PROT_WRITE, MAP_SHARED, _fd, 0);
#endif
#endif
return _ptr;
}
namespace {
template<typename S, typename Node>
inline Node* get_node_ptr(const void* _nodes, const size_t _s, const S i) {
return (Node*)((uint8_t *)_nodes + (_s * i));
}
template<typename T>
inline T dot(const T* x, const T* y, int f) {
T s = 0;
for (int z = 0; z < f; z++) {
s += (*x) * (*y);
x++;
y++;
}
return s;
}
template<typename T>
inline T manhattan_distance(const T* x, const T* y, int f) {
T d = 0.0;
for (int i = 0; i < f; i++)
d += fabs(x[i] - y[i]);
return d;
}
template<typename T>
inline T euclidean_distance(const T* x, const T* y, int f) {
// Don't use dot-product: avoid catastrophic cancellation in #314.
T d = 0.0;
for (int i = 0; i < f; ++i) {
const T tmp=*x - *y;
d += tmp * tmp;
++x;
++y;
}
return d;
}
#ifdef USE_AVX
// Horizontal single sum of 256bit vector.
inline float hsum256_ps_avx(__m256 v) {
const __m128 x128 = _mm_add_ps(_mm256_extractf128_ps(v, 1), _mm256_castps256_ps128(v));
const __m128 x64 = _mm_add_ps(x128, _mm_movehl_ps(x128, x128));
const __m128 x32 = _mm_add_ss(x64, _mm_shuffle_ps(x64, x64, 0x55));
return _mm_cvtss_f32(x32);
}
template<>
inline float dot<float>(const float* x, const float *y, int f) {
float result = 0;
if (f > 7) {
__m256 d = _mm256_setzero_ps();
for (; f > 7; f -= 8) {
d = _mm256_add_ps(d, _mm256_mul_ps(_mm256_loadu_ps(x), _mm256_loadu_ps(y)));
x += 8;
y += 8;
}
// Sum all floats in dot register.
result += hsum256_ps_avx(d);
}
// Don't forget the remaining values.
for (; f > 0; f--) {
result += *x * *y;
x++;
y++;
}
return result;
}
template<>
inline float manhattan_distance<float>(const float* x, const float* y, int f) {
float result = 0;
int i = f;
if (f > 7) {
__m256 manhattan = _mm256_setzero_ps();
__m256 minus_zero = _mm256_set1_ps(-0.0f);
for (; i > 7; i -= 8) {
const __m256 x_minus_y = _mm256_sub_ps(_mm256_loadu_ps(x), _mm256_loadu_ps(y));
const __m256 distance = _mm256_andnot_ps(minus_zero, x_minus_y); // Absolute value of x_minus_y (forces sign bit to zero)
manhattan = _mm256_add_ps(manhattan, distance);
x += 8;
y += 8;
}
// Sum all floats in manhattan register.
result = hsum256_ps_avx(manhattan);
}
// Don't forget the remaining values.
for (; i > 0; i--) {
result += fabsf(*x - *y);
x++;
y++;
}
return result;
}
template<>
inline float euclidean_distance<float>(const float* x, const float* y, int f) {
float result=0;
if (f > 7) {
__m256 d = _mm256_setzero_ps();
for (; f > 7; f -= 8) {
const __m256 diff = _mm256_sub_ps(_mm256_loadu_ps(x), _mm256_loadu_ps(y));
d = _mm256_add_ps(d, _mm256_mul_ps(diff, diff)); // no support for fmadd in AVX...
x += 8;
y += 8;
}
// Sum all floats in dot register.
result = hsum256_ps_avx(d);
}
// Don't forget the remaining values.
for (; f > 0; f--) {
float tmp = *x - *y;
result += tmp * tmp;
x++;
y++;
}
return result;
}
#endif
#ifdef USE_AVX512
template<>
inline float dot<float>(const float* x, const float *y, int f) {
float result = 0;
if (f > 15) {
__m512 d = _mm512_setzero_ps();
for (; f > 15; f -= 16) {
//AVX512F includes FMA
d = _mm512_fmadd_ps(_mm512_loadu_ps(x), _mm512_loadu_ps(y), d);
x += 16;
y += 16;
}
// Sum all floats in dot register.
result += _mm512_reduce_add_ps(d);
}
// Don't forget the remaining values.
for (; f > 0; f--) {
result += *x * *y;
x++;
y++;
}
return result;
}
template<>
inline float manhattan_distance<float>(const float* x, const float* y, int f) {
float result = 0;
int i = f;
if (f > 15) {
__m512 manhattan = _mm512_setzero_ps();
for (; i > 15; i -= 16) {
const __m512 x_minus_y = _mm512_sub_ps(_mm512_loadu_ps(x), _mm512_loadu_ps(y));
manhattan = _mm512_add_ps(manhattan, _mm512_abs_ps(x_minus_y));
x += 16;
y += 16;
}
// Sum all floats in manhattan register.
result = _mm512_reduce_add_ps(manhattan);
}
// Don't forget the remaining values.
for (; i > 0; i--) {
result += fabsf(*x - *y);
x++;
y++;
}
return result;
}
template<>
inline float euclidean_distance<float>(const float* x, const float* y, int f) {
float result=0;
if (f > 15) {
__m512 d = _mm512_setzero_ps();
for (; f > 15; f -= 16) {
const __m512 diff = _mm512_sub_ps(_mm512_loadu_ps(x), _mm512_loadu_ps(y));
d = _mm512_fmadd_ps(diff, diff, d);
x += 16;
y += 16;
}
// Sum all floats in dot register.
result = _mm512_reduce_add_ps(d);
}
// Don't forget the remaining values.
for (; f > 0; f--) {
float tmp = *x - *y;
result += tmp * tmp;
x++;
y++;
}
return result;
}
#endif
template<typename T>
inline T get_norm(T* v, int f) {
return sqrt(dot(v, v, f));
}
template<typename T, typename Random, typename Distance, typename Node>
inline void two_means(const vector<Node*>& nodes, int f, Random& random, bool cosine, Node* p, Node* q) {
/*
This algorithm is a huge heuristic. Empirically it works really well, but I
can't motivate it well. The basic idea is to keep two centroids and assign
points to either one of them. We weight each centroid by the number of points
assigned to it, so to balance it.
*/
static int iteration_steps = 200;
size_t count = nodes.size();
size_t i = random.index(count);
size_t j = random.index(count-1);
j += (j >= i); // ensure that i != j
Distance::template copy_node<T, Node>(p, nodes[i], f);
Distance::template copy_node<T, Node>(q, nodes[j], f);
if (cosine) { Distance::template normalize<T, Node>(p, f); Distance::template normalize<T, Node>(q, f); }
Distance::init_node(p, f);
Distance::init_node(q, f);
int ic = 1, jc = 1;
for (int l = 0; l < iteration_steps; l++) {
size_t k = random.index(count);
T di = ic * Distance::distance(p, nodes[k], f),
dj = jc * Distance::distance(q, nodes[k], f);
T norm = cosine ? get_norm(nodes[k]->v, f) : 1;
if (!(norm > T(0))) {
continue;
}
if (di < dj) {
for (int z = 0; z < f; z++)
p->v[z] = (p->v[z] * ic + nodes[k]->v[z] / norm) / (ic + 1);
Distance::init_node(p, f);
ic++;
} else if (dj < di) {
for (int z = 0; z < f; z++)
q->v[z] = (q->v[z] * jc + nodes[k]->v[z] / norm) / (jc + 1);
Distance::init_node(q, f);
jc++;
}
}
}
} // namespace
struct Base {
template<typename T, typename S, typename Node>
static inline void preprocess(void* nodes, size_t _s, const S node_count, const int f) {
// Override this in specific metric structs below if you need to do any pre-processing
// on the entire set of nodes passed into this index.
}
template<typename Node>
static inline void zero_value(Node* dest) {
// Initialize any fields that require sane defaults within this node.
}
template<typename T, typename Node>
static inline void copy_node(Node* dest, const Node* source, const int f) {
memcpy(dest->v, source->v, f * sizeof(T));
}
template<typename T, typename Node>
static inline void normalize(Node* node, int f) {
T norm = get_norm(node->v, f);
if (norm > 0) {
for (int z = 0; z < f; z++)
node->v[z] /= norm;
}
}
};
struct Angular : Base {
template<typename S, typename T>
struct Node {
/*
* We store a binary tree where each node has two things
* - A vector associated with it
* - Two children
* All nodes occupy the same amount of memory
* All nodes with n_descendants == 1 are leaf nodes.
* A memory optimization is that for nodes with 2 <= n_descendants <= K,
* we skip the vector. Instead we store a list of all descendants. K is
* determined by the number of items that fits in the space of the vector.
* For nodes with n_descendants == 1 the vector is a data point.
* For nodes with n_descendants > K the vector is the normal of the split plane.
* Note that we can't really do sizeof(node<T>) because we cheat and allocate
* more memory to be able to fit the vector outside
*/
S n_descendants;
union {
S children[2]; // Will possibly store more than 2
T norm;
};
T v[V_ARRAY_SIZE];
};
template<typename S, typename T>
static inline T distance(const Node<S, T>* x, const Node<S, T>* y, int f) {
// want to calculate (a/|a| - b/|b|)^2
// = a^2 / a^2 + b^2 / b^2 - 2ab/|a||b|
// = 2 - 2cos
T pp = x->norm ? x->norm : dot(x->v, x->v, f); // For backwards compatibility reasons, we need to fall back and compute the norm here
T qq = y->norm ? y->norm : dot(y->v, y->v, f);
T pq = dot(x->v, y->v, f);
T ppqq = pp * qq;
if (ppqq > 0) return 2.0 - 2.0 * pq / sqrt(ppqq);
else return 2.0; // cos is 0
}
template<typename S, typename T>
static inline T margin(const Node<S, T>* n, const T* y, int f) {
return dot(n->v, y, f);
}
template<typename S, typename T, typename Random>
static inline bool side(const Node<S, T>* n, const T* y, int f, Random& random) {
T dot = margin(n, y, f);
if (dot != 0)
return (dot > 0);
else
return (bool)random.flip();
}
template<typename S, typename T, typename Random>
static inline void create_split(const vector<Node<S, T>*>& nodes, int f, size_t s, Random& random, Node<S, T>* n) {
Node<S, T>* p = (Node<S, T>*)alloca(s);
Node<S, T>* q = (Node<S, T>*)alloca(s);
two_means<T, Random, Angular, Node<S, T> >(nodes, f, random, true, p, q);
for (int z = 0; z < f; z++)
n->v[z] = p->v[z] - q->v[z];
Base::normalize<T, Node<S, T> >(n, f);
}
template<typename T>
static inline T normalized_distance(T distance) {
// Used when requesting distances from Python layer
// Turns out sometimes the squared distance is -0.0
// so we have to make sure it's a positive number.
return sqrt(std::max(distance, T(0)));
}
template<typename T>
static inline T pq_distance(T distance, T margin, int child_nr) {
if (child_nr == 0)
margin = -margin;
return std::min(distance, margin);
}
template<typename T>
static inline T pq_initial_value() {
return numeric_limits<T>::infinity();
}
template<typename S, typename T>
static inline void init_node(Node<S, T>* n, int f) {
n->norm = dot(n->v, n->v, f);
}
static const char* name() {
return "angular";
}
};
struct DotProduct : Angular {
template<typename S, typename T>
struct Node {
/*
* This is an extension of the Angular node with an extra attribute for the scaled norm.
*/
S n_descendants;
S children[2]; // Will possibly store more than 2
T dot_factor;
T v[V_ARRAY_SIZE];
};
static const char* name() {
return "dot";
}
template<typename S, typename T>
static inline T distance(const Node<S, T>* x, const Node<S, T>* y, int f) {
return -dot(x->v, y->v, f);
}
template<typename Node>
static inline void zero_value(Node* dest) {
dest->dot_factor = 0;
}
template<typename S, typename T>
static inline void init_node(Node<S, T>* n, int f) {
}
template<typename T, typename Node>
static inline void copy_node(Node* dest, const Node* source, const int f) {
memcpy(dest->v, source->v, f * sizeof(T));
dest->dot_factor = source->dot_factor;
}
template<typename S, typename T, typename Random>
static inline void create_split(const vector<Node<S, T>*>& nodes, int f, size_t s, Random& random, Node<S, T>* n) {
Node<S, T>* p = (Node<S, T>*)alloca(s);
Node<S, T>* q = (Node<S, T>*)alloca(s);
DotProduct::zero_value(p);
DotProduct::zero_value(q);
two_means<T, Random, DotProduct, Node<S, T> >(nodes, f, random, true, p, q);
for (int z = 0; z < f; z++)
n->v[z] = p->v[z] - q->v[z];
n->dot_factor = p->dot_factor - q->dot_factor;
DotProduct::normalize<T, Node<S, T> >(n, f);
}
template<typename T, typename Node>
static inline void normalize(Node* node, int f) {
T norm = sqrt(dot(node->v, node->v, f) + pow(node->dot_factor, 2));
if (norm > 0) {
for (int z = 0; z < f; z++)
node->v[z] /= norm;
node->dot_factor /= norm;
}
}
template<typename S, typename T>
static inline T margin(const Node<S, T>* n, const T* y, int f) {
return dot(n->v, y, f) + (n->dot_factor * n->dot_factor);
}
template<typename S, typename T, typename Random>
static inline bool side(const Node<S, T>* n, const T* y, int f, Random& random) {
T dot = margin(n, y, f);
if (dot != 0)
return (dot > 0);
else
return (bool)random.flip();
}
template<typename T>
static inline T normalized_distance(T distance) {
return -distance;
}
template<typename T, typename S, typename Node>
static inline void preprocess(void* nodes, size_t _s, const S node_count, const int f) {
// This uses a method from Microsoft Research for transforming inner product spaces to cosine/angular-compatible spaces.
// (Bachrach et al., 2014, see https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/XboxInnerProduct.pdf)
// Step one: compute the norm of each vector and store that in its extra dimension (f-1)
for (S i = 0; i < node_count; i++) {
Node* node = get_node_ptr<S, Node>(nodes, _s, i);
T norm = sqrt(dot(node->v, node->v, f));
if (isnan(norm)) norm = 0;
node->dot_factor = norm;
}
// Step two: find the maximum norm
T max_norm = 0;
for (S i = 0; i < node_count; i++) {
Node* node = get_node_ptr<S, Node>(nodes, _s, i);
if (node->dot_factor > max_norm) {
max_norm = node->dot_factor;
}
}
// Step three: set each vector's extra dimension to sqrt(max_norm^2 - norm^2)
for (S i = 0; i < node_count; i++) {
Node* node = get_node_ptr<S, Node>(nodes, _s, i);
T node_norm = node->dot_factor;
T dot_factor = sqrt(pow(max_norm, static_cast<T>(2.0)) - pow(node_norm, static_cast<T>(2.0)));
if (isnan(dot_factor)) dot_factor = 0;
node->dot_factor = dot_factor;
}
}
};
struct Hamming : Base {
template<typename S, typename T>
struct Node {
S n_descendants;
S children[2];
T v[V_ARRAY_SIZE];
};
static const size_t max_iterations = 20;
template<typename T>
static inline T pq_distance(T distance, T margin, int child_nr) {
return distance - (margin != (unsigned int) child_nr);
}
template<typename T>
static inline T pq_initial_value() {
return numeric_limits<T>::max();
}
template<typename T>
static inline int cole_popcount(T v) {
// Note: Only used with MSVC 9, which lacks intrinsics and fails to
// calculate std::bitset::count for v > 32bit. Uses the generalized
// approach by Eric Cole.
// See https://graphics.stanford.edu/~seander/bithacks.html#CountBitsSet64
v = v - ((v >> 1) & (T)~(T)0/3);
v = (v & (T)~(T)0/15*3) + ((v >> 2) & (T)~(T)0/15*3);
v = (v + (v >> 4)) & (T)~(T)0/255*15;
return (T)(v * ((T)~(T)0/255)) >> (sizeof(T) - 1) * 8;
}
template<typename S, typename T>
static inline T distance(const Node<S, T>* x, const Node<S, T>* y, int f) {
size_t dist = 0;
for (int i = 0; i < f; i++) {
dist += popcount(x->v[i] ^ y->v[i]);
}
return dist;
}
template<typename S, typename T>
static inline bool margin(const Node<S, T>* n, const T* y, int f) {
static const size_t n_bits = sizeof(T) * 8;
T chunk = n->v[0] / n_bits;
return (y[chunk] & (static_cast<T>(1) << (n_bits - 1 - (n->v[0] % n_bits)))) != 0;
}
template<typename S, typename T, typename Random>
static inline bool side(const Node<S, T>* n, const T* y, int f, Random& random) {
return margin(n, y, f);
}
template<typename S, typename T, typename Random>
static inline void create_split(const vector<Node<S, T>*>& nodes, int f, size_t s, Random& random, Node<S, T>* n) {
size_t cur_size = 0;
size_t i = 0;
int dim = f * 8 * sizeof(T);
for (; i < max_iterations; i++) {
// choose random position to split at
n->v[0] = random.index(dim);
cur_size = 0;
for (typename vector<Node<S, T>*>::const_iterator it = nodes.begin(); it != nodes.end(); ++it) {
if (margin(n, (*it)->v, f)) {
cur_size++;
}
}
if (cur_size > 0 && cur_size < nodes.size()) {
break;
}
}
// brute-force search for splitting coordinate
if (i == max_iterations) {
int j = 0;
for (; j < dim; j++) {
n->v[0] = j;
cur_size = 0;
for (typename vector<Node<S, T>*>::const_iterator it = nodes.begin(); it != nodes.end(); ++it) {
if (margin(n, (*it)->v, f)) {
cur_size++;
}
}
if (cur_size > 0 && cur_size < nodes.size()) {
break;
}
}
}
}
template<typename T>
static inline T normalized_distance(T distance) {
return distance;
}
template<typename S, typename T>
static inline void init_node(Node<S, T>* n, int f) {
}
static const char* name() {
return "hamming";
}
};
struct Minkowski : Base {
template<typename S, typename T>
struct Node {
S n_descendants;
T a; // need an extra constant term to determine the offset of the plane
S children[2];
T v[V_ARRAY_SIZE];
};
template<typename S, typename T>
static inline T margin(const Node<S, T>* n, const T* y, int f) {
return n->a + dot(n->v, y, f);
}
template<typename S, typename T, typename Random>
static inline bool side(const Node<S, T>* n, const T* y, int f, Random& random) {
T dot = margin(n, y, f);
if (dot != 0)
return (dot > 0);
else
return (bool)random.flip();
}
template<typename T>
static inline T pq_distance(T distance, T margin, int child_nr) {
if (child_nr == 0)
margin = -margin;
return std::min(distance, margin);
}
template<typename T>
static inline T pq_initial_value() {
return numeric_limits<T>::infinity();
}
};
struct Euclidean : Minkowski {
template<typename S, typename T>
static inline T distance(const Node<S, T>* x, const Node<S, T>* y, int f) {
return euclidean_distance(x->v, y->v, f);
}
template<typename S, typename T, typename Random>
static inline void create_split(const vector<Node<S, T>*>& nodes, int f, size_t s, Random& random, Node<S, T>* n) {
Node<S, T>* p = (Node<S, T>*)alloca(s);
Node<S, T>* q = (Node<S, T>*)alloca(s);
two_means<T, Random, Euclidean, Node<S, T> >(nodes, f, random, false, p, q);
for (int z = 0; z < f; z++)
n->v[z] = p->v[z] - q->v[z];
Base::normalize<T, Node<S, T> >(n, f);
n->a = 0.0;
for (int z = 0; z < f; z++)
n->a += -n->v[z] * (p->v[z] + q->v[z]) / 2;
}
template<typename T>
static inline T normalized_distance(T distance) {
return sqrt(std::max(distance, T(0)));
}
template<typename S, typename T>
static inline void init_node(Node<S, T>* n, int f) {
}
static const char* name() {
return "euclidean";
}
};
struct Manhattan : Minkowski {
template<typename S, typename T>
static inline T distance(const Node<S, T>* x, const Node<S, T>* y, int f) {
return manhattan_distance(x->v, y->v, f);
}
template<typename S, typename T, typename Random>
static inline void create_split(const vector<Node<S, T>*>& nodes, int f, size_t s, Random& random, Node<S, T>* n) {
Node<S, T>* p = (Node<S, T>*)alloca(s);
Node<S, T>* q = (Node<S, T>*)alloca(s);
two_means<T, Random, Manhattan, Node<S, T> >(nodes, f, random, false, p, q);
for (int z = 0; z < f; z++)
n->v[z] = p->v[z] - q->v[z];
Base::normalize<T, Node<S, T> >(n, f);
n->a = 0.0;
for (int z = 0; z < f; z++)
n->a += -n->v[z] * (p->v[z] + q->v[z]) / 2;
}
template<typename T>
static inline T normalized_distance(T distance) {
return std::max(distance, T(0));
}
template<typename S, typename T>
static inline void init_node(Node<S, T>* n, int f) {
}
static const char* name() {
return "manhattan";
}
};
template<typename S, typename T>
class AnnoyIndexInterface {
public:
// Note that the methods with an **error argument will allocate memory and write the pointer to that string if error is non-NULL
virtual ~AnnoyIndexInterface() {};
virtual bool add_item(S item, const T* w, char** error=NULL) = 0;
virtual bool build(int q, char** error=NULL) = 0;
virtual bool unbuild(char** error=NULL) = 0;
virtual bool save(const char* filename, bool prefault=false, char** error=NULL) = 0;
virtual void unload() = 0;
virtual bool load(const char* filename, bool prefault=false, char** error=NULL) = 0;
virtual T get_distance(S i, S j) const = 0;
virtual void get_nns_by_item(S item, size_t n, int search_k, vector<S>* result, vector<T>* distances) const = 0;
virtual void get_nns_by_vector(const T* w, size_t n, int search_k, vector<S>* result, vector<T>* distances) const = 0;
virtual S get_n_items() const = 0;
virtual S get_n_trees() const = 0;
virtual void verbose(bool v) = 0;
virtual void get_item(S item, T* v) const = 0;
virtual void set_seed(int q) = 0;
virtual bool on_disk_build(const char* filename, char** error=NULL) = 0;
};
template<typename S, typename T, typename Distance, typename Random>
class AnnoyIndex : public AnnoyIndexInterface<S, T> {
/*
* We use random projection to build a forest of binary trees of all items.
* Basically just split the hyperspace into two sides by a hyperplane,
* then recursively split each of those subtrees etc.
* We create a tree like this q times. The default q is determined automatically
* in such a way that we at most use 2x as much memory as the vectors take.
*/
public:
typedef Distance D;
typedef typename D::template Node<S, T> Node;
protected:
const int _f;
size_t _s;
S _n_items;
Random _random;
void* _nodes; // Could either be mmapped, or point to a memory buffer that we reallocate
S _n_nodes;
S _nodes_size;
vector<S> _roots;
S _K;
bool _loaded;
bool _verbose;
int _fd;
bool _on_disk;
bool _built;
public:
AnnoyIndex(int f) : _f(f), _random() {
_s = offsetof(Node, v) + _f * sizeof(T); // Size of each node
_verbose = false;
_built = false;
_K = (S) (((size_t) (_s - offsetof(Node, children))) / sizeof(S)); // Max number of descendants to fit into node
reinitialize(); // Reset everything
}
~AnnoyIndex() {
unload();
}
int get_f() const {
return _f;
}
bool add_item(S item, const T* w, char** error=NULL) {
return add_item_impl(item, w, error);
}
template<typename W>
bool add_item_impl(S item, const W& w, char** error=NULL) {
if (_loaded) {
set_error_from_string(error, "You can't add an item to a loaded index");
return false;
}
_allocate_size(item + 1);
Node* n = _get(item);
D::zero_value(n);
n->children[0] = 0;
n->children[1] = 0;
n->n_descendants = 1;
for (int z = 0; z < _f; z++)
n->v[z] = w[z];
D::init_node(n, _f);
if (item >= _n_items)
_n_items = item + 1;
return true;
}
bool on_disk_build(const char* file, char** error=NULL) {
_on_disk = true;
_fd = open(file, O_RDWR | O_CREAT | O_TRUNC, (int) 0600);
if (_fd == -1) {
set_error_from_errno(error, "Unable to open");
_fd = 0;
return false;
}
_nodes_size = 1;
if (ftruncate(_fd, _s * _nodes_size) == -1) {
set_error_from_errno(error, "Unable to truncate");
return false;
}
#ifdef MAP_POPULATE
_nodes = (Node*) mmap(0, _s * _nodes_size, PROT_READ | PROT_WRITE, MAP_SHARED | MAP_POPULATE, _fd, 0);
#else
_nodes = (Node*) mmap(0, _s * _nodes_size, PROT_READ | PROT_WRITE, MAP_SHARED, _fd, 0);
#endif
return true;
}
bool build(int q, char** error=NULL) {
if (_loaded) {
set_error_from_string(error, "You can't build a loaded index");
return false;
}
if (_built) {
set_error_from_string(error, "You can't build a built index");
return false;
}
D::template preprocess<T, S, Node>(_nodes, _s, _n_items, _f);
_n_nodes = _n_items;
while (1) {
if (q == -1 && _n_nodes >= _n_items * 2)
break;
if (q != -1 && _roots.size() >= (size_t)q)
break;
if (_verbose) showUpdate("pass %zd...\n", _roots.size());
vector<S> indices;
for (S i = 0; i < _n_items; i++) {
if (_get(i)->n_descendants >= 1) // Issue #223
indices.push_back(i);
}
_roots.push_back(_make_tree(indices, true));
}
// Also, copy the roots into the last segment of the array
// This way we can load them faster without reading the whole file
_allocate_size(_n_nodes + (S)_roots.size());
for (size_t i = 0; i < _roots.size(); i++)
memcpy(_get(_n_nodes + (S)i), _get(_roots[i]), _s);
_n_nodes += _roots.size();
if (_verbose) showUpdate("has %d nodes\n", _n_nodes);
if (_on_disk) {
_nodes = remap_memory(_nodes, _fd, _s * _nodes_size, _s * _n_nodes);
if (ftruncate(_fd, _s * _n_nodes)) {
// TODO: this probably creates an index in a corrupt state... not sure what to do
set_error_from_errno(error, "Unable to truncate");
return false;
}
_nodes_size = _n_nodes;
}
_built = true;
return true;
}
bool unbuild(char** error=NULL) {
if (_loaded) {
set_error_from_string(error, "You can't unbuild a loaded index");
return false;
}
_roots.clear();
_n_nodes = _n_items;
_built = false;
return true;
}
bool save(const char* filename, bool prefault=false, char** error=NULL) {
if (!_built) {
set_error_from_string(error, "You can't save an index that hasn't been built");
return false;
}
if (_on_disk) {
return true;
} else {
// Delete file if it already exists (See issue #335)
unlink(filename);