1.4.4 - Add experimental binary save, release build doesn't use KLS_Region
What's Changed
Added
-
Print run seed when exiting from
retry()
-
Experimental: these features are only available when running with
-X
flag.- Experimental features are bound to change soon. Don't expect full backwards-compatibility when using them.
- Icon indicators for when you have an equipped item
- The emojis can be turned off by passing
--enable-emoji=no
to./configure
when building. - Updates should be noted on #77.
- The emojis can be turned off by passing
- Save/Load using binary files
- Tailored to
Rogue
gamemode, whereas before save was not working in that mode - Added all
packed
SerXYZ
structures for saving/loading - Added
ser_XYZ/deser_XYZ()
functions for conversion - Updates should be noted on #66
- Tailored to
Changed
- Add
--enable-anvil
configure option to allow easy building withoutanvil
- Should improve #52 considerably. Switching the default value for the enable flag could be considered.
- Bump
koliseo
to0.4.1
- Use
kls_conf_init()
to prep the usedKoliseo
s- Now, only the debug build uses
KLS_Region
. - This should make the release version avoid all that extra jazz on the arena.
- Now, only the debug build uses
- Added
seed
field toPath
. - Updated
installer
to0.1.2
- Now creates
hlpd-1
,hlpd-2
,hlpd-3
directories, used forSaveslot
handling.
- Now creates
- Added
FLOORMENU_SAVE
tosaveType
. - Updated
const.c
test - Bump
amboso
to2.0.5
- Should improve #52 by using a more recent
bash
onmacOS
, if the shell setup was done
- Should improve #52 by using a more recent
Fixes
- Use
strlen()
forwhoami
push
PR - feat: 1.4.4 Add experimental binary save support, release build doesn't use KLS_Region by @jgabaut
Full Changelog: 1.4.3...1.4.4