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1.4.10 - Fix raylib mockup, bump savefile version (#100)
## Changed - The raylib build gets to see more of the lower APIs thanks to new notifications interface - Drop s4c-gui inclusion for raylib build - Trim gameloop_rl(), use hlpd_getopts() and hlpd_reset_logfile() - Use texture rendering to scale the whole texture - Changed some error messages for save loading ## Fixed - Add release_data.o to make clean - Refactor hlpd_default_keybinds and other places needed to build with raylib ## Notes - Add sizeof(SerGamestate), sizeof(SerSaveHeader) to const.c, const_rl.c anvil tests - Use int64_t for start_time in SerGamestate, instead of platform-specific-width clock_t - Use int32_t for a couple of SerChest values - Bump HELAPORDO_BINSAVEFILE_VERSION to 0.0.5
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,5 @@ | ||
# Define the package name and version | ||
AC_INIT([helapordo], [1.4.9], [[email protected]]) | ||
AC_INIT([helapordo], [1.4.10], [[email protected]]) | ||
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# Verify automake version and enable foreign option | ||
AM_INIT_AUTOMAKE([foreign -Wall]) | ||
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@@ -193,7 +193,7 @@ AM_CONDITIONAL([USE_DEFAULT_BACKGROUND], [test "$enable_default_background" = "y | |
# Set a default version number if not specified externally | ||
AC_ARG_VAR([VERSION], [Version number]) | ||
if test -z "$VERSION"; then | ||
VERSION="1.4.9" | ||
VERSION="1.4.10" | ||
fi | ||
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||
# Output variables to the config.h header | ||
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