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stego.lock
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stego.lock
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[ anvil ]
version = "2.0.6"
kern = "amboso-C"
[ build ]
source = "helapordo.c"
bin = "helapordo"
makevers = "0.6.6"
tests = "kazoj"
automakevers = "1.0.0"
[tests]
testsdir = "bone"
errortestsdir = "kulpo"
[versions]
"B0.2.0" = "Alpha"
"B0.3.1" = "Alpha"
"B0.4.7" = "Alpha"
"B0.5.3" = "Alpha"
"1.0.0" = "First release"
"1.0.1" = "First patch release"
"1.0.2" = "Bump s4c to 0.2.7, introduce default_kls"
"1.0.3" = "First usage of Koliseo - deprecated"
"1.0.4" = "Bump amboso to 1.6.1, Koliseo to 0.1.5 - deprecated"
"1.0.5" = "Base for Koliseo_Temp support - deprecated"
"1.0.6" = "Include C header from amboso - deprecated"
"1.0.7" = "Complete Koliseo support - deprecated"
"1.0.8" = "Bump Koliseo to 0.1.9 - deprecated"
"1.0.9" = "Use Koliseo with curses - deprecated"
"1.0.10" = "fix SEGFAULT on game load"
"1.0.11" = "Add saveslot selection"
"1.1.0" = "Animations and lores are compiled"
"1.1.1" = "Palette is compiled"
"1.1.2" = "Define HLP_Region_Type, bump Koliseo to 0.1.17 - Deprecated"
"1.1.3" = "Fix enum conversion warn, bump Koliseo to 0.1.18"
"1.1.4" = "Add Gamestate, variadic log_tag()"
"1.1.5" = "Add foeTurnOption"
"1.1.6" = "Add MINGW32_BUILD preproc directives - Deprecated"
"1.1.7" = "Drop old colorpair definitions usage - Deprecated"
"1.1.8" = "Improve on mingw32 and macOS builds"
"1.1.9" = "Base for foe actions, gameloop_Win() for _WIN32"
"1.2.0" = "Bump s4c to 0.3.2, regen animations"
"1.2.1" = "Enemies can pick FOE_FIGHT without -X"
"1.2.2" = "Bosses can pick FOE_FIGHT, fix crash on retry()"
"1.2.3" = "Fix -r -E flags, check ncurses version, bump s4c to 0.3.4, amboso to 1.6.6"
"1.2.4" = "Bump koliseo to 0.3.0, drop DEMOFRAMES, DEMOROWS, DEMOCOLS, DEMOFRAMETIME"
"1.2.5" = "Bump koliseo to 0.3.3"
"1.2.6" = "Read save names, fix WIN32 build, bump koliseo to 0.3.4"
"1.2.7" = "Don't restart animations, log explored_matrix"
"1.2.8" = "Add base for OP_SKILL, indent -i4 -linux for all source files, bump koliseo to 0.3.8, amboso to 1.6.11"
"1.2.9" = "Set std c11, bump koliseo to 0.3.10, amboso to 1.7.4"
"1.2.10" = "Patch of broken animations when building with stc c11"
"1.3.0" = "Use std c11"
"1.3.1" = "Add Skillslot, base for OP_SKILL"
"1.3.2" = "Bump koliseo to 0.3.12, amboso to 1.9.6"
"1.3.4" = "Bump invil to 0.1.6, amboso to 1.9.9, koliseo to 0.3.18"
"1.3.5" = "Improve configure.ac, bump amboso to 2.0.0, invil to 0.2.1, koliseo to 0.3.20"
"1.3.6" = "Fix invil version time, bump s4c to 0.4.0, add --enable-anvilpick, repo_invil by default on macOS"
"1.4.0" = "Add WIP raylib integration, bump s4c to 0.4.2"
"1.4.1" = "Fix broken clang build, add s4c-scripts, bump s4c to 0.4.3, invil to 0.2.5"
"1.4.2" = "Change static_path to working dir, Gamestate has screen for curses build, check screen size, bump deps"
"1.4.3" = "Major files refactor, rooms.h drops circular dependency on helapordo.h, rl build has interactive floor generation"
"1.4.4" = "Print seed, add experimental binary saves support"
"1.4.5" = "Update logic to save/load RNG advancements, add seeded runs, Path holds a string seed to be used with hlpd_hash(), bump koliseo to 0.4.2, invil to 0.2.12, amboso to 2.0.6"
"1.4.7" = "Handle SIGINT, Add bsp floor layour generation, based on mtsdurica, fix terminal left in a bad state on binary save errors, bump invil to 0.2.13, koliseo to 0.4.3, s4c-scripts to 0.1.1"
"1.4.8" = "Add HLPD_DirectionalKeys_Schema, default background usage, fixes, add s4c-gui at 0.0.7"
"1.4.9" = "Add build config option for supporting default background feature, use binary files without -X, drop textfile save/load code, refactor notification logic to allow per-frame updates, add ringabuf at 0.0.4"
"1.4.10" = "Fix broken raylib build, add raymath usage for texture rendering"
"1.4.11" = "Juicy refactor for raylib build, almost ready to play. Bump koliseo to 0.4.5, s4c to 0.4.7, invil to 0.2.16"
"1.4.12" = "Drop s4c-gui, switch default anvil usage to off, update gif in README. Bump koliseo to 0.4.6, s4c to 0.4.8, invil to 0.2.18, amboso to 2.0.8"