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how to handle scale #37

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jeromeetienne opened this issue Jul 27, 2012 · 2 comments
Open

how to handle scale #37

jeromeetienne opened this issue Jul 27, 2012 · 2 comments

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@jeromeetienne
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  • Various situations use various scale...
  • currently an emitter is require a lot of change for each scale
  • how to handle those variation of scale
@jeromeetienne
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What about something similar to three.js

  • aka the emitter got a scale
    • emitter.scale() getter/setter
  • and all effects which needs it will use this if needed
  • it isnt clear it is possible to do better
    • issue it mean you will have to modify each effect

@jeromeetienne
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what about using three.js scene graph and container.scale ?

  • does this work ?
  • try to make it work. it is very eleguant

result

  • seems to work. aka particles are changing size
  • but particle size doesnt stay proportional to the vertex geometry

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