From 82009b3b31c857a3aa4e46cf8c149edf264872a5 Mon Sep 17 00:00:00 2001 From: lbmaian Date: Sat, 24 Jul 2021 12:38:38 -0700 Subject: [PATCH 1/4] Normalize Language files to LF line endings --- .../DamageDef/AbilityUser_Damages.xml | 12 ++-- .../DefInjected/HediffDef/Shields.xml | 22 +++---- .../DefInjected/JobDef/AbilityUser_Jobs.xml | 12 ++-- .../DefInjected/JobDef/CompDeflector_Jobs.xml | 10 +-- .../JobDef/CompInstalledPart_Jobs.xml | 12 ++-- .../JobDef/CompSlotLoadable_Jobs.xml | 10 +-- .../DefInjected/JobDef/CompVehicle_Jobs.xml | 12 ++-- .../RulePackDef/JT_GrappleRules.xml | 62 ++++++++--------- .../DefInjected/StatCategoryDef/Shields.xml | 10 +-- .../StatDef/CompDeflection_StatWorkers.xml | 12 ++-- .../Japanese/DefInjected/StatDef/Shields.xml | 48 +++++++------- .../ThingDef/CompSlotLoadable_Slots.xml | 10 +-- .../DefInjected/ThingDef/JT_Projectiles.xml | 10 +-- .../WorldObjectDef/WorldObjects.xml | 12 ++-- Languages/Japanese/Keyed/AbilityUser.xml | 52 +++++++-------- .../Japanese/Keyed/CompActivatableEffect.xml | 10 +-- Languages/Japanese/Keyed/CompDeflector.xml | 36 +++++----- .../Japanese/Keyed/CompInstalledPart.xml | 16 ++--- Languages/Japanese/Keyed/CompVehicle.xml | 66 +++++++++---------- .../Japanese/Keyed/Eng_WorldObjectMods.xml | 20 +++--- Languages/Japanese/Keyed/Grapple.xml | 20 +++--- Languages/Japanese/Keyed/Misc.xml | 20 +++--- Languages/Japanese/LanguageInfo.xml | 26 ++++---- 23 files changed, 260 insertions(+), 260 deletions(-) diff --git a/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml b/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml index 192a82bd..2fb18e0d 100644 --- a/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml +++ b/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml @@ -1,7 +1,7 @@ - - - - 火傷 - {0}はレーザーに焼かれて死んだ。 - + + + + 火傷 + {0}はレーザーに焼かれて死んだ。 + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/HediffDef/Shields.xml b/Languages/Japanese/DefInjected/HediffDef/Shields.xml index 8483e233..3c37f56f 100644 --- a/Languages/Japanese/DefInjected/HediffDef/Shields.xml +++ b/Languages/Japanese/DefInjected/HediffDef/Shields.xml @@ -1,12 +1,12 @@ - - - - - - シールド損耗 - 少し - かなり - 厳しい - 枯渇 - + + + + + + シールド損耗 + 少し + かなり + 厳しい + 枯渇 + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml b/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml index e0a940b5..4f4d3f89 100644 --- a/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml +++ b/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml @@ -1,7 +1,7 @@ - - - - 能力を使用中 - 能力を使用中 - + + + + 能力を使用中 + 能力を使用中 + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml b/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml index dcd26ed8..07662d64 100644 --- a/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml +++ b/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml @@ -1,6 +1,6 @@ - - - - 逸らしている - + + + + 逸らしている + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml b/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml index 7fac5432..753833c7 100644 --- a/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml +++ b/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml @@ -1,7 +1,7 @@ - - - - TargetAを装着中 - TargetAを取り外し中 - + + + + TargetAを装着中 + TargetAを取り外し中 + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml b/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml index a3ba4537..9534d0cd 100644 --- a/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml +++ b/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml @@ -1,6 +1,6 @@ - - - - TargetAをスロットに装着中 - + + + + TargetAをスロットに装着中 + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml b/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml index 9da68c0a..9d316c70 100644 --- a/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml +++ b/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml @@ -1,7 +1,7 @@ - - - - TargetAに乗り込む - TargetAを組み立てる - + + + + TargetAに乗り込む + TargetAを組み立てる + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml b/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml index bed2f170..0e83ea9d 100644 --- a/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml +++ b/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml @@ -1,32 +1,32 @@ - - - - r_logentry->[INITIATOR_nameDef]は、[SUBJECT_definite][grappled]。 - grappled->と取っ組み合った - grappled->を抑えつけた - grappled->を手で掴みました - - r_logentry->[INITIATOR_nameDef]は、[SUBJECT_definite]を[triedtograpple]、[but][failedmeta]。 - tried->試みた - tried->attempted - grappleinf->捕まえようと - grappleinf->捕らえようと - grappleinf->抑えつけようと - triedtograpple->[grappleinf][tried]が - but->しかし - but->またしても - but->それでも - but->すでに - failed->失敗しました - failed->逃げられました - dodged->避けました - dodged->外しました - spectacularly->見事に - spectacularly->無様に - spectacularly->完全に - spectacularly->ことごとく - failedmeta->[INITIATOR_pronoun]は[failed] - failedmeta->[INITIATOR_pronoun]は[spectacularly][failed] - failedmeta->[SUBJECT_definite]は[dodged] - + + + + r_logentry->[INITIATOR_nameDef]は、[SUBJECT_definite][grappled]。 + grappled->と取っ組み合った + grappled->を抑えつけた + grappled->を手で掴みました + + r_logentry->[INITIATOR_nameDef]は、[SUBJECT_definite]を[triedtograpple]、[but][failedmeta]。 + tried->試みた + tried->attempted + grappleinf->捕まえようと + grappleinf->捕らえようと + grappleinf->抑えつけようと + triedtograpple->[grappleinf][tried]が + but->しかし + but->またしても + but->それでも + but->すでに + failed->失敗しました + failed->逃げられました + dodged->避けました + dodged->外しました + spectacularly->見事に + spectacularly->無様に + spectacularly->完全に + spectacularly->ことごとく + failedmeta->[INITIATOR_pronoun]は[failed] + failedmeta->[INITIATOR_pronoun]は[spectacularly][failed] + failedmeta->[SUBJECT_definite]は[dodged] + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml b/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml index 26f14254..099e37f5 100644 --- a/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml +++ b/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml @@ -1,6 +1,6 @@ - - - - シールド - + + + + シールド + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml b/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml index 277bcd76..8def147d 100644 --- a/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml +++ b/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml @@ -1,7 +1,7 @@ - - - - 逸らす確率 - 近距離武器で遠距離攻撃の発射物を逸らす確率 - + + + + 逸らす確率 + 近距離武器で遠距離攻撃の発射物を逸らす確率 + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/StatDef/Shields.xml b/Languages/Japanese/DefInjected/StatDef/Shields.xml index cb4b1976..595ebda9 100644 --- a/Languages/Japanese/DefInjected/StatDef/Shields.xml +++ b/Languages/Japanese/DefInjected/StatDef/Shields.xml @@ -1,25 +1,25 @@ - - - - 近接防御補正 - シールドを構えた者の近接攻撃を防ぐ確率はこの値で補正乗算されます。より高いほど防御率が高い。 - - 遠距離防御補正 - シールドを構えた者の遠距離攻撃を防ぐ確率はこの値で補正乗算されます。より高いほど防御率が高い。 - - ダメージ吸収 - 防御した攻撃からシールドがどれだけのダメージを吸収できるか。 - - - - - 近接防御率 - 近接攻撃を阻止する確立で、失敗すると攻撃が命中します。 - - - - - 遠距離防御率 - 遠距離攻撃を阻止する確立で、失敗すると攻撃が命中します。 - + + + + 近接防御補正 + シールドを構えた者の近接攻撃を防ぐ確率はこの値で補正乗算されます。より高いほど防御率が高い。 + + 遠距離防御補正 + シールドを構えた者の遠距離攻撃を防ぐ確率はこの値で補正乗算されます。より高いほど防御率が高い。 + + ダメージ吸収 + 防御した攻撃からシールドがどれだけのダメージを吸収できるか。 + + + + + 近接防御率 + 近接攻撃を阻止する確立で、失敗すると攻撃が命中します。 + + + + + 遠距離防御率 + 遠距離攻撃を阻止する確立で、失敗すると攻撃が命中します。 + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml b/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml index ef2f3841..f0c19f89 100644 --- a/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml +++ b/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml @@ -1,6 +1,6 @@ - - - - テスト - + + + + テスト + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml b/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml index 2f358779..ebe7213a 100644 --- a/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml +++ b/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml @@ -1,6 +1,6 @@ - - - - 飛翔体 - + + + + 飛翔体 + \ No newline at end of file diff --git a/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml b/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml index 0a89366c..f17fe8e5 100644 --- a/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml +++ b/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml @@ -1,7 +1,7 @@ - - - - 進展度 - これはプレーヤーには見えないはずです。 - + + + + 進展度 + これはプレーヤーには見えないはずです。 + \ No newline at end of file diff --git a/Languages/Japanese/Keyed/AbilityUser.xml b/Languages/Japanese/Keyed/AbilityUser.xml index b163609d..4713458f 100644 --- a/Languages/Japanese/Keyed/AbilityUser.xml +++ b/Languages/Japanese/Keyed/AbilityUser.xml @@ -1,27 +1,27 @@ - - - - 指定可能な目標がありません。 - - 機能停止 - - タイプ: - 目標(範囲) - 目標(自分) - 目標(他者) - 目標(場所) - クールダウン: - 特殊 - 精神状態変化率 - 影響確率 - {0}は回復する時間が必要 - - - 影響範囲の詳細 - 目標: - キャラクター - 味方への誤射: - 最大目標数: - 使用者から開始: - + + + + 指定可能な目標がありません。 + + 機能停止 + + タイプ: + 目標(範囲) + 目標(自分) + 目標(他者) + 目標(場所) + クールダウン: + 特殊 + 精神状態変化率 + 影響確率 + {0}は回復する時間が必要 + + + 影響範囲の詳細 + 目標: + キャラクター + 味方への誤射: + 最大目標数: + 使用者から開始: + \ No newline at end of file diff --git a/Languages/Japanese/Keyed/CompActivatableEffect.xml b/Languages/Japanese/Keyed/CompActivatableEffect.xml index adc5621c..5bf0cc6d 100644 --- a/Languages/Japanese/Keyed/CompActivatableEffect.xml +++ b/Languages/Japanese/Keyed/CompActivatableEffect.xml @@ -1,6 +1,6 @@ - - - - 警告:{0}の現在所持している武器は不活性です! - + + + + 警告:{0}の現在所持している武器は不活性です! + \ No newline at end of file diff --git a/Languages/Japanese/Keyed/CompDeflector.xml b/Languages/Japanese/Keyed/CompDeflector.xml index 45f44bfb..bf49557f 100644 --- a/Languages/Japanese/Keyed/CompDeflector.xml +++ b/Languages/Japanese/Keyed/CompDeflector.xml @@ -1,19 +1,19 @@ - - - - デフレクターなし - - 反射率 - この武器が発射体を攻撃者に跳ね返す頻度を決定します。 - - 最大反射率 - {0}ヵ所の各射撃地点に対して、使用者は攻撃してきた目標に対して発射された攻撃を反射する可能性が{1}回あります。反射可能な最大回数は{2}回です。 - - {0}スキルLv毎の反射率(%) - 使用者は{0}の各レベルごとに、この反射率(%)を加算して発射体を跳ね返すことができます。 - - 反射率=(基本反射率+(スキルレベル×スキルLvごとの反射率(%)))×指の機能 - 基本反射率 - スキルLvごとの反射率(%) - + + + + デフレクターなし + + 反射率 + この武器が発射体を攻撃者に跳ね返す頻度を決定します。 + + 最大反射率 + {0}ヵ所の各射撃地点に対して、使用者は攻撃してきた目標に対して発射された攻撃を反射する可能性が{1}回あります。反射可能な最大回数は{2}回です。 + + {0}スキルLv毎の反射率(%) + 使用者は{0}の各レベルごとに、この反射率(%)を加算して発射体を跳ね返すことができます。 + + 反射率=(基本反射率+(スキルレベル×スキルLvごとの反射率(%)))×指の機能 + 基本反射率 + スキルLvごとの反射率(%) + \ No newline at end of file diff --git a/Languages/Japanese/Keyed/CompInstalledPart.xml b/Languages/Japanese/Keyed/CompInstalledPart.xml index 5c78800c..f3783cb8 100644 --- a/Languages/Japanese/Keyed/CompInstalledPart.xml +++ b/Languages/Japanese/Keyed/CompInstalledPart.xml @@ -1,9 +1,9 @@ - - - - 何かを装着します - {0}を取り外す - {0}は{2}に{1}を装着しました - {0}は{2}から{1}を取り外しました - + + + + 何かを装着します + {0}を取り外す + {0}は{2}に{1}を装着しました + {0}は{2}から{1}を取り外しました + \ No newline at end of file diff --git a/Languages/Japanese/Keyed/CompVehicle.xml b/Languages/Japanese/Keyed/CompVehicle.xml index c9a74e2b..730bcef9 100644 --- a/Languages/Japanese/Keyed/CompVehicle.xml +++ b/Languages/Japanese/Keyed/CompVehicle.xml @@ -1,33 +1,33 @@ - - - - - 入植者が乗り物に乗車している間は、キャラバン隊を分割することはできません。 - - - - {0}は現在移動できません。 - - - - 燃料が残り少ない - {0}の燃料が不足しています({1})。 {0}は現在、通常速度の4分の1で移動しています。 - {0}には{2}が必要なので、車両({1})を降りました。 - {0}日分の燃料を積んでいます - 燃料が足りなくなることは無いでしょう - このキャラバン隊の燃料がなくなるまでのおよその日数です。\n\nキャラバン隊に属するすべての車両を考慮して、最悪の場合のシナリオを示します。 これは、この日数が経過した後、少なくとも1台の車両が燃料切れになることを意味します。 - このキャラバン隊は燃料を搭載しておらず、最高速度で移動することができません。\n\nこのキャラバン隊を編成してもよろしいですか? - このキャラバン隊は{0}日分の燃料しか運んでおらず、すぐに燃料が枯渇します。\n\nこのままキャラバン隊を編成しますか? - 燃料切れ - キャラバン隊の乗り物に燃料を供給する必要があります。 - - 乗り物 - {0}を積み下ろす - {0}を下ろす - {0}を積む - {0}を載せるか1つ取り出します。 - {0}を1つ積み込む - {0}を1つ取り出す - 乗り物が無効になっているか、破壊されているか、または単に損傷しており、荷物を搭載できません。 - - + + + + + 入植者が乗り物に乗車している間は、キャラバン隊を分割することはできません。 + + + + {0}は現在移動できません。 + + + + 燃料が残り少ない + {0}の燃料が不足しています({1})。 {0}は現在、通常速度の4分の1で移動しています。 + {0}には{2}が必要なので、車両({1})を降りました。 + {0}日分の燃料を積んでいます + 燃料が足りなくなることは無いでしょう + このキャラバン隊の燃料がなくなるまでのおよその日数です。\n\nキャラバン隊に属するすべての車両を考慮して、最悪の場合のシナリオを示します。 これは、この日数が経過した後、少なくとも1台の車両が燃料切れになることを意味します。 + このキャラバン隊は燃料を搭載しておらず、最高速度で移動することができません。\n\nこのキャラバン隊を編成してもよろしいですか? + このキャラバン隊は{0}日分の燃料しか運んでおらず、すぐに燃料が枯渇します。\n\nこのままキャラバン隊を編成しますか? + 燃料切れ + キャラバン隊の乗り物に燃料を供給する必要があります。 + + 乗り物 + {0}を積み下ろす + {0}を下ろす + {0}を積む + {0}を載せるか1つ取り出します。 + {0}を1つ積み込む + {0}を1つ取り出す + 乗り物が無効になっているか、破壊されているか、または単に損傷しており、荷物を搭載できません。 + + diff --git a/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml b/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml index 649798de..57c5c404 100644 --- a/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml +++ b/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml @@ -1,10 +1,10 @@ - - - - この場所にキャラバン隊がありません - 必要な資源:{0} - 特定のアイテムが足りません。{2}が{1}が必要ですが、{0}しかありません - {2}が不足しています。{1}が{1}が必要ですが、{0}しかありません - 資源不足のために、{0}の建設に失敗しました - - + + + + この場所にキャラバン隊がありません + 必要な資源:{0} + 特定のアイテムが足りません。{2}が{1}が必要ですが、{0}しかありません + {2}が不足しています。{1}が{1}が必要ですが、{0}しかありません + 資源不足のために、{0}の建設に失敗しました + + diff --git a/Languages/Japanese/Keyed/Grapple.xml b/Languages/Japanese/Keyed/Grapple.xml index 9203b6ea..986a776d 100644 --- a/Languages/Japanese/Keyed/Grapple.xml +++ b/Languages/Japanese/Keyed/Grapple.xml @@ -1,11 +1,11 @@ - - - - 捕縛に成功 - 捕縛に失敗 - 倒れている相手:捕縛に成功 - 奇襲攻撃の相手:捕縛に成功 - 拘束中の相手:捕縛に成功 - 睡眠中の相手:捕縛に成功 - + + + + 捕縛に成功 + 捕縛に失敗 + 倒れている相手:捕縛に成功 + 奇襲攻撃の相手:捕縛に成功 + 拘束中の相手:捕縛に成功 + 睡眠中の相手:捕縛に成功 + \ No newline at end of file diff --git a/Languages/Japanese/Keyed/Misc.xml b/Languages/Japanese/Keyed/Misc.xml index 88f9be82..012588fb 100644 --- a/Languages/Japanese/Keyed/Misc.xml +++ b/Languages/Japanese/Keyed/Misc.xml @@ -1,11 +1,11 @@ - - - 天井の下に置く必要があります。 - 壁に置く必要があります。 - {0}ダメージ吸収した - 貫通量:{0} - ノックバック率:{0} - 追加ダメージ: - 炸裂 - + + + 天井の下に置く必要があります。 + 壁に置く必要があります。 + {0}ダメージ吸収した + 貫通量:{0} + ノックバック率:{0} + 追加ダメージ: + 炸裂 + \ No newline at end of file diff --git a/Languages/Japanese/LanguageInfo.xml b/Languages/Japanese/LanguageInfo.xml index de78ac11..d74dc636 100644 --- a/Languages/Japanese/LanguageInfo.xml +++ b/Languages/Japanese/LanguageInfo.xml @@ -1,13 +1,13 @@ - - - 日本語 - Japanese - true - LanguageWorker_Japanese - -
  • - Translator - Proxyer -
  • -
    -
    + + + 日本語 + Japanese + true + LanguageWorker_Japanese + +
  • + Translator + Proxyer +
  • +
    +
    From c031d0f94ccab27f68e32e0e0d46dbe580aa263e Mon Sep 17 00:00:00 2001 From: lbmaian Date: Sat, 24 Jul 2021 12:44:39 -0700 Subject: [PATCH 2/4] Remove remaining xml related to CompVehicle --- .../DefInjected/JobDef/CompVehicle_Jobs.xml | 8 ----- .../ChineseSimplified/Keyed/CompVehicle.xml | 33 ------------------- Languages/English/Keyed/CompVehicle.xml | 33 ------------------- .../DefInjected/JobDef/CompVehicle_Jobs.xml | 8 ----- Languages/French/Keyed/CompVehicle.xml | 33 ------------------- .../DefInjected/JobDef/CompVehicle_Jobs.xml | 7 ---- Languages/Japanese/Keyed/CompVehicle.xml | 33 ------------------- .../DefInjected/JobDef/CompVehicle_Jobs.xml | 8 ----- Languages/SpanishLatin/Keyed/CompVehicle.xml | 33 ------------------- _PublisherPlus.xml | 6 ++-- 10 files changed, 3 insertions(+), 199 deletions(-) delete mode 100644 Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml delete mode 100644 Languages/ChineseSimplified/Keyed/CompVehicle.xml delete mode 100644 Languages/English/Keyed/CompVehicle.xml delete mode 100644 Languages/French/DefInjected/JobDef/CompVehicle_Jobs.xml delete mode 100644 Languages/French/Keyed/CompVehicle.xml delete mode 100644 Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml delete mode 100644 Languages/Japanese/Keyed/CompVehicle.xml delete mode 100644 Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml delete mode 100644 Languages/SpanishLatin/Keyed/CompVehicle.xml diff --git a/Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml b/Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml deleted file mode 100644 index ef16a564..00000000 --- a/Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - 搭载TargetA。 - 装配TargetA。 - - - \ No newline at end of file diff --git a/Languages/ChineseSimplified/Keyed/CompVehicle.xml b/Languages/ChineseSimplified/Keyed/CompVehicle.xml deleted file mode 100644 index f895e1e7..00000000 --- a/Languages/ChineseSimplified/Keyed/CompVehicle.xml +++ /dev/null @@ -1,33 +0,0 @@ - - - - - 殖民者在载具中无法和商队交易。 - - - - {0}{0}当前无法移动。 - - - - 燃料告急 - {0}的燃料({1})即将耗尽。{0}的行进速度将降低四分之三。 - {0}由于需要{2}而离开了载具({1})。 - 携带了可用{0}天的燃料 - 完全不用担心燃料耗尽 - 燃料消耗预计\n\n一个考虑到所有商队载具的燃料消耗和最坏情况影响的预算天数,这意味着超过预计天数之后你的商队将出现载具燃料紧张的情况。 - 你的商队没有携带任何燃料,行进速度将大大降低。\n\n你确定要组织这次行商? - 你的商队只携带了可用{0}天的燃料,可能不足以支撑这次的消耗。\n\n你确定要组织这次行商? - 燃料耗尽 - 商队载具必须装满油。 - - 载具 - 搭载/卸载{0} - 卸载{0} - 搭载{0} - 搭载或强行卸载{0}。 - 搭载一名{0} - 卸载一名{{0} - 载具由于被禁用,被摧毁,或损伤严重而无法装载。 - - diff --git a/Languages/English/Keyed/CompVehicle.xml b/Languages/English/Keyed/CompVehicle.xml deleted file mode 100644 index f547976a..00000000 --- a/Languages/English/Keyed/CompVehicle.xml +++ /dev/null @@ -1,33 +0,0 @@ - - - - - Cannot split caravan while colonists are in vehicles. - - - - {0} is currently incapable of movement. - - - - Low Fuel - {0} has run out of fuel ({1}). {0} will now move at a quarter of normal speed. - {0} has left the vehicle ({1}) due to {2} needs. - Carrying {0} days worth of fuel -Will never run out of fuel - An approximate number of days before the caravan runs out of fuel.\n\nThis takes into account all vehicles in the caravan and shows the worst case scenario. This means that after this many days, at least one vehicle will be out of fuel. - Your caravan isn't carrying fuel and will be unable to travel at full speed.\n\nAre you sure you want to form this caravan? - Your caravan is only carrying {0} days worth of fuel and will run out of fuel very quickly.\n\nAre you sure you want to form this caravan? - Out of fuel - Vehicles in the caravan must be fueled. - -Vehicles -Load/Unload {0} -Unload {0} -Load {0} -Load or eject one {0}. -Load one {0} -Unload one {0} -The vehicle disabled, destroyed, or simply too damaged and cannot be loaded. - - diff --git a/Languages/French/DefInjected/JobDef/CompVehicle_Jobs.xml b/Languages/French/DefInjected/JobDef/CompVehicle_Jobs.xml deleted file mode 100644 index 9b73e508..00000000 --- a/Languages/French/DefInjected/JobDef/CompVehicle_Jobs.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - entre dans TargetA. - assemble TargetA. - - - \ No newline at end of file diff --git a/Languages/French/Keyed/CompVehicle.xml b/Languages/French/Keyed/CompVehicle.xml deleted file mode 100644 index 96a3c536..00000000 --- a/Languages/French/Keyed/CompVehicle.xml +++ /dev/null @@ -1,33 +0,0 @@ - - - - - Impossible de diviser le convoi lorsque des colons se trouvent dans des vhicules. - - - - {0} est immobilis en ce moment. - - - - Le niveau de carburant est bas - {0} est court de carburant ({1}). {0} avancera dornavant 25% de sa vitesse normale. - {0} a quitt le vhicule ({1}) d au besoin de {2}. - {0} jours de carburant restants -Ne sera jamais court de carburant - Estimation du nombre de jours restant avant que le convoi soit court de carburant.\n\nCeci prend en compte tous les vhicules faisant partie du convoi et montre le pire scnario possible. Ceci veut dire qu'aprs ce nombre de jours, au moins un vhicule sera court de carburant. - Votre convoi ne transporte pas de carburant et sera donc incapable de se dplacer sa vitesse maximale.\n\nEtes vous sr de vouloir former ce convoi? - Votre convoi ne transporte que {0} jours d'autonomie en carburant et sera court de carburant trs vite.\n\nEtes vous sr que vous voulez former ce convoi? - A court de carburant - - -Vhicules -Charger / dcharger {0} -Dcharger {0} -Embarquer {0} -Embarquer ou jecter {0}. -Embarquez un {0} -Dcharger {0} -Ce vhicule est neutralis, dtruit ou simplement trop endommag et ne peut pas tre embarqu. - - diff --git a/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml b/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml deleted file mode 100644 index 9d316c70..00000000 --- a/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml +++ /dev/null @@ -1,7 +0,0 @@ - - - - TargetAに乗り込む - TargetAを組み立てる - - \ No newline at end of file diff --git a/Languages/Japanese/Keyed/CompVehicle.xml b/Languages/Japanese/Keyed/CompVehicle.xml deleted file mode 100644 index 730bcef9..00000000 --- a/Languages/Japanese/Keyed/CompVehicle.xml +++ /dev/null @@ -1,33 +0,0 @@ - - - - - 入植者が乗り物に乗車している間は、キャラバン隊を分割することはできません。 - - - - {0}は現在移動できません。 - - - - 燃料が残り少ない - {0}の燃料が不足しています({1})。 {0}は現在、通常速度の4分の1で移動しています。 - {0}には{2}が必要なので、車両({1})を降りました。 - {0}日分の燃料を積んでいます - 燃料が足りなくなることは無いでしょう - このキャラバン隊の燃料がなくなるまでのおよその日数です。\n\nキャラバン隊に属するすべての車両を考慮して、最悪の場合のシナリオを示します。 これは、この日数が経過した後、少なくとも1台の車両が燃料切れになることを意味します。 - このキャラバン隊は燃料を搭載しておらず、最高速度で移動することができません。\n\nこのキャラバン隊を編成してもよろしいですか? - このキャラバン隊は{0}日分の燃料しか運んでおらず、すぐに燃料が枯渇します。\n\nこのままキャラバン隊を編成しますか? - 燃料切れ - キャラバン隊の乗り物に燃料を供給する必要があります。 - - 乗り物 - {0}を積み下ろす - {0}を下ろす - {0}を積む - {0}を載せるか1つ取り出します。 - {0}を1つ積み込む - {0}を1つ取り出す - 乗り物が無効になっているか、破壊されているか、または単に損傷しており、荷物を搭載できません。 - - diff --git a/Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml b/Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml deleted file mode 100644 index 3568e001..00000000 --- a/Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - entrando a TargetA. - montando TargetA. - - - \ No newline at end of file diff --git a/Languages/SpanishLatin/Keyed/CompVehicle.xml b/Languages/SpanishLatin/Keyed/CompVehicle.xml deleted file mode 100644 index 305d4693..00000000 --- a/Languages/SpanishLatin/Keyed/CompVehicle.xml +++ /dev/null @@ -1,33 +0,0 @@ - - - - - No se pueden dividir las caravanas mientras los colonistas están en los vehículos. - - - - {0} es incapaz de moverse. - - - - Poco Combustible - {0} se le acabo el combustible ({1}). {0} ahora se moverá a un cuarto de la velocidad normal. - {0} se fue del vehículo ({1}) debido a que necesita {2}. - Lleva {0} cantidades de días en combustible - Nunca se le acabara el combustible - Un numero cercano de días antes de que se acabe el combustible.\n\nEsto toma en cuenta todos los vehículos en la caravana y muestra lo peor que pueda suceder. Esto significa que después de esta cantidad de días, por lo menos uno de los vehículos se le acabará el combustible. - Tu caravana no lleva combustible y será incapaz de viajar a velocidad máxima.\n\n¿Estas seguro que quieres formar esta caravana? - Tu caravana solo lleva {0} días de uso de combustible y se le acabará muy rápido.\n\n¿Estas seguro que quieres formar esta caravana? - Sin combustible. - Falta de combustible en los vehículos de la caravana. - - Vehículos - Cargar/Descargar {0} - Descargar {0} - Cargar {0} - Cargar o expulsar uno {0}. - Cargar uno {0} - Descargar uno {0} - El vehículo esta deshabitado, destruido, o simplemente muy dañado y no puede ser cargado. - - diff --git a/_PublisherPlus.xml b/_PublisherPlus.xml index 8b708877..53dccf9f 100644 --- a/_PublisherPlus.xml +++ b/_PublisherPlus.xml @@ -18,8 +18,8 @@ Source\AllModdingComponents\CompOversizedWeapon\obj Source\AllModdingComponents\CompSlotLoadable\obj Source\AllModdingComponents\CompToggleDef\obj - Source\AllModdingComponents\CompVehicle\obj Source\AllModdingComponents\JecsTools\obj Source\AllModdingComponents\PawnShields\obj - Source\AllModdingComponents\ThinkNodes\obj - \ No newline at end of file + Source\AllModdingComponents\ThinkNodes\obj + + From d3ff3b5911bb4be256b242c01387ff184bd119ad Mon Sep 17 00:00:00 2001 From: lbmaian Date: Sat, 24 Jul 2021 13:00:28 -0700 Subject: [PATCH 3/4] Fix regression in RW 1.1 & 1.2 by using separate defs for 1.1+1.2 and 1.3 Specifically: - Move existing Defs & Languages to 1.3 folder - Add 1.1+1.2 folder with Defs & Languages from before RW 1.3 support was added - Readd old Languages folder for RW 1.0 (must be in root dir due to RW 1.0 limitations) - Update LoadFolders.xml accordingly --- .../Defs}/AbilityDefs/Abilities_Base.xml | 0 .../Defs/DamageDefs/AbilityUser_Damages.xml | 23 ++ .../Defs}/JobDefs/AbilityUser_Jobs.xml | 0 .../Defs}/JobDefs/CompDeflector_Jobs.xml | 0 .../Defs}/JobDefs/CompInstalledPart_Jobs.xml | 0 .../Defs}/JobDefs/CompSlotLoadable_Jobs.xml | 0 1.1+1.2/Defs/JobDefs/CompVehicle_Jobs.xml | 13 ++ .../Defs}/PawnShields/Shields.xml | 0 .../Defs}/RulePackDefs/JT_DeflectionRules.xml | 0 .../Defs}/RulePackDefs/JT_GrappleRules.xml | 0 .../Stats/CompDeflection_StatWorkers.xml | 0 .../ThingDefs_Projectiles/JT_Projectiles.xml | 35 +++ .../CompSlotLoadable_Slots.xml | 0 .../CompSlotLoadable_ThingDefExample | 0 .../ThinkTreeDefs/CompVehicles_ThinkTree.xml | 126 +++++++++++ .../InsertHook_AbilityUserAI.xml | 0 .../Defs}/WorldObjectDefs/WorldObjects.xml | 0 .../DamageDef/AbilityUser_Damages.xml | 8 + .../DefInjected/JobDef/AbilityUser_Jobs.xml | 8 + .../DefInjected/JobDef/CompDeflector_Jobs.xml | 7 + .../JobDef/CompInstalledPart_Jobs.xml | 8 + .../JobDef/CompSlotLoadable_Jobs.xml | 7 + .../DefInjected/JobDef/CompVehicle_Jobs.xml | 8 + .../RecipeDef/Recipes_Add_Make.xml | 14 ++ .../StatDef/CompDeflection_StatWorkers.xml | 8 + .../ThingDef/CompSlotLoadable_Slots.xml | 7 + .../CompSlotLoadable_ThingDefExample.xml | 8 + .../WorldObjectDef/WorldObjects.xml | 8 + .../ChineseSimplified/Keyed/AbilityUser.xml | 25 +++ .../Keyed/CompActivatableEffect.xml | 6 + .../ChineseSimplified/Keyed/CompDeflector.xml | 19 ++ .../Keyed/CompInstalledPart.xml | 9 + .../ChineseSimplified/Keyed/CompVehicle.xml | 33 +++ .../Keyed/Eng_WorldObjectMods.xml | 8 + .../Languages/English/Keyed/AbilityUser.xml | 29 +++ .../English/Keyed/CompActivatableEffect.xml | 6 + .../Languages/English/Keyed/CompDeflector.xml | 20 ++ .../English/Keyed/CompInstalledPart.xml | 9 + .../Languages}/English/Keyed/CompShield.xml | 0 .../Languages/English/Keyed/CompVehicle.xml | 33 +++ .../English/Keyed/Eng_WorldObjectMods.xml | 9 + 1.1+1.2/Languages/English/Keyed/Grapple.xml | 11 + 1.1+1.2/Languages/English/Keyed/Misc.xml | 10 + .../DamageDef/AbilityUser_Damages.xml | 0 .../DefInjected/JobDef/AbilityUser_Jobs.xml | 0 .../DefInjected/JobDef/CompDeflector_Jobs.xml | 0 .../JobDef/CompInstalledPart_Jobs.xml | 0 .../JobDef/CompSlotLoadable_Jobs.xml | 0 .../DefInjected/JobDef/CompVehicle_Jobs.xml | 8 + .../RecipeDef/Recipes_Add_Make.xml | 0 .../StatDef/CompDeflection_StatWorkers.xml | 0 .../ThingDef/CompSlotLoadable_Slots.xml | 0 .../CompSlotLoadable_ThingDefExample.xml | 0 .../WorldObjectDef/WorldObjects.xml | 0 .../Languages/French/Keyed/AbilityUser.xml | 25 +++ .../French/Keyed/CompActivatableEffect.xml | 6 + .../Languages/French/Keyed/CompDeflector.xml | 20 ++ .../French/Keyed/CompInstalledPart.xml | 9 + .../Languages}/French/Keyed/CompShield.xml | 0 .../Languages/French/Keyed/CompVehicle.xml | 33 +++ .../French/Keyed/Eng_WorldObjectMods.xml | 8 + .../Languages}/French/Keyed/Grapple.xml | 0 .../Languages}/French/Keyed/Misc.xml | 0 .../DamageDef/AbilityUser_Damages.xml | 7 + .../DefInjected/HediffDef/Shields.xml | 12 + .../DefInjected/JobDef/AbilityUser_Jobs.xml | 7 + .../DefInjected/JobDef/CompDeflector_Jobs.xml | 6 + .../JobDef/CompInstalledPart_Jobs.xml | 7 + .../JobDef/CompSlotLoadable_Jobs.xml | 6 + .../DefInjected/JobDef/CompVehicle_Jobs.xml | 7 + .../RulePackDef/JT_GrappleRules.xml | 32 +++ .../DefInjected/StatCategoryDef/Shields.xml | 6 + .../StatDef/CompDeflection_StatWorkers.xml | 7 + .../Japanese/DefInjected/StatDef/Shields.xml | 25 +++ .../ThingDef/CompSlotLoadable_Slots.xml | 6 + .../DefInjected/ThingDef/JT_Projectiles.xml | 6 + .../WorldObjectDef/WorldObjects.xml | 7 + .../Languages/Japanese/Keyed/AbilityUser.xml | 27 +++ .../Japanese/Keyed/CompActivatableEffect.xml | 6 + .../Japanese/Keyed/CompDeflector.xml | 19 ++ .../Japanese/Keyed/CompInstalledPart.xml | 9 + .../Languages/Japanese/Keyed/CompVehicle.xml | 33 +++ .../Japanese/Keyed/Eng_WorldObjectMods.xml | 10 + 1.1+1.2/Languages/Japanese/Keyed/Grapple.xml | 11 + 1.1+1.2/Languages/Japanese/Keyed/Misc.xml | 11 + 1.1+1.2/Languages/Japanese/LanguageInfo.xml | 13 ++ .../DamageDef/AbilityUser_Damages.xml | 8 + .../DefInjected/JobDef/AbilityUser_Jobs.xml | 8 + .../Languages/Spanish/Keyed/AbilityUser.xml | 25 +++ .../DamageDef/AbilityUser_Damages.xml | 8 + .../DefInjected/JobDef/AbilityUser_Jobs.xml | 8 + .../DefInjected/JobDef/CompDeflector_Jobs.xml | 7 + .../JobDef/CompInstalledPart_Jobs.xml | 8 + .../JobDef/CompSlotLoadable_Jobs.xml | 7 + .../DefInjected/JobDef/CompVehicle_Jobs.xml | 8 + .../RulePackDef/JT_GrappleRules.xml | 33 +++ .../StatDef/CompDeflection_StatWorkers.xml | 8 + .../ThingDef/CompSlotLoadable_Slots.xml | 7 + .../DefInjected/ThingDef/JT_Projectiles.xml | 7 + .../WorldObjectDef/WorldObjects.xml | 8 + .../SpanishLatin/Keyed/AbilityUser.xml | 25 +++ .../Keyed/CompActivatableEffect.xml | 6 + .../SpanishLatin/Keyed/CompDeflector.xml | 20 ++ .../SpanishLatin/Keyed/CompInstalledPart.xml | 9 + .../SpanishLatin/Keyed/CompVehicle.xml | 33 +++ .../Keyed/Eng_WorldObjectMods.xml | 8 + .../Languages/SpanishLatin/Keyed/Grapple.xml | 11 + 1.1+1.2/Languages/SpanishLatin/Keyed/Misc.xml | 10 + 1.3/Defs/AbilityDefs/Abilities_Base.xml | 11 + .../Defs}/DamageDefs/AbilityUser_Damages.xml | 0 1.3/Defs/JobDefs/AbilityUser_Jobs.xml | 20 ++ 1.3/Defs/JobDefs/CompDeflector_Jobs.xml | 12 + 1.3/Defs/JobDefs/CompInstalledPart_Jobs.xml | 17 ++ 1.3/Defs/JobDefs/CompSlotLoadable_Jobs.xml | 10 + 1.3/Defs/PawnShields/Shields.xml | 212 ++++++++++++++++++ 1.3/Defs/RulePackDefs/JT_DeflectionRules.xml | 198 ++++++++++++++++ 1.3/Defs/RulePackDefs/JT_GrappleRules.xml | 55 +++++ 1.3/Defs/Stats/CompDeflection_StatWorkers.xml | 18 ++ .../Defs}/Stats/CompSlotLoadable_Stats.xml | 0 .../ThingDefs_Projectiles/JT_Projectiles.xml | 0 .../CompSlotLoadable_Slots.xml | 15 ++ .../CompSlotLoadable_ThingDefExample | 138 ++++++++++++ .../InsertHook_AbilityUserAI.xml | 15 ++ 1.3/Defs/WorldObjectDefs/WorldObjects.xml | 19 ++ .../DamageDef/AbilityUser_Damages.xml | 8 + .../DefInjected/JobDef/AbilityUser_Jobs.xml | 8 + .../DefInjected/JobDef/CompDeflector_Jobs.xml | 7 + .../JobDef/CompInstalledPart_Jobs.xml | 8 + .../JobDef/CompSlotLoadable_Jobs.xml | 7 + .../RecipeDef/Recipes_Add_Make.xml | 14 ++ .../StatDef/CompDeflection_StatWorkers.xml | 8 + .../ThingDef/CompSlotLoadable_Slots.xml | 7 + .../CompSlotLoadable_ThingDefExample.xml | 8 + .../WorldObjectDef/WorldObjects.xml | 8 + .../ChineseSimplified/Keyed/AbilityUser.xml | 25 +++ .../Keyed/CompActivatableEffect.xml | 6 + .../ChineseSimplified/Keyed/CompDeflector.xml | 19 ++ .../Keyed/CompInstalledPart.xml | 9 + .../Keyed/Eng_WorldObjectMods.xml | 8 + 1.3/Languages/English/Keyed/AbilityUser.xml | 29 +++ .../English/Keyed/CompActivatableEffect.xml | 6 + 1.3/Languages/English/Keyed/CompDeflector.xml | 20 ++ .../English/Keyed/CompInstalledPart.xml | 9 + 1.3/Languages/English/Keyed/CompShield.xml | 18 ++ .../English/Keyed/Eng_WorldObjectMods.xml | 9 + 1.3/Languages/English/Keyed/Grapple.xml | 11 + 1.3/Languages/English/Keyed/Misc.xml | 10 + .../DamageDef/AbilityUser_Damages.xml | 8 + .../DefInjected/JobDef/AbilityUser_Jobs.xml | 8 + .../DefInjected/JobDef/CompDeflector_Jobs.xml | 7 + .../JobDef/CompInstalledPart_Jobs.xml | 8 + .../JobDef/CompSlotLoadable_Jobs.xml | 7 + .../RecipeDef/Recipes_Add_Make.xml | 14 ++ .../StatDef/CompDeflection_StatWorkers.xml | 8 + .../ThingDef/CompSlotLoadable_Slots.xml | 7 + .../CompSlotLoadable_ThingDefExample.xml | 8 + .../WorldObjectDef/WorldObjects.xml | 8 + 1.3/Languages/French/Keyed/AbilityUser.xml | 25 +++ .../French/Keyed/CompActivatableEffect.xml | 6 + 1.3/Languages/French/Keyed/CompDeflector.xml | 20 ++ .../French/Keyed/CompInstalledPart.xml | 9 + 1.3/Languages/French/Keyed/CompShield.xml | 18 ++ .../French/Keyed/Eng_WorldObjectMods.xml | 8 + 1.3/Languages/French/Keyed/Grapple.xml | 11 + 1.3/Languages/French/Keyed/Misc.xml | 10 + .../DamageDef/AbilityUser_Damages.xml | 7 + .../DefInjected/HediffDef/Shields.xml | 12 + .../DefInjected/JobDef/AbilityUser_Jobs.xml | 7 + .../DefInjected/JobDef/CompDeflector_Jobs.xml | 6 + .../JobDef/CompInstalledPart_Jobs.xml | 7 + .../JobDef/CompSlotLoadable_Jobs.xml | 6 + .../RulePackDef/JT_GrappleRules.xml | 32 +++ .../DefInjected/StatCategoryDef/Shields.xml | 6 + .../StatDef/CompDeflection_StatWorkers.xml | 7 + .../Japanese/DefInjected/StatDef/Shields.xml | 25 +++ .../ThingDef/CompSlotLoadable_Slots.xml | 6 + .../DefInjected/ThingDef/JT_Projectiles.xml | 6 + .../WorldObjectDef/WorldObjects.xml | 7 + 1.3/Languages/Japanese/Keyed/AbilityUser.xml | 27 +++ .../Japanese/Keyed/CompActivatableEffect.xml | 6 + .../Japanese/Keyed/CompDeflector.xml | 19 ++ .../Japanese/Keyed/CompInstalledPart.xml | 9 + .../Japanese/Keyed/Eng_WorldObjectMods.xml | 10 + 1.3/Languages/Japanese/Keyed/Grapple.xml | 11 + 1.3/Languages/Japanese/Keyed/Misc.xml | 11 + 1.3/Languages/Japanese/LanguageInfo.xml | 13 ++ .../DamageDef/AbilityUser_Damages.xml | 8 + .../DefInjected/JobDef/AbilityUser_Jobs.xml | 8 + 1.3/Languages/Spanish/Keyed/AbilityUser.xml | 25 +++ .../DamageDef/AbilityUser_Damages.xml | 8 + .../DefInjected/JobDef/AbilityUser_Jobs.xml | 8 + .../DefInjected/JobDef/CompDeflector_Jobs.xml | 7 + .../JobDef/CompInstalledPart_Jobs.xml | 8 + .../JobDef/CompSlotLoadable_Jobs.xml | 7 + .../RulePackDef/JT_GrappleRules.xml | 33 +++ .../StatDef/CompDeflection_StatWorkers.xml | 8 + .../ThingDef/CompSlotLoadable_Slots.xml | 7 + .../DefInjected/ThingDef/JT_Projectiles.xml | 7 + .../WorldObjectDef/WorldObjects.xml | 8 + .../SpanishLatin/Keyed/AbilityUser.xml | 25 +++ .../Keyed/CompActivatableEffect.xml | 6 + .../SpanishLatin/Keyed/CompDeflector.xml | 20 ++ .../SpanishLatin/Keyed/CompInstalledPart.xml | 9 + .../Keyed/Eng_WorldObjectMods.xml | 8 + 1.3/Languages/SpanishLatin/Keyed/Grapple.xml | 11 + 1.3/Languages/SpanishLatin/Keyed/Misc.xml | 10 + ...e put in 1.0 folder due to 1.0 limitations | 0 .../DefInjected/JobDef/CompVehicle_Jobs.xml | 8 + .../ChineseSimplified/Keyed/CompDeflector.xml | 15 +- .../ChineseSimplified/Keyed/CompVehicle.xml | 33 +++ Languages/English/Keyed/AbilityUser.xml | 4 +- Languages/English/Keyed/CompDeflector.xml | 19 +- Languages/English/Keyed/CompVehicle.xml | 33 +++ Languages/French/Keyed/AbilityUser.xml | 4 +- .../French/Keyed/CompActivatableEffect.xml | 2 +- Languages/French/Keyed/CompDeflector.xml | 31 ++- Languages/French/Keyed/CompVehicle.xml | 33 +++ .../French/Keyed/Eng_WorldObjectMods.xml | 6 +- .../DefInjected/JobDef/CompVehicle_Jobs.xml | 7 + Languages/Japanese/Keyed/CompDeflector.xml | 15 +- Languages/Japanese/Keyed/CompVehicle.xml | 33 +++ .../DefInjected/JobDef/CompVehicle_Jobs.xml | 8 + .../SpanishLatin/Keyed/CompDeflector.xml | 14 +- Languages/SpanishLatin/Keyed/CompVehicle.xml | 33 +++ LoadFolders.xml | 4 +- 225 files changed, 3106 insertions(+), 35 deletions(-) rename {Defs => 1.1+1.2/Defs}/AbilityDefs/Abilities_Base.xml (100%) mode change 100755 => 100644 create mode 100644 1.1+1.2/Defs/DamageDefs/AbilityUser_Damages.xml rename {Defs => 1.1+1.2/Defs}/JobDefs/AbilityUser_Jobs.xml (100%) mode change 100755 => 100644 rename {Defs => 1.1+1.2/Defs}/JobDefs/CompDeflector_Jobs.xml (100%) mode change 100755 => 100644 rename {Defs => 1.1+1.2/Defs}/JobDefs/CompInstalledPart_Jobs.xml (100%) mode change 100755 => 100644 rename {Defs => 1.1+1.2/Defs}/JobDefs/CompSlotLoadable_Jobs.xml (100%) mode change 100755 => 100644 create mode 100644 1.1+1.2/Defs/JobDefs/CompVehicle_Jobs.xml rename {Defs => 1.1+1.2/Defs}/PawnShields/Shields.xml (100%) rename {Defs => 1.1+1.2/Defs}/RulePackDefs/JT_DeflectionRules.xml (100%) rename {Defs => 1.1+1.2/Defs}/RulePackDefs/JT_GrappleRules.xml (100%) rename {Defs => 1.1+1.2/Defs}/Stats/CompDeflection_StatWorkers.xml (100%) mode change 100755 => 100644 create mode 100644 1.1+1.2/Defs/ThingDefs_Projectiles/JT_Projectiles.xml rename {Defs => 1.1+1.2/Defs}/ThingDefs_Slots/CompSlotLoadable_Slots.xml (100%) mode change 100755 => 100644 rename {Defs => 1.1+1.2/Defs}/ThingDefs_WeaponMelee/CompSlotLoadable_ThingDefExample (100%) create mode 100644 1.1+1.2/Defs/ThinkTreeDefs/CompVehicles_ThinkTree.xml rename {Defs => 1.1+1.2/Defs}/ThinkTreeDefs/InsertHook_AbilityUserAI.xml (100%) rename {Defs => 1.1+1.2/Defs}/WorldObjectDefs/WorldObjects.xml (100%) create mode 100644 1.1+1.2/Languages/ChineseSimplified/DefInjected/DamageDef/AbilityUser_Damages.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/AbilityUser_Jobs.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompDeflector_Jobs.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompInstalledPart_Jobs.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompSlotLoadable_Jobs.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add_Make.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/DefInjected/StatDef/CompDeflection_StatWorkers.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_Slots.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/DefInjected/WorldObjectDef/WorldObjects.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/Keyed/AbilityUser.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/Keyed/CompActivatableEffect.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/Keyed/CompDeflector.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/Keyed/CompInstalledPart.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/Keyed/CompVehicle.xml create mode 100644 1.1+1.2/Languages/ChineseSimplified/Keyed/Eng_WorldObjectMods.xml create mode 100644 1.1+1.2/Languages/English/Keyed/AbilityUser.xml create mode 100644 1.1+1.2/Languages/English/Keyed/CompActivatableEffect.xml create mode 100644 1.1+1.2/Languages/English/Keyed/CompDeflector.xml create mode 100644 1.1+1.2/Languages/English/Keyed/CompInstalledPart.xml rename {Languages => 1.1+1.2/Languages}/English/Keyed/CompShield.xml (100%) create mode 100644 1.1+1.2/Languages/English/Keyed/CompVehicle.xml create mode 100644 1.1+1.2/Languages/English/Keyed/Eng_WorldObjectMods.xml create mode 100644 1.1+1.2/Languages/English/Keyed/Grapple.xml create mode 100644 1.1+1.2/Languages/English/Keyed/Misc.xml rename {Languages => 1.1+1.2/Languages}/French/DefInjected/DamageDef/AbilityUser_Damages.xml (100%) rename {Languages => 1.1+1.2/Languages}/French/DefInjected/JobDef/AbilityUser_Jobs.xml (100%) rename {Languages => 1.1+1.2/Languages}/French/DefInjected/JobDef/CompDeflector_Jobs.xml (100%) rename {Languages => 1.1+1.2/Languages}/French/DefInjected/JobDef/CompInstalledPart_Jobs.xml (100%) rename {Languages => 1.1+1.2/Languages}/French/DefInjected/JobDef/CompSlotLoadable_Jobs.xml (100%) create mode 100644 1.1+1.2/Languages/French/DefInjected/JobDef/CompVehicle_Jobs.xml rename {Languages => 1.1+1.2/Languages}/French/DefInjected/RecipeDef/Recipes_Add_Make.xml (100%) rename {Languages => 1.1+1.2/Languages}/French/DefInjected/StatDef/CompDeflection_StatWorkers.xml (100%) rename {Languages => 1.1+1.2/Languages}/French/DefInjected/ThingDef/CompSlotLoadable_Slots.xml (100%) rename {Languages => 1.1+1.2/Languages}/French/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml (100%) rename {Languages => 1.1+1.2/Languages}/French/DefInjected/WorldObjectDef/WorldObjects.xml (100%) create mode 100644 1.1+1.2/Languages/French/Keyed/AbilityUser.xml create mode 100644 1.1+1.2/Languages/French/Keyed/CompActivatableEffect.xml create mode 100644 1.1+1.2/Languages/French/Keyed/CompDeflector.xml create mode 100644 1.1+1.2/Languages/French/Keyed/CompInstalledPart.xml rename {Languages => 1.1+1.2/Languages}/French/Keyed/CompShield.xml (100%) create mode 100644 1.1+1.2/Languages/French/Keyed/CompVehicle.xml create mode 100644 1.1+1.2/Languages/French/Keyed/Eng_WorldObjectMods.xml rename {Languages => 1.1+1.2/Languages}/French/Keyed/Grapple.xml (100%) rename {Languages => 1.1+1.2/Languages}/French/Keyed/Misc.xml (100%) create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/HediffDef/Shields.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/StatDef/Shields.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml create mode 100644 1.1+1.2/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml create mode 100644 1.1+1.2/Languages/Japanese/Keyed/AbilityUser.xml create mode 100644 1.1+1.2/Languages/Japanese/Keyed/CompActivatableEffect.xml create mode 100644 1.1+1.2/Languages/Japanese/Keyed/CompDeflector.xml create mode 100644 1.1+1.2/Languages/Japanese/Keyed/CompInstalledPart.xml create mode 100644 1.1+1.2/Languages/Japanese/Keyed/CompVehicle.xml create mode 100644 1.1+1.2/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml create mode 100644 1.1+1.2/Languages/Japanese/Keyed/Grapple.xml create mode 100644 1.1+1.2/Languages/Japanese/Keyed/Misc.xml create mode 100644 1.1+1.2/Languages/Japanese/LanguageInfo.xml create mode 100644 1.1+1.2/Languages/Spanish/DefInjected/DamageDef/AbilityUser_Damages.xml create mode 100644 1.1+1.2/Languages/Spanish/DefInjected/JobDef/AbilityUser_Jobs.xml create mode 100644 1.1+1.2/Languages/Spanish/Keyed/AbilityUser.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/DefInjected/DamageDef/AbilityUser_Damages.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/AbilityUser_Jobs.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompDeflector_Jobs.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompInstalledPart_Jobs.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompSlotLoadable_Jobs.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/DefInjected/RulePackDef/JT_GrappleRules.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/DefInjected/StatDef/CompDeflection_StatWorkers.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/DefInjected/ThingDef/CompSlotLoadable_Slots.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/DefInjected/ThingDef/JT_Projectiles.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/DefInjected/WorldObjectDef/WorldObjects.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/Keyed/AbilityUser.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/Keyed/CompActivatableEffect.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/Keyed/CompDeflector.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/Keyed/CompInstalledPart.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/Keyed/CompVehicle.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/Keyed/Eng_WorldObjectMods.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/Keyed/Grapple.xml create mode 100644 1.1+1.2/Languages/SpanishLatin/Keyed/Misc.xml create mode 100644 1.3/Defs/AbilityDefs/Abilities_Base.xml rename {Defs => 1.3/Defs}/DamageDefs/AbilityUser_Damages.xml (100%) mode change 100755 => 100644 create mode 100644 1.3/Defs/JobDefs/AbilityUser_Jobs.xml create mode 100644 1.3/Defs/JobDefs/CompDeflector_Jobs.xml create mode 100644 1.3/Defs/JobDefs/CompInstalledPart_Jobs.xml create mode 100644 1.3/Defs/JobDefs/CompSlotLoadable_Jobs.xml create mode 100644 1.3/Defs/PawnShields/Shields.xml create mode 100644 1.3/Defs/RulePackDefs/JT_DeflectionRules.xml create mode 100644 1.3/Defs/RulePackDefs/JT_GrappleRules.xml create mode 100644 1.3/Defs/Stats/CompDeflection_StatWorkers.xml rename {Defs => 1.3/Defs}/Stats/CompSlotLoadable_Stats.xml (100%) rename {Defs => 1.3/Defs}/ThingDefs_Projectiles/JT_Projectiles.xml (100%) create mode 100644 1.3/Defs/ThingDefs_Slots/CompSlotLoadable_Slots.xml create mode 100644 1.3/Defs/ThingDefs_WeaponMelee/CompSlotLoadable_ThingDefExample create mode 100644 1.3/Defs/ThinkTreeDefs/InsertHook_AbilityUserAI.xml create mode 100644 1.3/Defs/WorldObjectDefs/WorldObjects.xml create mode 100644 1.3/Languages/ChineseSimplified/DefInjected/DamageDef/AbilityUser_Damages.xml create mode 100644 1.3/Languages/ChineseSimplified/DefInjected/JobDef/AbilityUser_Jobs.xml create mode 100644 1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompDeflector_Jobs.xml create mode 100644 1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompInstalledPart_Jobs.xml create mode 100644 1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompSlotLoadable_Jobs.xml create mode 100644 1.3/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add_Make.xml create mode 100644 1.3/Languages/ChineseSimplified/DefInjected/StatDef/CompDeflection_StatWorkers.xml create mode 100644 1.3/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_Slots.xml create mode 100644 1.3/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml create mode 100644 1.3/Languages/ChineseSimplified/DefInjected/WorldObjectDef/WorldObjects.xml create mode 100644 1.3/Languages/ChineseSimplified/Keyed/AbilityUser.xml create mode 100644 1.3/Languages/ChineseSimplified/Keyed/CompActivatableEffect.xml create mode 100644 1.3/Languages/ChineseSimplified/Keyed/CompDeflector.xml create mode 100644 1.3/Languages/ChineseSimplified/Keyed/CompInstalledPart.xml create mode 100644 1.3/Languages/ChineseSimplified/Keyed/Eng_WorldObjectMods.xml create mode 100644 1.3/Languages/English/Keyed/AbilityUser.xml create mode 100644 1.3/Languages/English/Keyed/CompActivatableEffect.xml create mode 100644 1.3/Languages/English/Keyed/CompDeflector.xml create mode 100644 1.3/Languages/English/Keyed/CompInstalledPart.xml create mode 100644 1.3/Languages/English/Keyed/CompShield.xml create mode 100644 1.3/Languages/English/Keyed/Eng_WorldObjectMods.xml create mode 100644 1.3/Languages/English/Keyed/Grapple.xml create mode 100644 1.3/Languages/English/Keyed/Misc.xml create mode 100644 1.3/Languages/French/DefInjected/DamageDef/AbilityUser_Damages.xml create mode 100644 1.3/Languages/French/DefInjected/JobDef/AbilityUser_Jobs.xml create mode 100644 1.3/Languages/French/DefInjected/JobDef/CompDeflector_Jobs.xml create mode 100644 1.3/Languages/French/DefInjected/JobDef/CompInstalledPart_Jobs.xml create mode 100644 1.3/Languages/French/DefInjected/JobDef/CompSlotLoadable_Jobs.xml create mode 100644 1.3/Languages/French/DefInjected/RecipeDef/Recipes_Add_Make.xml create mode 100644 1.3/Languages/French/DefInjected/StatDef/CompDeflection_StatWorkers.xml create mode 100644 1.3/Languages/French/DefInjected/ThingDef/CompSlotLoadable_Slots.xml create mode 100644 1.3/Languages/French/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml create mode 100644 1.3/Languages/French/DefInjected/WorldObjectDef/WorldObjects.xml create mode 100644 1.3/Languages/French/Keyed/AbilityUser.xml create mode 100644 1.3/Languages/French/Keyed/CompActivatableEffect.xml create mode 100644 1.3/Languages/French/Keyed/CompDeflector.xml create mode 100644 1.3/Languages/French/Keyed/CompInstalledPart.xml create mode 100644 1.3/Languages/French/Keyed/CompShield.xml create mode 100644 1.3/Languages/French/Keyed/Eng_WorldObjectMods.xml create mode 100644 1.3/Languages/French/Keyed/Grapple.xml create mode 100644 1.3/Languages/French/Keyed/Misc.xml create mode 100644 1.3/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml create mode 100644 1.3/Languages/Japanese/DefInjected/HediffDef/Shields.xml create mode 100644 1.3/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml create mode 100644 1.3/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml create mode 100644 1.3/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml create mode 100644 1.3/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml create mode 100644 1.3/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml create mode 100644 1.3/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml create mode 100644 1.3/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml create mode 100644 1.3/Languages/Japanese/DefInjected/StatDef/Shields.xml create mode 100644 1.3/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml create mode 100644 1.3/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml create mode 100644 1.3/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml create mode 100644 1.3/Languages/Japanese/Keyed/AbilityUser.xml create mode 100644 1.3/Languages/Japanese/Keyed/CompActivatableEffect.xml create mode 100644 1.3/Languages/Japanese/Keyed/CompDeflector.xml create mode 100644 1.3/Languages/Japanese/Keyed/CompInstalledPart.xml create mode 100644 1.3/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml create mode 100644 1.3/Languages/Japanese/Keyed/Grapple.xml create mode 100644 1.3/Languages/Japanese/Keyed/Misc.xml create mode 100644 1.3/Languages/Japanese/LanguageInfo.xml create mode 100644 1.3/Languages/Spanish/DefInjected/DamageDef/AbilityUser_Damages.xml create mode 100644 1.3/Languages/Spanish/DefInjected/JobDef/AbilityUser_Jobs.xml create mode 100644 1.3/Languages/Spanish/Keyed/AbilityUser.xml create mode 100644 1.3/Languages/SpanishLatin/DefInjected/DamageDef/AbilityUser_Damages.xml create mode 100644 1.3/Languages/SpanishLatin/DefInjected/JobDef/AbilityUser_Jobs.xml create mode 100644 1.3/Languages/SpanishLatin/DefInjected/JobDef/CompDeflector_Jobs.xml create mode 100644 1.3/Languages/SpanishLatin/DefInjected/JobDef/CompInstalledPart_Jobs.xml create mode 100644 1.3/Languages/SpanishLatin/DefInjected/JobDef/CompSlotLoadable_Jobs.xml create mode 100644 1.3/Languages/SpanishLatin/DefInjected/RulePackDef/JT_GrappleRules.xml create mode 100644 1.3/Languages/SpanishLatin/DefInjected/StatDef/CompDeflection_StatWorkers.xml create mode 100644 1.3/Languages/SpanishLatin/DefInjected/ThingDef/CompSlotLoadable_Slots.xml create mode 100644 1.3/Languages/SpanishLatin/DefInjected/ThingDef/JT_Projectiles.xml create mode 100644 1.3/Languages/SpanishLatin/DefInjected/WorldObjectDef/WorldObjects.xml create mode 100644 1.3/Languages/SpanishLatin/Keyed/AbilityUser.xml create mode 100644 1.3/Languages/SpanishLatin/Keyed/CompActivatableEffect.xml create mode 100644 1.3/Languages/SpanishLatin/Keyed/CompDeflector.xml create mode 100644 1.3/Languages/SpanishLatin/Keyed/CompInstalledPart.xml create mode 100644 1.3/Languages/SpanishLatin/Keyed/Eng_WorldObjectMods.xml create mode 100644 1.3/Languages/SpanishLatin/Keyed/Grapple.xml create mode 100644 1.3/Languages/SpanishLatin/Keyed/Misc.xml create mode 100644 Languages/!NOTE - this folder is for 1.0 only and cannot be put in 1.0 folder due to 1.0 limitations create mode 100644 Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml create mode 100644 Languages/ChineseSimplified/Keyed/CompVehicle.xml create mode 100644 Languages/English/Keyed/CompVehicle.xml create mode 100644 Languages/French/Keyed/CompVehicle.xml create mode 100644 Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml create mode 100644 Languages/Japanese/Keyed/CompVehicle.xml create mode 100644 Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml create mode 100644 Languages/SpanishLatin/Keyed/CompVehicle.xml diff --git a/Defs/AbilityDefs/Abilities_Base.xml b/1.1+1.2/Defs/AbilityDefs/Abilities_Base.xml old mode 100755 new mode 100644 similarity index 100% rename from Defs/AbilityDefs/Abilities_Base.xml rename to 1.1+1.2/Defs/AbilityDefs/Abilities_Base.xml diff --git a/1.1+1.2/Defs/DamageDefs/AbilityUser_Damages.xml b/1.1+1.2/Defs/DamageDefs/AbilityUser_Damages.xml new file mode 100644 index 00000000..4d662397 --- /dev/null +++ b/1.1+1.2/Defs/DamageDefs/AbilityUser_Damages.xml @@ -0,0 +1,23 @@ + + + + + Laser + DamageWorker_AddInjury + + true + false + + false + true + {0} has been shot to death. + Burn + Heat + 15 + Mote_BlastFlame + (1, 0.7, 0.7) + (1, 1, 0.7) + Explosion_Flame + + + diff --git a/Defs/JobDefs/AbilityUser_Jobs.xml b/1.1+1.2/Defs/JobDefs/AbilityUser_Jobs.xml old mode 100755 new mode 100644 similarity index 100% rename from Defs/JobDefs/AbilityUser_Jobs.xml rename to 1.1+1.2/Defs/JobDefs/AbilityUser_Jobs.xml diff --git a/Defs/JobDefs/CompDeflector_Jobs.xml b/1.1+1.2/Defs/JobDefs/CompDeflector_Jobs.xml old mode 100755 new mode 100644 similarity index 100% rename from Defs/JobDefs/CompDeflector_Jobs.xml rename to 1.1+1.2/Defs/JobDefs/CompDeflector_Jobs.xml diff --git a/Defs/JobDefs/CompInstalledPart_Jobs.xml b/1.1+1.2/Defs/JobDefs/CompInstalledPart_Jobs.xml old mode 100755 new mode 100644 similarity index 100% rename from Defs/JobDefs/CompInstalledPart_Jobs.xml rename to 1.1+1.2/Defs/JobDefs/CompInstalledPart_Jobs.xml diff --git a/Defs/JobDefs/CompSlotLoadable_Jobs.xml b/1.1+1.2/Defs/JobDefs/CompSlotLoadable_Jobs.xml old mode 100755 new mode 100644 similarity index 100% rename from Defs/JobDefs/CompSlotLoadable_Jobs.xml rename to 1.1+1.2/Defs/JobDefs/CompSlotLoadable_Jobs.xml diff --git a/1.1+1.2/Defs/JobDefs/CompVehicle_Jobs.xml b/1.1+1.2/Defs/JobDefs/CompVehicle_Jobs.xml new file mode 100644 index 00000000..e69311a1 --- /dev/null +++ b/1.1+1.2/Defs/JobDefs/CompVehicle_Jobs.xml @@ -0,0 +1,13 @@ + + + + CompVehicle_LoadPassenger + CompVehicle.JobDriver_LoadPassenger + entering TargetA. + + + CompVehicle_Assemble + CompVehicle.JobDriver_AssembleVehicle + assembling TargetA. + + diff --git a/Defs/PawnShields/Shields.xml b/1.1+1.2/Defs/PawnShields/Shields.xml similarity index 100% rename from Defs/PawnShields/Shields.xml rename to 1.1+1.2/Defs/PawnShields/Shields.xml diff --git a/Defs/RulePackDefs/JT_DeflectionRules.xml b/1.1+1.2/Defs/RulePackDefs/JT_DeflectionRules.xml similarity index 100% rename from Defs/RulePackDefs/JT_DeflectionRules.xml rename to 1.1+1.2/Defs/RulePackDefs/JT_DeflectionRules.xml diff --git a/Defs/RulePackDefs/JT_GrappleRules.xml b/1.1+1.2/Defs/RulePackDefs/JT_GrappleRules.xml similarity index 100% rename from Defs/RulePackDefs/JT_GrappleRules.xml rename to 1.1+1.2/Defs/RulePackDefs/JT_GrappleRules.xml diff --git a/Defs/Stats/CompDeflection_StatWorkers.xml b/1.1+1.2/Defs/Stats/CompDeflection_StatWorkers.xml old mode 100755 new mode 100644 similarity index 100% rename from Defs/Stats/CompDeflection_StatWorkers.xml rename to 1.1+1.2/Defs/Stats/CompDeflection_StatWorkers.xml diff --git a/1.1+1.2/Defs/ThingDefs_Projectiles/JT_Projectiles.xml b/1.1+1.2/Defs/ThingDefs_Projectiles/JT_Projectiles.xml new file mode 100644 index 00000000..dc29ad63 --- /dev/null +++ b/1.1+1.2/Defs/ThingDefs_Projectiles/JT_Projectiles.xml @@ -0,0 +1,35 @@ + + + + + + Projectile + Normal + Projectile + Bullet + + False + True + + Transparent + + + + + + JT_FlyingObject + AbilityUser.FlyingObject + + + NullTex + Graphic_Single + + + true + Stun + 0 + 10 + + + + diff --git a/Defs/ThingDefs_Slots/CompSlotLoadable_Slots.xml b/1.1+1.2/Defs/ThingDefs_Slots/CompSlotLoadable_Slots.xml old mode 100755 new mode 100644 similarity index 100% rename from Defs/ThingDefs_Slots/CompSlotLoadable_Slots.xml rename to 1.1+1.2/Defs/ThingDefs_Slots/CompSlotLoadable_Slots.xml diff --git a/Defs/ThingDefs_WeaponMelee/CompSlotLoadable_ThingDefExample b/1.1+1.2/Defs/ThingDefs_WeaponMelee/CompSlotLoadable_ThingDefExample similarity index 100% rename from Defs/ThingDefs_WeaponMelee/CompSlotLoadable_ThingDefExample rename to 1.1+1.2/Defs/ThingDefs_WeaponMelee/CompSlotLoadable_ThingDefExample diff --git a/1.1+1.2/Defs/ThinkTreeDefs/CompVehicles_ThinkTree.xml b/1.1+1.2/Defs/ThinkTreeDefs/CompVehicles_ThinkTree.xml new file mode 100644 index 00000000..53be174a --- /dev/null +++ b/1.1+1.2/Defs/ThinkTreeDefs/CompVehicles_ThinkTree.xml @@ -0,0 +1,126 @@ + + + + + + + + CompVehicle_Simple + + +
  • + Downed +
  • +
  • + LordDuty +
  • +
  • + Idle +
  • +
  • + + +
  • + +
  • + DraftedOrder + +
  • + +
  • +
    + + + +
  • + JoinAutoJoinableCaravan +
  • + + + +
  • + Fieldwork + +
  • + +
  • + + +
  • + +
  • + UnloadingOwnInventory + +
  • + +
  • + + + + +
  • + +
  • + Misc + +
  • + +
  • + + +
  • + + +
  • + +
  • + Misc + +
  • + Walk +
  • + + + + + + +
  • + LordDuty +
  • + + +
  • + Idle + +
  • + +
  • + +
  • + + + + + + + CompVehicle_SimpleConstant + + +
  • + + + +
  • + + +
  • + LordDutyConstant +
  • + + + +
    +
    + +
    diff --git a/Defs/ThinkTreeDefs/InsertHook_AbilityUserAI.xml b/1.1+1.2/Defs/ThinkTreeDefs/InsertHook_AbilityUserAI.xml similarity index 100% rename from Defs/ThinkTreeDefs/InsertHook_AbilityUserAI.xml rename to 1.1+1.2/Defs/ThinkTreeDefs/InsertHook_AbilityUserAI.xml diff --git a/Defs/WorldObjectDefs/WorldObjects.xml b/1.1+1.2/Defs/WorldObjectDefs/WorldObjects.xml similarity index 100% rename from Defs/WorldObjectDefs/WorldObjects.xml rename to 1.1+1.2/Defs/WorldObjectDefs/WorldObjects.xml diff --git a/1.1+1.2/Languages/ChineseSimplified/DefInjected/DamageDef/AbilityUser_Damages.xml b/1.1+1.2/Languages/ChineseSimplified/DefInjected/DamageDef/AbilityUser_Damages.xml new file mode 100644 index 00000000..ad77ae87 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/DefInjected/DamageDef/AbilityUser_Damages.xml @@ -0,0 +1,8 @@ + + + + 灼伤(光剑) + {0}被击毙了。 + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/AbilityUser_Jobs.xml b/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/AbilityUser_Jobs.xml new file mode 100644 index 00000000..8d26f05d --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/AbilityUser_Jobs.xml @@ -0,0 +1,8 @@ + + + + 使用原力技 + 使用原力技 + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompDeflector_Jobs.xml b/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompDeflector_Jobs.xml new file mode 100644 index 00000000..67ca2bd1 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompDeflector_Jobs.xml @@ -0,0 +1,7 @@ + + + + 偏转了 + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompInstalledPart_Jobs.xml b/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompInstalledPart_Jobs.xml new file mode 100644 index 00000000..b704c3e8 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompInstalledPart_Jobs.xml @@ -0,0 +1,8 @@ + + + + 安装TargetA。 + 卸载TargetA。 + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompSlotLoadable_Jobs.xml b/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompSlotLoadable_Jobs.xml new file mode 100644 index 00000000..dafa94e2 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompSlotLoadable_Jobs.xml @@ -0,0 +1,7 @@ + + + + 装备TargetA。 + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml b/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml new file mode 100644 index 00000000..ef16a564 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml @@ -0,0 +1,8 @@ + + + + 搭载TargetA。 + 装配TargetA。 + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add_Make.xml b/1.1+1.2/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add_Make.xml new file mode 100644 index 00000000..30b216a8 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add_Make.xml @@ -0,0 +1,14 @@ + + + + + + + + + 打造[SW]开槽刀 + 打造一把开槽刀。 + 正在打造开槽刀中。 + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/DefInjected/StatDef/CompDeflection_StatWorkers.xml b/1.1+1.2/Languages/ChineseSimplified/DefInjected/StatDef/CompDeflection_StatWorkers.xml new file mode 100644 index 00000000..f670f100 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/DefInjected/StatDef/CompDeflection_StatWorkers.xml @@ -0,0 +1,8 @@ + + + + 偏转几率 + 以近战武器偏转远程抛射物的几率。 + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_Slots.xml b/1.1+1.2/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_Slots.xml new file mode 100644 index 00000000..bf4304e2 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_Slots.xml @@ -0,0 +1,7 @@ + + + + 测试 + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml b/1.1+1.2/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml new file mode 100644 index 00000000..36d751d1 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml @@ -0,0 +1,8 @@ + + + + [SW]开槽刀 + 一件人类早期使用的原始工具,既可以当日常工具也可以当武器使用。 + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/DefInjected/WorldObjectDef/WorldObjects.xml b/1.1+1.2/Languages/ChineseSimplified/DefInjected/WorldObjectDef/WorldObjects.xml new file mode 100644 index 00000000..6943461d --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/DefInjected/WorldObjectDef/WorldObjects.xml @@ -0,0 +1,8 @@ + + + + progress bar + This should not be visible to players. + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/Keyed/AbilityUser.xml b/1.1+1.2/Languages/ChineseSimplified/Keyed/AbilityUser.xml new file mode 100644 index 00000000..f344b80a --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/Keyed/AbilityUser.xml @@ -0,0 +1,25 @@ + + + + 禁用 + + 类型: + 有效范围 + 以自己为目标 + 以其他为目标 + 目标位置 + 冷却: + 附加 + 精神影响几率 + 影响几率 + {0}需要时间恢复能量 + + + 有效范围属性 + 目标: + 角色 + 误伤: + 最大目标数: + 从施法者开始: + + diff --git a/1.1+1.2/Languages/ChineseSimplified/Keyed/CompActivatableEffect.xml b/1.1+1.2/Languages/ChineseSimplified/Keyed/CompActivatableEffect.xml new file mode 100644 index 00000000..20831c8f --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/Keyed/CompActivatableEffect.xml @@ -0,0 +1,6 @@ + + + + 警告:{0}当前装备武器是无效的! + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/Keyed/CompDeflector.xml b/1.1+1.2/Languages/ChineseSimplified/Keyed/CompDeflector.xml new file mode 100644 index 00000000..a9cd358f --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/Keyed/CompDeflector.xml @@ -0,0 +1,19 @@ + + + + 没有配备导流板 + + 偏转几率 + 决定该武器反射袭击者的抛射物或子弹的偏转几率。 + + 最大偏转几率 + 每点{0}技能能提供角色{1}的反射目标抛射物的偏转几率。理论上最大的偏转几率为{2}。 + + 每点{0}技能增加的偏转百分比 + 每点{0}技能提供角的偏转抛射物的几率。 + + 偏转几率=(基础偏转几率+(原力等级*每级加成))×操作能力 + 基础偏转几率 + 每点技能增加的偏转百分比 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/ChineseSimplified/Keyed/CompInstalledPart.xml b/1.1+1.2/Languages/ChineseSimplified/Keyed/CompInstalledPart.xml new file mode 100644 index 00000000..b3fa95f5 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/Keyed/CompInstalledPart.xml @@ -0,0 +1,9 @@ + + + + 安装在{2}上 + 卸下{0} + {0}将{1}安装在{2}上 + {0}将{1}从{2}上卸下 + + diff --git a/1.1+1.2/Languages/ChineseSimplified/Keyed/CompVehicle.xml b/1.1+1.2/Languages/ChineseSimplified/Keyed/CompVehicle.xml new file mode 100644 index 00000000..f895e1e7 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/Keyed/CompVehicle.xml @@ -0,0 +1,33 @@ + + + + + 殖民者在载具中无法和商队交易。 + + + + {0}{0}当前无法移动。 + + + + 燃料告急 + {0}的燃料({1})即将耗尽。{0}的行进速度将降低四分之三。 + {0}由于需要{2}而离开了载具({1})。 + 携带了可用{0}天的燃料 + 完全不用担心燃料耗尽 + 燃料消耗预计\n\n一个考虑到所有商队载具的燃料消耗和最坏情况影响的预算天数,这意味着超过预计天数之后你的商队将出现载具燃料紧张的情况。 + 你的商队没有携带任何燃料,行进速度将大大降低。\n\n你确定要组织这次行商? + 你的商队只携带了可用{0}天的燃料,可能不足以支撑这次的消耗。\n\n你确定要组织这次行商? + 燃料耗尽 + 商队载具必须装满油。 + + 载具 + 搭载/卸载{0} + 卸载{0} + 搭载{0} + 搭载或强行卸载{0}。 + 搭载一名{0} + 卸载一名{{0} + 载具由于被禁用,被摧毁,或损伤严重而无法装载。 + + diff --git a/1.1+1.2/Languages/ChineseSimplified/Keyed/Eng_WorldObjectMods.xml b/1.1+1.2/Languages/ChineseSimplified/Keyed/Eng_WorldObjectMods.xml new file mode 100644 index 00000000..e3666220 --- /dev/null +++ b/1.1+1.2/Languages/ChineseSimplified/Keyed/Eng_WorldObjectMods.xml @@ -0,0 +1,8 @@ + + + + 该位置没有可交易的商队 + 资源:{0} + 失败。需要材料{0}:{1} 。 + + diff --git a/1.1+1.2/Languages/English/Keyed/AbilityUser.xml b/1.1+1.2/Languages/English/Keyed/AbilityUser.xml new file mode 100644 index 00000000..1e3b7cd6 --- /dev/null +++ b/1.1+1.2/Languages/English/Keyed/AbilityUser.xml @@ -0,0 +1,29 @@ + + + +No line of sight + +No targets available + +DISABLED + +Type: +Area of Effect +Targets Self +Targets Other +Targets Location +Cooldown: +Extra +Mental State Chance +Effect Chance +{0} needs time to recharge + + +Area of Effect Properties +Targets: +Characters +Friendly Fire: +Max Targets: +Starts from caster: + + diff --git a/1.1+1.2/Languages/English/Keyed/CompActivatableEffect.xml b/1.1+1.2/Languages/English/Keyed/CompActivatableEffect.xml new file mode 100644 index 00000000..3142c3bf --- /dev/null +++ b/1.1+1.2/Languages/English/Keyed/CompActivatableEffect.xml @@ -0,0 +1,6 @@ + + + + WARNING: {0}'s current weapon is deactivated! + + \ No newline at end of file diff --git a/1.1+1.2/Languages/English/Keyed/CompDeflector.xml b/1.1+1.2/Languages/English/Keyed/CompDeflector.xml new file mode 100644 index 00000000..2051f04d --- /dev/null +++ b/1.1+1.2/Languages/English/Keyed/CompDeflector.xml @@ -0,0 +1,20 @@ + + + + No deflector equipped + + Deflect chance + Determines how often this weapon returns projectiles back at the attacker. + + Max deflect chance + For each point in {0}, the user gains a {1} chance of deflecting the projectile back the target. {2} is the maximum possible deflection chance. + + + Deflect % per {0} skill + For each level in {0}, the user gains this much % chance to deflect a projectile. + + Deflection chance = (Base deflect chance + (Skill Level * % per Skill Level)) * Manipulation + Base deflect chance + Deflect % per skill level + + \ No newline at end of file diff --git a/1.1+1.2/Languages/English/Keyed/CompInstalledPart.xml b/1.1+1.2/Languages/English/Keyed/CompInstalledPart.xml new file mode 100644 index 00000000..fa0df1f3 --- /dev/null +++ b/1.1+1.2/Languages/English/Keyed/CompInstalledPart.xml @@ -0,0 +1,9 @@ + + + +Install on something +Uninstall {0} +{0} installed the {1} onto {2} +{0} uninstalled the {1} from {2} + + diff --git a/Languages/English/Keyed/CompShield.xml b/1.1+1.2/Languages/English/Keyed/CompShield.xml similarity index 100% rename from Languages/English/Keyed/CompShield.xml rename to 1.1+1.2/Languages/English/Keyed/CompShield.xml diff --git a/1.1+1.2/Languages/English/Keyed/CompVehicle.xml b/1.1+1.2/Languages/English/Keyed/CompVehicle.xml new file mode 100644 index 00000000..f547976a --- /dev/null +++ b/1.1+1.2/Languages/English/Keyed/CompVehicle.xml @@ -0,0 +1,33 @@ + + + + + Cannot split caravan while colonists are in vehicles. + + + + {0} is currently incapable of movement. + + + + Low Fuel + {0} has run out of fuel ({1}). {0} will now move at a quarter of normal speed. + {0} has left the vehicle ({1}) due to {2} needs. + Carrying {0} days worth of fuel +Will never run out of fuel + An approximate number of days before the caravan runs out of fuel.\n\nThis takes into account all vehicles in the caravan and shows the worst case scenario. This means that after this many days, at least one vehicle will be out of fuel. + Your caravan isn't carrying fuel and will be unable to travel at full speed.\n\nAre you sure you want to form this caravan? + Your caravan is only carrying {0} days worth of fuel and will run out of fuel very quickly.\n\nAre you sure you want to form this caravan? + Out of fuel + Vehicles in the caravan must be fueled. + +Vehicles +Load/Unload {0} +Unload {0} +Load {0} +Load or eject one {0}. +Load one {0} +Unload one {0} +The vehicle disabled, destroyed, or simply too damaged and cannot be loaded. + + diff --git a/1.1+1.2/Languages/English/Keyed/Eng_WorldObjectMods.xml b/1.1+1.2/Languages/English/Keyed/Eng_WorldObjectMods.xml new file mode 100644 index 00000000..ff1c8a5f --- /dev/null +++ b/1.1+1.2/Languages/English/Keyed/Eng_WorldObjectMods.xml @@ -0,0 +1,9 @@ + + + +because no caravan is available at this location +Resources: {0} +Missing Specific Items. Need {1}x {2}, have only {0} +Missing {2} Stuff. Need {1}x, have only {0} +Failed to build {0} due to lack of resources + diff --git a/1.1+1.2/Languages/English/Keyed/Grapple.xml b/1.1+1.2/Languages/English/Keyed/Grapple.xml new file mode 100644 index 00000000..10f65ea4 --- /dev/null +++ b/1.1+1.2/Languages/English/Keyed/Grapple.xml @@ -0,0 +1,11 @@ + + + +Grapple Success +Grapple Failed +Downed Attack: Grapple Success +Sneak Attack: Grapple Success +Restrained Victim: Grapple Success +Sleeping Victim: Grapple Success + + diff --git a/1.1+1.2/Languages/English/Keyed/Misc.xml b/1.1+1.2/Languages/English/Keyed/Misc.xml new file mode 100644 index 00000000..2a10068e --- /dev/null +++ b/1.1+1.2/Languages/English/Keyed/Misc.xml @@ -0,0 +1,10 @@ + + +Must be placed under a ceiling. +Must be placed on a wall. +{0} absorbed +Soak Amount: {0} +Knockback Chance: {0} +Extra Damages: +Explosive + diff --git a/Languages/French/DefInjected/DamageDef/AbilityUser_Damages.xml b/1.1+1.2/Languages/French/DefInjected/DamageDef/AbilityUser_Damages.xml similarity index 100% rename from Languages/French/DefInjected/DamageDef/AbilityUser_Damages.xml rename to 1.1+1.2/Languages/French/DefInjected/DamageDef/AbilityUser_Damages.xml diff --git a/Languages/French/DefInjected/JobDef/AbilityUser_Jobs.xml b/1.1+1.2/Languages/French/DefInjected/JobDef/AbilityUser_Jobs.xml similarity index 100% rename from Languages/French/DefInjected/JobDef/AbilityUser_Jobs.xml rename to 1.1+1.2/Languages/French/DefInjected/JobDef/AbilityUser_Jobs.xml diff --git a/Languages/French/DefInjected/JobDef/CompDeflector_Jobs.xml b/1.1+1.2/Languages/French/DefInjected/JobDef/CompDeflector_Jobs.xml similarity index 100% rename from Languages/French/DefInjected/JobDef/CompDeflector_Jobs.xml rename to 1.1+1.2/Languages/French/DefInjected/JobDef/CompDeflector_Jobs.xml diff --git a/Languages/French/DefInjected/JobDef/CompInstalledPart_Jobs.xml b/1.1+1.2/Languages/French/DefInjected/JobDef/CompInstalledPart_Jobs.xml similarity index 100% rename from Languages/French/DefInjected/JobDef/CompInstalledPart_Jobs.xml rename to 1.1+1.2/Languages/French/DefInjected/JobDef/CompInstalledPart_Jobs.xml diff --git a/Languages/French/DefInjected/JobDef/CompSlotLoadable_Jobs.xml b/1.1+1.2/Languages/French/DefInjected/JobDef/CompSlotLoadable_Jobs.xml similarity index 100% rename from Languages/French/DefInjected/JobDef/CompSlotLoadable_Jobs.xml rename to 1.1+1.2/Languages/French/DefInjected/JobDef/CompSlotLoadable_Jobs.xml diff --git a/1.1+1.2/Languages/French/DefInjected/JobDef/CompVehicle_Jobs.xml b/1.1+1.2/Languages/French/DefInjected/JobDef/CompVehicle_Jobs.xml new file mode 100644 index 00000000..9b73e508 --- /dev/null +++ b/1.1+1.2/Languages/French/DefInjected/JobDef/CompVehicle_Jobs.xml @@ -0,0 +1,8 @@ + + + + entre dans TargetA. + assemble TargetA. + + + \ No newline at end of file diff --git a/Languages/French/DefInjected/RecipeDef/Recipes_Add_Make.xml b/1.1+1.2/Languages/French/DefInjected/RecipeDef/Recipes_Add_Make.xml similarity index 100% rename from Languages/French/DefInjected/RecipeDef/Recipes_Add_Make.xml rename to 1.1+1.2/Languages/French/DefInjected/RecipeDef/Recipes_Add_Make.xml diff --git a/Languages/French/DefInjected/StatDef/CompDeflection_StatWorkers.xml b/1.1+1.2/Languages/French/DefInjected/StatDef/CompDeflection_StatWorkers.xml similarity index 100% rename from Languages/French/DefInjected/StatDef/CompDeflection_StatWorkers.xml rename to 1.1+1.2/Languages/French/DefInjected/StatDef/CompDeflection_StatWorkers.xml diff --git a/Languages/French/DefInjected/ThingDef/CompSlotLoadable_Slots.xml b/1.1+1.2/Languages/French/DefInjected/ThingDef/CompSlotLoadable_Slots.xml similarity index 100% rename from Languages/French/DefInjected/ThingDef/CompSlotLoadable_Slots.xml rename to 1.1+1.2/Languages/French/DefInjected/ThingDef/CompSlotLoadable_Slots.xml diff --git a/Languages/French/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml b/1.1+1.2/Languages/French/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml similarity index 100% rename from Languages/French/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml rename to 1.1+1.2/Languages/French/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml diff --git a/Languages/French/DefInjected/WorldObjectDef/WorldObjects.xml b/1.1+1.2/Languages/French/DefInjected/WorldObjectDef/WorldObjects.xml similarity index 100% rename from Languages/French/DefInjected/WorldObjectDef/WorldObjects.xml rename to 1.1+1.2/Languages/French/DefInjected/WorldObjectDef/WorldObjects.xml diff --git a/1.1+1.2/Languages/French/Keyed/AbilityUser.xml b/1.1+1.2/Languages/French/Keyed/AbilityUser.xml new file mode 100644 index 00000000..7da0f2ca --- /dev/null +++ b/1.1+1.2/Languages/French/Keyed/AbilityUser.xml @@ -0,0 +1,25 @@ + + + +DISABLED + +Type: +Zone d'effet +Cibler (moi) +Cibler (autres) +Emplacement de la cible +Recharge: +Extra +probabilit d'tat mental +probabilit d'effet +{0} a besoin de temps pour recharger + + +Proprits de la zone d'effet +Cibles: +Personnages +Tir amie: +Nombre de cibles maximal: +Se dclenche a partir du sorcier: + + diff --git a/1.1+1.2/Languages/French/Keyed/CompActivatableEffect.xml b/1.1+1.2/Languages/French/Keyed/CompActivatableEffect.xml new file mode 100644 index 00000000..845d8675 --- /dev/null +++ b/1.1+1.2/Languages/French/Keyed/CompActivatableEffect.xml @@ -0,0 +1,6 @@ + + + + Attention: L'arme de {0} est dsactive! + + \ No newline at end of file diff --git a/1.1+1.2/Languages/French/Keyed/CompDeflector.xml b/1.1+1.2/Languages/French/Keyed/CompDeflector.xml new file mode 100644 index 00000000..364534f5 --- /dev/null +++ b/1.1+1.2/Languages/French/Keyed/CompDeflector.xml @@ -0,0 +1,20 @@ + + + + Aucun déflecteur équipé + + probabilité de renvoyer + Détermine à quelle fréquence cette arme renvoie des projectiles à l'agresseur. + + Probabilité maximale de renvoi + Pour chaque point {0}, l'utilisateur a une probabilité de détourner le tir de {1}. La probabilité maximale de renvoi est de {2}. + + + Détournement % par {0} compétence + Pour chaque niveau en {0}, l'utilisateur gagne tel % de probabilité de renvoyer un projectile. + + Probabilité de détournement = (probabilité de détournement + (Niveau * % par Niveau)) * Manipulation + Probabilité de renvoi de base + Renvoit % par Niveau + + \ No newline at end of file diff --git a/1.1+1.2/Languages/French/Keyed/CompInstalledPart.xml b/1.1+1.2/Languages/French/Keyed/CompInstalledPart.xml new file mode 100644 index 00000000..3e9dabcd --- /dev/null +++ b/1.1+1.2/Languages/French/Keyed/CompInstalledPart.xml @@ -0,0 +1,9 @@ + + + +Installer sur quelque chose +Retirer {0} +{0} a install {1} sur {2} +{0} a retir {1} de {2} + + diff --git a/Languages/French/Keyed/CompShield.xml b/1.1+1.2/Languages/French/Keyed/CompShield.xml similarity index 100% rename from Languages/French/Keyed/CompShield.xml rename to 1.1+1.2/Languages/French/Keyed/CompShield.xml diff --git a/1.1+1.2/Languages/French/Keyed/CompVehicle.xml b/1.1+1.2/Languages/French/Keyed/CompVehicle.xml new file mode 100644 index 00000000..96a3c536 --- /dev/null +++ b/1.1+1.2/Languages/French/Keyed/CompVehicle.xml @@ -0,0 +1,33 @@ + + + + + Impossible de diviser le convoi lorsque des colons se trouvent dans des vhicules. + + + + {0} est immobilis en ce moment. + + + + Le niveau de carburant est bas + {0} est court de carburant ({1}). {0} avancera dornavant 25% de sa vitesse normale. + {0} a quitt le vhicule ({1}) d au besoin de {2}. + {0} jours de carburant restants +Ne sera jamais court de carburant + Estimation du nombre de jours restant avant que le convoi soit court de carburant.\n\nCeci prend en compte tous les vhicules faisant partie du convoi et montre le pire scnario possible. Ceci veut dire qu'aprs ce nombre de jours, au moins un vhicule sera court de carburant. + Votre convoi ne transporte pas de carburant et sera donc incapable de se dplacer sa vitesse maximale.\n\nEtes vous sr de vouloir former ce convoi? + Votre convoi ne transporte que {0} jours d'autonomie en carburant et sera court de carburant trs vite.\n\nEtes vous sr que vous voulez former ce convoi? + A court de carburant + + +Vhicules +Charger / dcharger {0} +Dcharger {0} +Embarquer {0} +Embarquer ou jecter {0}. +Embarquez un {0} +Dcharger {0} +Ce vhicule est neutralis, dtruit ou simplement trop endommag et ne peut pas tre embarqu. + + diff --git a/1.1+1.2/Languages/French/Keyed/Eng_WorldObjectMods.xml b/1.1+1.2/Languages/French/Keyed/Eng_WorldObjectMods.xml new file mode 100644 index 00000000..4c5b9b13 --- /dev/null +++ b/1.1+1.2/Languages/French/Keyed/Eng_WorldObjectMods.xml @@ -0,0 +1,8 @@ + + + +car aucun convoi n'est prsent cet endroit +Ressources: {0} +chou construire {0} en raison d'un manque de ressources. + + diff --git a/Languages/French/Keyed/Grapple.xml b/1.1+1.2/Languages/French/Keyed/Grapple.xml similarity index 100% rename from Languages/French/Keyed/Grapple.xml rename to 1.1+1.2/Languages/French/Keyed/Grapple.xml diff --git a/Languages/French/Keyed/Misc.xml b/1.1+1.2/Languages/French/Keyed/Misc.xml similarity index 100% rename from Languages/French/Keyed/Misc.xml rename to 1.1+1.2/Languages/French/Keyed/Misc.xml diff --git a/1.1+1.2/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml b/1.1+1.2/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml new file mode 100644 index 00000000..2fb18e0d --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml @@ -0,0 +1,7 @@ + + + + 火傷 + {0}はレーザーに焼かれて死んだ。 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/HediffDef/Shields.xml b/1.1+1.2/Languages/Japanese/DefInjected/HediffDef/Shields.xml new file mode 100644 index 00000000..3c37f56f --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/HediffDef/Shields.xml @@ -0,0 +1,12 @@ + + + + + + シールド損耗 + 少し + かなり + 厳しい + 枯渇 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml b/1.1+1.2/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml new file mode 100644 index 00000000..4f4d3f89 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml @@ -0,0 +1,7 @@ + + + + 能力を使用中 + 能力を使用中 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml b/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml new file mode 100644 index 00000000..07662d64 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml @@ -0,0 +1,6 @@ + + + + 逸らしている + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml b/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml new file mode 100644 index 00000000..753833c7 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml @@ -0,0 +1,7 @@ + + + + TargetAを装着中 + TargetAを取り外し中 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml b/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml new file mode 100644 index 00000000..9534d0cd --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml @@ -0,0 +1,6 @@ + + + + TargetAをスロットに装着中 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml b/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml new file mode 100644 index 00000000..9d316c70 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml @@ -0,0 +1,7 @@ + + + + TargetAに乗り込む + TargetAを組み立てる + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml b/1.1+1.2/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml new file mode 100644 index 00000000..0e83ea9d --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml @@ -0,0 +1,32 @@ + + + + r_logentry->[INITIATOR_nameDef]は、[SUBJECT_definite][grappled]。 + grappled->と取っ組み合った + grappled->を抑えつけた + grappled->を手で掴みました + + r_logentry->[INITIATOR_nameDef]は、[SUBJECT_definite]を[triedtograpple]、[but][failedmeta]。 + tried->試みた + tried->attempted + grappleinf->捕まえようと + grappleinf->捕らえようと + grappleinf->抑えつけようと + triedtograpple->[grappleinf][tried]が + but->しかし + but->またしても + but->それでも + but->すでに + failed->失敗しました + failed->逃げられました + dodged->避けました + dodged->外しました + spectacularly->見事に + spectacularly->無様に + spectacularly->完全に + spectacularly->ことごとく + failedmeta->[INITIATOR_pronoun]は[failed] + failedmeta->[INITIATOR_pronoun]は[spectacularly][failed] + failedmeta->[SUBJECT_definite]は[dodged] + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml b/1.1+1.2/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml new file mode 100644 index 00000000..099e37f5 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml @@ -0,0 +1,6 @@ + + + + シールド + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml b/1.1+1.2/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml new file mode 100644 index 00000000..8def147d --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml @@ -0,0 +1,7 @@ + + + + 逸らす確率 + 近距離武器で遠距離攻撃の発射物を逸らす確率 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/StatDef/Shields.xml b/1.1+1.2/Languages/Japanese/DefInjected/StatDef/Shields.xml new file mode 100644 index 00000000..595ebda9 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/StatDef/Shields.xml @@ -0,0 +1,25 @@ + + + + 近接防御補正 + シールドを構えた者の近接攻撃を防ぐ確率はこの値で補正乗算されます。より高いほど防御率が高い。 + + 遠距離防御補正 + シールドを構えた者の遠距離攻撃を防ぐ確率はこの値で補正乗算されます。より高いほど防御率が高い。 + + ダメージ吸収 + 防御した攻撃からシールドがどれだけのダメージを吸収できるか。 + + + + + 近接防御率 + 近接攻撃を阻止する確立で、失敗すると攻撃が命中します。 + + + + + 遠距離防御率 + 遠距離攻撃を阻止する確立で、失敗すると攻撃が命中します。 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml b/1.1+1.2/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml new file mode 100644 index 00000000..f0c19f89 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml @@ -0,0 +1,6 @@ + + + + テスト + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml b/1.1+1.2/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml new file mode 100644 index 00000000..ebe7213a --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml @@ -0,0 +1,6 @@ + + + + 飛翔体 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml b/1.1+1.2/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml new file mode 100644 index 00000000..f17fe8e5 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml @@ -0,0 +1,7 @@ + + + + 進展度 + これはプレーヤーには見えないはずです。 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/Keyed/AbilityUser.xml b/1.1+1.2/Languages/Japanese/Keyed/AbilityUser.xml new file mode 100644 index 00000000..4713458f --- /dev/null +++ b/1.1+1.2/Languages/Japanese/Keyed/AbilityUser.xml @@ -0,0 +1,27 @@ + + + + 指定可能な目標がありません。 + + 機能停止 + + タイプ: + 目標(範囲) + 目標(自分) + 目標(他者) + 目標(場所) + クールダウン: + 特殊 + 精神状態変化率 + 影響確率 + {0}は回復する時間が必要 + + + 影響範囲の詳細 + 目標: + キャラクター + 味方への誤射: + 最大目標数: + 使用者から開始: + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/Keyed/CompActivatableEffect.xml b/1.1+1.2/Languages/Japanese/Keyed/CompActivatableEffect.xml new file mode 100644 index 00000000..5bf0cc6d --- /dev/null +++ b/1.1+1.2/Languages/Japanese/Keyed/CompActivatableEffect.xml @@ -0,0 +1,6 @@ + + + + 警告:{0}の現在所持している武器は不活性です! + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/Keyed/CompDeflector.xml b/1.1+1.2/Languages/Japanese/Keyed/CompDeflector.xml new file mode 100644 index 00000000..bf49557f --- /dev/null +++ b/1.1+1.2/Languages/Japanese/Keyed/CompDeflector.xml @@ -0,0 +1,19 @@ + + + + デフレクターなし + + 反射率 + この武器が発射体を攻撃者に跳ね返す頻度を決定します。 + + 最大反射率 + {0}ヵ所の各射撃地点に対して、使用者は攻撃してきた目標に対して発射された攻撃を反射する可能性が{1}回あります。反射可能な最大回数は{2}回です。 + + {0}スキルLv毎の反射率(%) + 使用者は{0}の各レベルごとに、この反射率(%)を加算して発射体を跳ね返すことができます。 + + 反射率=(基本反射率+(スキルレベル×スキルLvごとの反射率(%)))×指の機能 + 基本反射率 + スキルLvごとの反射率(%) + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/Keyed/CompInstalledPart.xml b/1.1+1.2/Languages/Japanese/Keyed/CompInstalledPart.xml new file mode 100644 index 00000000..f3783cb8 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/Keyed/CompInstalledPart.xml @@ -0,0 +1,9 @@ + + + + 何かを装着します + {0}を取り外す + {0}は{2}に{1}を装着しました + {0}は{2}から{1}を取り外しました + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/Keyed/CompVehicle.xml b/1.1+1.2/Languages/Japanese/Keyed/CompVehicle.xml new file mode 100644 index 00000000..730bcef9 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/Keyed/CompVehicle.xml @@ -0,0 +1,33 @@ + + + + + 入植者が乗り物に乗車している間は、キャラバン隊を分割することはできません。 + + + + {0}は現在移動できません。 + + + + 燃料が残り少ない + {0}の燃料が不足しています({1})。 {0}は現在、通常速度の4分の1で移動しています。 + {0}には{2}が必要なので、車両({1})を降りました。 + {0}日分の燃料を積んでいます + 燃料が足りなくなることは無いでしょう + このキャラバン隊の燃料がなくなるまでのおよその日数です。\n\nキャラバン隊に属するすべての車両を考慮して、最悪の場合のシナリオを示します。 これは、この日数が経過した後、少なくとも1台の車両が燃料切れになることを意味します。 + このキャラバン隊は燃料を搭載しておらず、最高速度で移動することができません。\n\nこのキャラバン隊を編成してもよろしいですか? + このキャラバン隊は{0}日分の燃料しか運んでおらず、すぐに燃料が枯渇します。\n\nこのままキャラバン隊を編成しますか? + 燃料切れ + キャラバン隊の乗り物に燃料を供給する必要があります。 + + 乗り物 + {0}を積み下ろす + {0}を下ろす + {0}を積む + {0}を載せるか1つ取り出します。 + {0}を1つ積み込む + {0}を1つ取り出す + 乗り物が無効になっているか、破壊されているか、または単に損傷しており、荷物を搭載できません。 + + diff --git a/1.1+1.2/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml b/1.1+1.2/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml new file mode 100644 index 00000000..57c5c404 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml @@ -0,0 +1,10 @@ + + + + この場所にキャラバン隊がありません + 必要な資源:{0} + 特定のアイテムが足りません。{2}が{1}が必要ですが、{0}しかありません + {2}が不足しています。{1}が{1}が必要ですが、{0}しかありません + 資源不足のために、{0}の建設に失敗しました + + diff --git a/1.1+1.2/Languages/Japanese/Keyed/Grapple.xml b/1.1+1.2/Languages/Japanese/Keyed/Grapple.xml new file mode 100644 index 00000000..986a776d --- /dev/null +++ b/1.1+1.2/Languages/Japanese/Keyed/Grapple.xml @@ -0,0 +1,11 @@ + + + + 捕縛に成功 + 捕縛に失敗 + 倒れている相手:捕縛に成功 + 奇襲攻撃の相手:捕縛に成功 + 拘束中の相手:捕縛に成功 + 睡眠中の相手:捕縛に成功 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/Keyed/Misc.xml b/1.1+1.2/Languages/Japanese/Keyed/Misc.xml new file mode 100644 index 00000000..012588fb --- /dev/null +++ b/1.1+1.2/Languages/Japanese/Keyed/Misc.xml @@ -0,0 +1,11 @@ + + + 天井の下に置く必要があります。 + 壁に置く必要があります。 + {0}ダメージ吸収した + 貫通量:{0} + ノックバック率:{0} + 追加ダメージ: + 炸裂 + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Japanese/LanguageInfo.xml b/1.1+1.2/Languages/Japanese/LanguageInfo.xml new file mode 100644 index 00000000..d74dc636 --- /dev/null +++ b/1.1+1.2/Languages/Japanese/LanguageInfo.xml @@ -0,0 +1,13 @@ + + + 日本語 + Japanese + true + LanguageWorker_Japanese + +
  • + Translator + Proxyer +
  • +
    +
    diff --git a/1.1+1.2/Languages/Spanish/DefInjected/DamageDef/AbilityUser_Damages.xml b/1.1+1.2/Languages/Spanish/DefInjected/DamageDef/AbilityUser_Damages.xml new file mode 100644 index 00000000..57fca9f6 --- /dev/null +++ b/1.1+1.2/Languages/Spanish/DefInjected/DamageDef/AbilityUser_Damages.xml @@ -0,0 +1,8 @@ + + + + Quemadura + {0} Fue fusilado por armas laser. + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Spanish/DefInjected/JobDef/AbilityUser_Jobs.xml b/1.1+1.2/Languages/Spanish/DefInjected/JobDef/AbilityUser_Jobs.xml new file mode 100644 index 00000000..5ce0b377 --- /dev/null +++ b/1.1+1.2/Languages/Spanish/DefInjected/JobDef/AbilityUser_Jobs.xml @@ -0,0 +1,8 @@ + + + + Usando una abilidad + Usando una abilidad + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/Spanish/Keyed/AbilityUser.xml b/1.1+1.2/Languages/Spanish/Keyed/AbilityUser.xml new file mode 100644 index 00000000..9085a1a7 --- /dev/null +++ b/1.1+1.2/Languages/Spanish/Keyed/AbilityUser.xml @@ -0,0 +1,25 @@ + + + +DISABLED + +Type: +Area de efecto +Concentar en ti mismo +Concentar en otro +Localizacion del objetivo +Cooldown: +Extra +Chance de Estado Mental +Chance de efecto +{0} Necesita tiempo para recargar + + +Propiedades del Area de Efecto +Objetivos: +Personajes +Fuego Amigo: +Max Targets: +Empieza desde el caster: + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/DefInjected/DamageDef/AbilityUser_Damages.xml b/1.1+1.2/Languages/SpanishLatin/DefInjected/DamageDef/AbilityUser_Damages.xml new file mode 100644 index 00000000..5a92f877 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/DefInjected/DamageDef/AbilityUser_Damages.xml @@ -0,0 +1,8 @@ + + + + quemadura + {0} fue disparado hasta morir. + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/AbilityUser_Jobs.xml b/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/AbilityUser_Jobs.xml new file mode 100644 index 00000000..30592e33 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/AbilityUser_Jobs.xml @@ -0,0 +1,8 @@ + + + + Usando una habilidad + Usando una habilidad + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompDeflector_Jobs.xml b/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompDeflector_Jobs.xml new file mode 100644 index 00000000..daff1817 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompDeflector_Jobs.xml @@ -0,0 +1,7 @@ + + + + Desviando + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompInstalledPart_Jobs.xml b/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompInstalledPart_Jobs.xml new file mode 100644 index 00000000..1aa92b6c --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompInstalledPart_Jobs.xml @@ -0,0 +1,8 @@ + + + + instalando TargetA. + desinstalando TargetA. + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompSlotLoadable_Jobs.xml b/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompSlotLoadable_Jobs.xml new file mode 100644 index 00000000..c43a6051 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompSlotLoadable_Jobs.xml @@ -0,0 +1,7 @@ + + + + equipando TargetA. + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml b/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml new file mode 100644 index 00000000..3568e001 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml @@ -0,0 +1,8 @@ + + + + entrando a TargetA. + montando TargetA. + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/DefInjected/RulePackDef/JT_GrappleRules.xml b/1.1+1.2/Languages/SpanishLatin/DefInjected/RulePackDef/JT_GrappleRules.xml new file mode 100644 index 00000000..3512ff9d --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/DefInjected/RulePackDef/JT_GrappleRules.xml @@ -0,0 +1,33 @@ + + + + r_logentry->[INITIATOR_nameDef] [grappled] [SUBJECT_definite] with [SUBJECT_possessive] [culpritHediff_originaltarget_label]. + grappled->grappled + grappled->seized + grappled->took hold of + + r_logentry->[INITIATOR_nameDef] [triedtograpple] [SUBJECT_definite] with [SUBJECT_possessive] [culpritHediff_originaltarget_label], [but] [failedmeta]. + tried->tried + tried->attempted + grappleinf->to grapple + grappleinf->to seize + grappleinf->to hold onto + triedtograpple->[tried] [grappleinf] + but->but + but->however + but->even so + but->yet + failed->failed + failed->missed + dodged->dodged + dodged->slipped away + spectacularly->spectacularly + spectacularly->miserably + spectacularly->completely + spectacularly->utterly + failedmeta->[INITIATOR_pronoun] [failed] + failedmeta->[INITIATOR_pronoun] [failed] [spectacularly] + failedmeta->[SUBJECT_definite] [dodged] + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/DefInjected/StatDef/CompDeflection_StatWorkers.xml b/1.1+1.2/Languages/SpanishLatin/DefInjected/StatDef/CompDeflection_StatWorkers.xml new file mode 100644 index 00000000..637577a5 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/DefInjected/StatDef/CompDeflection_StatWorkers.xml @@ -0,0 +1,8 @@ + + + + chance de desvío + Chance de desviar un proyectil de rango largo con una arma. + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/DefInjected/ThingDef/CompSlotLoadable_Slots.xml b/1.1+1.2/Languages/SpanishLatin/DefInjected/ThingDef/CompSlotLoadable_Slots.xml new file mode 100644 index 00000000..bdfa1aee --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/DefInjected/ThingDef/CompSlotLoadable_Slots.xml @@ -0,0 +1,7 @@ + + + + Test + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/DefInjected/ThingDef/JT_Projectiles.xml b/1.1+1.2/Languages/SpanishLatin/DefInjected/ThingDef/JT_Projectiles.xml new file mode 100644 index 00000000..3199d6c4 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/DefInjected/ThingDef/JT_Projectiles.xml @@ -0,0 +1,7 @@ + + + + objeto volando + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/DefInjected/WorldObjectDef/WorldObjects.xml b/1.1+1.2/Languages/SpanishLatin/DefInjected/WorldObjectDef/WorldObjects.xml new file mode 100644 index 00000000..af48a3e2 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/DefInjected/WorldObjectDef/WorldObjects.xml @@ -0,0 +1,8 @@ + + + + barra de progreso + Esto no debe ser visible a los jugadores. + + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/Keyed/AbilityUser.xml b/1.1+1.2/Languages/SpanishLatin/Keyed/AbilityUser.xml new file mode 100644 index 00000000..6b73110d --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/Keyed/AbilityUser.xml @@ -0,0 +1,25 @@ + + + + DESABILITADO + + Tipo: + Área de efecto + Dirige así mismo + Dirige a Otros + Locación a donde se dirige + Enfriamiento: + Extra + Chance del Estado Mental + Chance de efecto + {0} Necesita tiempo para recargar + + + Propiedades del Área de Efecto + Objetivo: + Personajes + Fuego Amigo: + Objetivos Máximos: + Comienza desde el emisor: + + diff --git a/1.1+1.2/Languages/SpanishLatin/Keyed/CompActivatableEffect.xml b/1.1+1.2/Languages/SpanishLatin/Keyed/CompActivatableEffect.xml new file mode 100644 index 00000000..011e0b58 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/Keyed/CompActivatableEffect.xml @@ -0,0 +1,6 @@ + + + + PELIGRO: el arma de {0} está desactivada! + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/Keyed/CompDeflector.xml b/1.1+1.2/Languages/SpanishLatin/Keyed/CompDeflector.xml new file mode 100644 index 00000000..5713efa7 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/Keyed/CompDeflector.xml @@ -0,0 +1,20 @@ + + + + Sin deflector equipado + + Chance de desvío + Determina que tan seguido esta arma devuelve los proyectiles a los atacantes. + + Chance de desvío máximo + Por cada punto en {0}, el usuario recibe un {1} de chance de desviar el proyectil devuelta al objetivo. {2} es la chance máxima posible de desviar. + + + Desvío en % por {0} de habilidad + Por cada nivel en {0}, el usuario recibe esta cantidad en % de chance para desviar un proyectil. + + Chance de Desvío = (Chance base para desviar + (Nivel de Habilidad * % por Nivel de Habilidad)) * Manipulación + Chance base para desviar + Desvío en % por nivel de habilidad + + \ No newline at end of file diff --git a/1.1+1.2/Languages/SpanishLatin/Keyed/CompInstalledPart.xml b/1.1+1.2/Languages/SpanishLatin/Keyed/CompInstalledPart.xml new file mode 100644 index 00000000..c8fb3c08 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/Keyed/CompInstalledPart.xml @@ -0,0 +1,9 @@ + + + + Instalar en algo + Desinstalar {0} + {0} Instalo el/la {1} en el/la {2} + {0} Desinstalo el/la {1} desde {2} + + diff --git a/1.1+1.2/Languages/SpanishLatin/Keyed/CompVehicle.xml b/1.1+1.2/Languages/SpanishLatin/Keyed/CompVehicle.xml new file mode 100644 index 00000000..305d4693 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/Keyed/CompVehicle.xml @@ -0,0 +1,33 @@ + + + + + No se pueden dividir las caravanas mientras los colonistas están en los vehículos. + + + + {0} es incapaz de moverse. + + + + Poco Combustible + {0} se le acabo el combustible ({1}). {0} ahora se moverá a un cuarto de la velocidad normal. + {0} se fue del vehículo ({1}) debido a que necesita {2}. + Lleva {0} cantidades de días en combustible + Nunca se le acabara el combustible + Un numero cercano de días antes de que se acabe el combustible.\n\nEsto toma en cuenta todos los vehículos en la caravana y muestra lo peor que pueda suceder. Esto significa que después de esta cantidad de días, por lo menos uno de los vehículos se le acabará el combustible. + Tu caravana no lleva combustible y será incapaz de viajar a velocidad máxima.\n\n¿Estas seguro que quieres formar esta caravana? + Tu caravana solo lleva {0} días de uso de combustible y se le acabará muy rápido.\n\n¿Estas seguro que quieres formar esta caravana? + Sin combustible. + Falta de combustible en los vehículos de la caravana. + + Vehículos + Cargar/Descargar {0} + Descargar {0} + Cargar {0} + Cargar o expulsar uno {0}. + Cargar uno {0} + Descargar uno {0} + El vehículo esta deshabitado, destruido, o simplemente muy dañado y no puede ser cargado. + + diff --git a/1.1+1.2/Languages/SpanishLatin/Keyed/Eng_WorldObjectMods.xml b/1.1+1.2/Languages/SpanishLatin/Keyed/Eng_WorldObjectMods.xml new file mode 100644 index 00000000..f13cc1b4 --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/Keyed/Eng_WorldObjectMods.xml @@ -0,0 +1,8 @@ + + + + porque no hay caravana disponible en esta locación + Recursos: {0} + Fallido. {1} de los {0} materiales es requirido. + + diff --git a/1.1+1.2/Languages/SpanishLatin/Keyed/Grapple.xml b/1.1+1.2/Languages/SpanishLatin/Keyed/Grapple.xml new file mode 100644 index 00000000..b0f508bb --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/Keyed/Grapple.xml @@ -0,0 +1,11 @@ + + + + Se aferro exitosamente + Fallo en aferrarse + Ataque a un caído: Se aferro exitosamente + Ataque sigiloso: Se aferro exitosamente + Victima Contenida: Se aferro exitosamente + Victima Durmiendo: Se aferro exitosamente + + diff --git a/1.1+1.2/Languages/SpanishLatin/Keyed/Misc.xml b/1.1+1.2/Languages/SpanishLatin/Keyed/Misc.xml new file mode 100644 index 00000000..be63353a --- /dev/null +++ b/1.1+1.2/Languages/SpanishLatin/Keyed/Misc.xml @@ -0,0 +1,10 @@ + + + Debe ser colocado en la pared. + {0} absorbido + Monto absorbido: {0} + Chance de Retroceso: {0} + Daño extra: + Explosivo + + diff --git a/1.3/Defs/AbilityDefs/Abilities_Base.xml b/1.3/Defs/AbilityDefs/Abilities_Base.xml new file mode 100644 index 00000000..477dd882 --- /dev/null +++ b/1.3/Defs/AbilityDefs/Abilities_Base.xml @@ -0,0 +1,11 @@ + + + + + + + + UI/Glow_Corrupt + + + diff --git a/Defs/DamageDefs/AbilityUser_Damages.xml b/1.3/Defs/DamageDefs/AbilityUser_Damages.xml old mode 100755 new mode 100644 similarity index 100% rename from Defs/DamageDefs/AbilityUser_Damages.xml rename to 1.3/Defs/DamageDefs/AbilityUser_Damages.xml diff --git a/1.3/Defs/JobDefs/AbilityUser_Jobs.xml b/1.3/Defs/JobDefs/AbilityUser_Jobs.xml new file mode 100644 index 00000000..b39575ae --- /dev/null +++ b/1.3/Defs/JobDefs/AbilityUser_Jobs.xml @@ -0,0 +1,20 @@ + + + + + CastAbilityVerb + AbilityUser.JobDriver_CastAbilityVerb + Using an ability + true + false + + + + CastAbilitySelf + AbilityUser.JobDriver_CastAbilitySelf + Using an ability + true + false + + + \ No newline at end of file diff --git a/1.3/Defs/JobDefs/CompDeflector_Jobs.xml b/1.3/Defs/JobDefs/CompDeflector_Jobs.xml new file mode 100644 index 00000000..ec1ca382 --- /dev/null +++ b/1.3/Defs/JobDefs/CompDeflector_Jobs.xml @@ -0,0 +1,12 @@ + + + + + CastDeflectVerb + CompDeflector.JobDriver_CastDeflectVerb + Deflecting + true + false + + + \ No newline at end of file diff --git a/1.3/Defs/JobDefs/CompInstalledPart_Jobs.xml b/1.3/Defs/JobDefs/CompInstalledPart_Jobs.xml new file mode 100644 index 00000000..183535d5 --- /dev/null +++ b/1.3/Defs/JobDefs/CompInstalledPart_Jobs.xml @@ -0,0 +1,17 @@ + + + + CompInstalledPart_InstallPart + CompInstalledPart.JobDriver_InstallPart + installing TargetA. + false + + + + CompInstalledPart_UninstallPart + CompInstalledPart.JobDriver_UninstallPart + uninstalling TargetA. + false + + + diff --git a/1.3/Defs/JobDefs/CompSlotLoadable_Jobs.xml b/1.3/Defs/JobDefs/CompSlotLoadable_Jobs.xml new file mode 100644 index 00000000..98af40fc --- /dev/null +++ b/1.3/Defs/JobDefs/CompSlotLoadable_Jobs.xml @@ -0,0 +1,10 @@ + + + + + GatherSlotItem + CompSlotLoadable.JobDriver_GatherSlotItem + equipping TargetA. + + + \ No newline at end of file diff --git a/1.3/Defs/PawnShields/Shields.xml b/1.3/Defs/PawnShields/Shields.xml new file mode 100644 index 00000000..b9c36f40 --- /dev/null +++ b/1.3/Defs/PawnShields/Shields.xml @@ -0,0 +1,212 @@ + + + + Shield + + 35 + + + + Shield_BaseMeleeBlockChance + + Shield users melee block chance is multiplied by this. The higher the better. + Shield + 5 + PawnShields.StatWorker_Shield_BaseMeleeBlockChance + 1 + 0.05 + PercentZero + false + + + + Shield_BaseRangedBlockChance + + Shield users ranged block chance is multiplied by this. The higher the better. + Shield + 4 + PawnShields.StatWorker_Shield_BaseRangedBlockChance + 0.5 + 0.05 + PercentZero + false + + + + Shield_DamageAbsorbed + + How much percent of damage the shield's hit points absorbs from a blocked attack. Note: a blocked attack deals no damage to the shield wielder. + Shield + 3 + PawnShields.StatWorker_Shield_DamageAbsorbed + 1 + 0.05 + PercentZero + false + + + + + ShieldFatigue + + HediffWithComps + Shield Fatigue + 1.0 + +
  • + -48.0 +
  • +
    + +
  • + + +
  • + Manipulation + -0.02 +
  • +
  • + Moving + -0.02 +
  • + + +
  • + 0.5 + + +
  • + Manipulation + -0.06 +
  • +
  • + Moving + -0.06 +
  • + + +
  • + 0.8 + + +
  • + Manipulation + -0.1 +
  • +
  • + Moving + -0.1 +
  • + + +
  • + 1.0 + + +
  • + Manipulation + -0.1 +
  • +
  • + Moving + -0.1 +
  • + + +
    +
    + + + + MeleeShieldBlockChance + + Chance to block with a shield a melee attack that would've otherwise hit. + PawnCombat + 99 + false + 0 + PercentZero + FloatOne + 0 + +
  • + Melee + 35 + 7 +
  • +
    + +
  • + Shield_BaseMeleeBlockChance +
  • +
    + +
  • + Moving + 18 +
  • +
  • + Sight + 8 + 1.4 +
  • +
    + + +
  • (0, 0.0)
  • +
  • (5, 0.10)
  • +
  • (20, 0.30)
  • +
  • (60, 0.50)
  • +
  • (100, 0.80)
  • +
  • (140, 0.90)
  • +
    +
    +
    + + + + RangedShieldBlockChance + + Chance to block with a shield a ranged attack that would've otherwise hit. + PawnCombat + 98 + false + 0 + PercentZero + FloatOne + 0 + +
  • + Melee + 15 + 3 +
  • +
    + +
  • + Moving + 18 +
  • +
  • + Sight + 8 + 1.4 +
  • +
    + +
  • + Shield_BaseRangedBlockChance +
  • +
    + + +
  • (0, 0.0)
  • +
  • (5, 0.05)
  • +
  • (20, 0.10)
  • +
  • (60, 0.30)
  • +
  • (100, 0.60)
  • +
  • (140, 0.80)
  • +
    +
    +
    +
    diff --git a/1.3/Defs/RulePackDefs/JT_DeflectionRules.xml b/1.3/Defs/RulePackDefs/JT_DeflectionRules.xml new file mode 100644 index 00000000..36125c88 --- /dev/null +++ b/1.3/Defs/RulePackDefs/JT_DeflectionRules.xml @@ -0,0 +1,198 @@ + + + + + Combat_RangedDamage + +
  • Combat_WoundIncludes
  • +
  • Combat_MeleeIncludes
  • +
    + + + +
  • r_logentry->[INITIATOR_definite]'s [WEAPON_projectile_label] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].
  • +
  • r_logentry->[INITIATOR_definite]'s [WEAPON_projectile_label] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] [to] [destroyed_suffix].
  • +
  • r_logentry->[INITIATOR_definite]'s [WEAPON_projectile_label] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] [expertly].
  • +
  • r_logentry(p=2)->[INITIATOR_definite]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite] and [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].
  • +
  • r_logentry(p=2)->[INITIATOR_definite]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite], [destroyed_present] [RECIPIENT_definite]'s [destroyed_targets].
  • +
  • r_logentry->[RECIPIENT_definite]'s [destroyed_targets] was [destroyed_past] by [INITIATOR_definite]'s [WEAPON_projectile_label].
  • +
  • r_logentry->[RECIPIENT_definite]'s [destroyed_targets] was [destroyed_past] by [INITIATOR_definite]'s [expert] [WEAPON_projectile_label].
  • +
  • r_logentry->[RECIPIENT_definite]'s [destroyed_targets] was [destroyed_past] into [destroyed_suffix] by [INITIATOR_definite]'s [WEAPON_projectile_label].
  • +
  • r_logentry->[INITIATOR_definite] [expertly] returned the incoming fire. It [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].
  • +
  • r_logentry(p=0.7)->[INITIATOR_definite], wielding [INITIATOR_possessive] [WEAPON_label] [expertly], [damaged_past] [RECIPIENT_definite] in the [damaged_targets].
  • + + +
  • r_logentry(recipient_partDestroyed_count==0)->[INITIATOR_definite]'s [WEAPON_projectile_label] [damaged_past] [RECIPIENT_definite]'s [damaged_targets].
  • +
  • r_logentry(recipient_partDestroyed_count==0)->[INITIATOR_definite]'s [WEAPON_projectile_label] [damaged_past] [RECIPIENT_definite]'s [damaged_targets] [expertly].
  • +
  • r_logentry(recipient_partDestroyed_count==0,p=2)->[INITIATOR_definite]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite] and [damaged_past] [RECIPIENT_definite]'s [damaged_targets].
  • +
  • r_logentry(recipient_partDestroyed_count==0,p=2)->[INITIATOR_definite]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite], [damaged_present] [RECIPIENT_definite]'s [damaged_targets].
  • +
  • r_logentry(recipient_partDestroyed_count==0)->[RECIPIENT_definite]'s [damaged_targets] was [damaged_past] by [INITIATOR_definite]'s [WEAPON_projectile_label].
  • +
  • r_logentry(recipient_partDestroyed_count==0)->[RECIPIENT_definite]'s [damaged_targets] was [damaged_past] by [INITIATOR_definite]'s [expert] [WEAPON_projectile_label].
  • +
  • r_logentry(recipient_partDestroyed_count==0)->[RECIPIENT_definite]'s [damaged_targets] was [damaged_past] by [INITIATOR_definite]'s shot.
  • + + +
  • r_logentry(p=3)->[INITIATOR_definite]'s [WEAPON_projectile_label] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] and [damaged_past] [RECIPIENT_possessive] [damaged_targets].
  • +
  • r_logentry(p=6)->[INITIATOR_definite]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite], [destroyed_present] [RECIPIENT_definite]'s [destroyed_targets] and [damaged_present] [RECIPIENT_possessive] [damaged_targets].
  • +
  • r_logentry(p=6)->[INITIATOR_definite] sent a wild ricochet - [destroyed_present] [RECIPIENT_definite]'s [destroyed_targets] and [damaged_present] [RECIPIENT_possessive] [damaged_targets].
  • + + +
  • r_logentry(p=0.2)->[INITIATOR_definite] hit [RECIPIENT_definite] with a [WEAPON_projectile_label].
  • +
  • r_logentry(p=0.2)->[INITIATOR_definite]'s [WEAPON_projectile_label] hit [RECIPIENT_definite].
  • +
  • r_logentry(p=0.4)->[INITIATOR_definite] [missed] [ORIGINALTARGET_definite] and hit [RECIPIENT_definite] with a [WEAPON_projectile_label].
  • +
  • r_logentry(p=0.4)->[INITIATOR_definite]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite] and hit [RECIPIENT_definite].
  • +
  • r_logentry(p=0.2)->[INITIATOR_definite] hit [RECIPIENT_definite] with a [WEAPON_projectile_label] intended for [ORIGINALTARGET_definite].
  • +
  • r_logentry(p=0.2)->[INITIATOR_definite] hit [RECIPIENT_definite] with a projectile.
  • + + +
  • WEAPON_projectile_label(p=0.05)->shot
  • +
  • WEAPON_projectile_label(p=0.05)->projectile
  • +
  • WEAPON_projectile_label(p=0.05)->blast
  • + +
  • destroyed_past->shattered
  • +
  • destroyed_past->crushed
  • +
  • destroyed_past->obliterated
  • +
  • destroyed_past->annihilated
  • +
  • destroyed_past->pierced
  • +
  • destroyed_past->perforated
  • +
  • destroyed_past->punctured
  • + +
  • destroyed_present->shattering
  • +
  • destroyed_present->crushing
  • +
  • destroyed_present->obliterating
  • +
  • destroyed_present->annihilating
  • +
  • destroyed_present->piercing
  • +
  • destroyed_present->perforating
  • +
  • destroyed_present->puncturing
  • + +
  • destroyed_suffix->pieces
  • +
  • destroyed_suffix->bits
  • +
  • destroyed_suffix->a fine mist
  • +
  • destroyed_suffix->fragments
  • +
  • destroyed_suffix(p=0.5)->a holey mess
  • +
  • destroyed_suffix(recipient_flesh!=Mechanoid,p=0.2)->ground beef
  • + +
  • damaged_past->wounded
  • +
  • damaged_past->injured
  • +
  • damaged_past->pierced
  • +
  • damaged_past->damaged
  • +
  • damaged_past->shot
  • + +
  • damaged_present->wounding
  • +
  • damaged_present->injuring
  • +
  • damaged_present->piercing
  • +
  • damaged_present->damaging
  • +
  • damaged_present->shooting
  • + +
  • damaged_suffix->in an ugly fashion
  • +
  • damaged_suffix(recipient_flesh!=Mechanoid)->with visible blood
  • +
  • damaged_suffix(recipient_flesh!=Mechanoid)->with the flesh visible
  • + +
  • to->to
  • +
  • to->into
  • + +
  • missed->missed
  • +
  • missed->narrowly missed
  • +
    +
    +
    + + + Combat_RangedDeflect + +
  • Combat_DeflectIncludes
  • +
    + + +
  • r_logentry->[INITIATOR_definite]'s [WEAPON_projectile_label] [damaged_past] [RECIPIENT_definite][damaged_target] [deflected_result].
  • +
  • r_logentry(p=2)->[INITIATOR_definite]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite] and [damaged_past] [RECIPIENT_definite][damaged_target_possessive_opt] [deflected_result].
  • +
  • r_logentry->[RECIPIENT_definite][damaged_target_possessive_opt] was [damaged_past] by [INITIATOR_definite]'s [WEAPON_projectile_label] [deflected_result].
  • + +
  • r_logentry(p=0.2)->[INITIATOR_definite] hit [RECIPIENT_definite][damaged_target_possessive_opt] with a shot [deflected_result].
  • +
  • r_logentry(p=0.2)->[INITIATOR_definite]'s projectile hit [RECIPIENT_definite][damaged_target_possessive_opt] [deflected_result].
  • +
  • r_logentry(p=0.4)->[INITIATOR_definite] [missed] [ORIGINALTARGET_definite] and hit [RECIPIENT_definite][damaged_target_possessive_opt] with a [WEAPON_projectile_label] [deflected_result].
  • +
  • r_logentry(p=0.4)->[INITIATOR_definite]'s [WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite] and hit [RECIPIENT_definite][damaged_target_possessive_opt] [deflected_result].
  • +
  • r_logentry(p=0.2)->[INITIATOR_definite] hit [RECIPIENT_definite][damaged_target_possessive_opt] with a [WEAPON_projectile_label] intended for [ORIGINALTARGET_definite] [deflected_result].
  • + + +
  • WEAPON_projectile_label(p=0.05)->shot
  • +
  • WEAPON_projectile_label(p=0.05)->projectile
  • +
  • WEAPON_projectile_label(p=0.05)->blast
  • +
  • ORIGINALTARGET_definite(p=0.5)->someone else
  • + +
  • damaged_target_possessive_opt->
  • +
  • damaged_target_possessive_opt(recipient_part_damaged0_outside==True)->'s [RECIPIENT_part_damaged0_label]
  • + +
  • deflected_result-> [adverb_deflected]
  • +
  • deflected_result->, [deflected_consequence]
  • + +
  • adverb_deflected_opt(p=4)->
  • +
  • adverb_deflected_opt->[adverb_deflected]
  • + +
  • adverb_deflected->harmlessly
  • +
  • adverb_deflected->uselessly
  • + +
  • deflected_consequence->but it [scraped_past] off [adverb_deflected_opt]
  • +
  • deflected_consequence->[scraped_present] off [RECIPIENT_possessive] armor [adverb_deflected_opt]
  • + +
  • scraped_past->ricocheted
  • + +
  • scraped_present->ricocheting
  • + +
  • missed->missed
  • +
  • missed->narrowly missed
  • +
    +
    +
    + + + + Combat_RangedMiss + + +
  • r_logentry->[INITIATOR_definite]'s [WEAPON_projectile_label] [missed].
  • + +
  • r_logentry->[INITIATOR_definite] missed [ORIGINALTARGET_definite].
  • +
  • r_logentry->[ORIGINALTARGET_definite] [avoidance], [INITIATOR_definite]'s [WEAPON_projectile_label] [missing].
  • + +
  • WEAPON_projectile_label(p=0.05)->shot
  • +
  • WEAPON_projectile_label(p=0.05)->projectile
  • +
  • WEAPON_projectile_label(p=0.05)->blast
  • +
  • missed(p=4)->missed
  • +
  • missed(p=2)->missed by a small margin
  • +
  • missed(p=2)->missed by a wide margin
  • +
  • missed->went wide
  • +
  • missed->flew into the air
  • +
  • missed->flew high into the air
  • +
  • missed->dug into the ground
  • +
  • missed->skipped off the ground and was lost
  • +
  • missed->dug a divot out of the ground
  • +
  • missed(p=0.2)->passed within millimeters of [ORIGINALTARGET_definite]
  • +
  • missed->passed within centimeters of [ORIGINALTARGET_definite]
  • +
  • missed->passed within a meter of [ORIGINALTARGET_definite]
  • +
  • missed->was blown offcourse
  • + +
  • missing->missing
  • +
  • missing->missing by a small margin
  • +
  • missing->missing by a wide margin
  • +
  • missing->going wide
  • +
  • missing->flying into the air
  • +
  • missing->flying high into the air
  • +
  • missing->digging into the ground
  • +
  • missing->skipping off the ground and becoming lost
  • +
  • missing->digging a divot out of the ground
  • +
  • missing(p=0.2)->passing within millimeters of [ORIGINALTARGET_definite]
  • +
  • missing->passing within centimeters of [ORIGINALTARGET_definite]
  • +
  • missing->passing within a meter of [ORIGINALTARGET_definite]
  • +
  • missing->blowing offcourse
  • + +
  • avoidance(ORIGINALTARGET_mobile==True)->jerked aside at the last second
  • +
  • avoidance(ORIGINALTARGET_mobile==True)->stumbled in an attempt to escape
  • +
  • avoidance(ORIGINALTARGET_mobile==True)->threw [ORIGINALTARGET_objective]self to the ground
  • +
  • avoidance(ORIGINALTARGET_mobile==True,p=0.3)->ducked behind [COVER_definite]
  • +
  • avoidance(ORIGINALTARGET_mobile==True,p=0.3)->leaped behind [COVER_definite]
  • +
    +
    +
    + + +
    diff --git a/1.3/Defs/RulePackDefs/JT_GrappleRules.xml b/1.3/Defs/RulePackDefs/JT_GrappleRules.xml new file mode 100644 index 00000000..f0f93fdf --- /dev/null +++ b/1.3/Defs/RulePackDefs/JT_GrappleRules.xml @@ -0,0 +1,55 @@ + + + + JT_GrappleSuccess + +
  • Transition_Include
  • +
    + + +
  • r_logentry->[INITIATOR_nameDef] [grappled] [SUBJECT_definite].
  • + +
  • grappled->grappled
  • +
  • grappled->seized
  • +
  • grappled->took hold of
  • +
    +
    +
    + + + JT_GrappleFailed + +
  • Transition_Include
  • +
    + + +
  • r_logentry->[INITIATOR_nameDef] [triedtograpple] [SUBJECT_definite], [but] [failedmeta].
  • + +
  • tried->tried
  • +
  • tried->attempted
  • +
  • grappleinf->to grapple
  • +
  • grappleinf->to seize
  • +
  • grappleinf->to hold onto
  • +
  • triedtograpple->[tried] [grappleinf]
  • + +
  • but->but
  • +
  • but->however
  • +
  • but->even so
  • +
  • but->yet
  • + +
  • failed->failed
  • +
  • failed->missed
  • +
  • dodged->dodged
  • +
  • dodged->slipped away
  • +
  • spectacularly->spectacularly
  • +
  • spectacularly->miserably
  • +
  • spectacularly->completely
  • +
  • spectacularly->utterly
  • +
  • failedmeta->[INITIATOR_pronoun] [failed]
  • +
  • failedmeta->[INITIATOR_pronoun] [failed] [spectacularly]
  • +
  • failedmeta->[SUBJECT_definite] [dodged]
  • +
    +
    +
    + +
    diff --git a/1.3/Defs/Stats/CompDeflection_StatWorkers.xml b/1.3/Defs/Stats/CompDeflection_StatWorkers.xml new file mode 100644 index 00000000..9bc7b3b3 --- /dev/null +++ b/1.3/Defs/Stats/CompDeflection_StatWorkers.xml @@ -0,0 +1,18 @@ + + + + + MeleeWeapon_DeflectionChance + CompDeflector.StatWorker_DeflectionChance + + Chance to deflect ranged projectiles with melee weapon. + PawnCombat + 0 + 0 + 1 + PercentZero + 10 + true + + + \ No newline at end of file diff --git a/Defs/Stats/CompSlotLoadable_Stats.xml b/1.3/Defs/Stats/CompSlotLoadable_Stats.xml similarity index 100% rename from Defs/Stats/CompSlotLoadable_Stats.xml rename to 1.3/Defs/Stats/CompSlotLoadable_Stats.xml diff --git a/Defs/ThingDefs_Projectiles/JT_Projectiles.xml b/1.3/Defs/ThingDefs_Projectiles/JT_Projectiles.xml similarity index 100% rename from Defs/ThingDefs_Projectiles/JT_Projectiles.xml rename to 1.3/Defs/ThingDefs_Projectiles/JT_Projectiles.xml diff --git a/1.3/Defs/ThingDefs_Slots/CompSlotLoadable_Slots.xml b/1.3/Defs/ThingDefs_Slots/CompSlotLoadable_Slots.xml new file mode 100644 index 00000000..8f4c0ad0 --- /dev/null +++ b/1.3/Defs/ThingDefs_Slots/CompSlotLoadable_Slots.xml @@ -0,0 +1,15 @@ + + + + + SlotTest + CompSlotLoadable.SlotLoadable + + +
  • MeleeWeapon_Gladius
  • +
    + true + (255, 255, 255, 255) +
    + +
    diff --git a/1.3/Defs/ThingDefs_WeaponMelee/CompSlotLoadable_ThingDefExample b/1.3/Defs/ThingDefs_WeaponMelee/CompSlotLoadable_ThingDefExample new file mode 100644 index 00000000..08d6e4ed --- /dev/null +++ b/1.3/Defs/ThingDefs_WeaponMelee/CompSlotLoadable_ThingDefExample @@ -0,0 +1,138 @@ + + + + + + MeleeWeapon_TestKnife + + Never + 0 + 0 + One of humankind's oldest tools, the knife is both an everyday tool and a deadly weapon. + Normal + +
  • + +
  • SlotTest
  • + + +
    +
    + + + + Things/Item/Equipment/WeaponMelee/Knife + Graphic_Single + + InteractAutopistol + 40 + + 4000 + 0.5 + + -65 + +
  • Metallic
  • +
    + +
  • + + +
  • Blunt
  • + + 6 + 2.5 + +
  • + + +
  • Stab
  • + + 16 + 2.5 + +
  • + + +
  • Cut
  • + + 21 + 2.5 + +
    +
    + + + + + ThingWithComps + Item + true + Item + true + Never + Primary + true + 10 + true + Never + + 100 + 1.0 + 2 + 1 + -6 + 0.20 + + +
  • +
  • + CompEquippable +
  • +
    + + 35 + +
    + + + Industrial + true + +
  • Melee
  • +
    + +
  • WeaponsMelee
  • +
    + +
  • + CompQuality +
  • +
  • + ArtName_WeaponMelee + ArtDescription_WeaponMelee + Excellent +
  • +
    + +
  • ITab_Art
  • +
    +
    + + + + + +
  • Root
  • +
    + +
  • Silver
  • +
  • Gold
  • +
  • WoodLog
  • +
    +
    +
    +
    + + +
    diff --git a/1.3/Defs/ThinkTreeDefs/InsertHook_AbilityUserAI.xml b/1.3/Defs/ThinkTreeDefs/InsertHook_AbilityUserAI.xml new file mode 100644 index 00000000..dbea8898 --- /dev/null +++ b/1.3/Defs/ThinkTreeDefs/InsertHook_AbilityUserAI.xml @@ -0,0 +1,15 @@ + + + + + InsertHookTest + Humanlike_PostMentalState + 1000 + + true + +
  • + + + + \ No newline at end of file diff --git a/1.3/Defs/WorldObjectDefs/WorldObjects.xml b/1.3/Defs/WorldObjectDefs/WorldObjects.xml new file mode 100644 index 00000000..eaeee9ce --- /dev/null +++ b/1.3/Defs/WorldObjectDefs/WorldObjects.xml @@ -0,0 +1,19 @@ + + + + + WorldObject_ProgressBar + + true + This should not be visible to players. + JecsTools.WorldObject_ProgressBar + World/WorldObjects/TribalFactionBase + true + World/WorldObjects/Expanding/RoutePlannerWaypoint + 1 + true + false + false + + + diff --git a/1.3/Languages/ChineseSimplified/DefInjected/DamageDef/AbilityUser_Damages.xml b/1.3/Languages/ChineseSimplified/DefInjected/DamageDef/AbilityUser_Damages.xml new file mode 100644 index 00000000..ad77ae87 --- /dev/null +++ b/1.3/Languages/ChineseSimplified/DefInjected/DamageDef/AbilityUser_Damages.xml @@ -0,0 +1,8 @@ + + + + 灼伤(光剑) + {0}被击毙了。 + + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/DefInjected/JobDef/AbilityUser_Jobs.xml b/1.3/Languages/ChineseSimplified/DefInjected/JobDef/AbilityUser_Jobs.xml new file mode 100644 index 00000000..8d26f05d --- /dev/null +++ b/1.3/Languages/ChineseSimplified/DefInjected/JobDef/AbilityUser_Jobs.xml @@ -0,0 +1,8 @@ + + + + 使用原力技 + 使用原力技 + + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompDeflector_Jobs.xml b/1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompDeflector_Jobs.xml new file mode 100644 index 00000000..67ca2bd1 --- /dev/null +++ b/1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompDeflector_Jobs.xml @@ -0,0 +1,7 @@ + + + + 偏转了 + + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompInstalledPart_Jobs.xml b/1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompInstalledPart_Jobs.xml new file mode 100644 index 00000000..b704c3e8 --- /dev/null +++ b/1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompInstalledPart_Jobs.xml @@ -0,0 +1,8 @@ + + + + 安装TargetA。 + 卸载TargetA。 + + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompSlotLoadable_Jobs.xml b/1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompSlotLoadable_Jobs.xml new file mode 100644 index 00000000..dafa94e2 --- /dev/null +++ b/1.3/Languages/ChineseSimplified/DefInjected/JobDef/CompSlotLoadable_Jobs.xml @@ -0,0 +1,7 @@ + + + + 装备TargetA。 + + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add_Make.xml b/1.3/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add_Make.xml new file mode 100644 index 00000000..30b216a8 --- /dev/null +++ b/1.3/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add_Make.xml @@ -0,0 +1,14 @@ + + + + + + + + + 打造[SW]开槽刀 + 打造一把开槽刀。 + 正在打造开槽刀中。 + + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/DefInjected/StatDef/CompDeflection_StatWorkers.xml b/1.3/Languages/ChineseSimplified/DefInjected/StatDef/CompDeflection_StatWorkers.xml new file mode 100644 index 00000000..f670f100 --- /dev/null +++ b/1.3/Languages/ChineseSimplified/DefInjected/StatDef/CompDeflection_StatWorkers.xml @@ -0,0 +1,8 @@ + + + + 偏转几率 + 以近战武器偏转远程抛射物的几率。 + + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_Slots.xml b/1.3/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_Slots.xml new file mode 100644 index 00000000..bf4304e2 --- /dev/null +++ b/1.3/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_Slots.xml @@ -0,0 +1,7 @@ + + + + 测试 + + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml b/1.3/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml new file mode 100644 index 00000000..36d751d1 --- /dev/null +++ b/1.3/Languages/ChineseSimplified/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml @@ -0,0 +1,8 @@ + + + + [SW]开槽刀 + 一件人类早期使用的原始工具,既可以当日常工具也可以当武器使用。 + + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/DefInjected/WorldObjectDef/WorldObjects.xml b/1.3/Languages/ChineseSimplified/DefInjected/WorldObjectDef/WorldObjects.xml new file mode 100644 index 00000000..6943461d --- /dev/null +++ b/1.3/Languages/ChineseSimplified/DefInjected/WorldObjectDef/WorldObjects.xml @@ -0,0 +1,8 @@ + + + + progress bar + This should not be visible to players. + + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/Keyed/AbilityUser.xml b/1.3/Languages/ChineseSimplified/Keyed/AbilityUser.xml new file mode 100644 index 00000000..f344b80a --- /dev/null +++ b/1.3/Languages/ChineseSimplified/Keyed/AbilityUser.xml @@ -0,0 +1,25 @@ + + + + 禁用 + + 类型: + 有效范围 + 以自己为目标 + 以其他为目标 + 目标位置 + 冷却: + 附加 + 精神影响几率 + 影响几率 + {0}需要时间恢复能量 + + + 有效范围属性 + 目标: + 角色 + 误伤: + 最大目标数: + 从施法者开始: + + diff --git a/1.3/Languages/ChineseSimplified/Keyed/CompActivatableEffect.xml b/1.3/Languages/ChineseSimplified/Keyed/CompActivatableEffect.xml new file mode 100644 index 00000000..20831c8f --- /dev/null +++ b/1.3/Languages/ChineseSimplified/Keyed/CompActivatableEffect.xml @@ -0,0 +1,6 @@ + + + + 警告:{0}当前装备武器是无效的! + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/Keyed/CompDeflector.xml b/1.3/Languages/ChineseSimplified/Keyed/CompDeflector.xml new file mode 100644 index 00000000..a9cd358f --- /dev/null +++ b/1.3/Languages/ChineseSimplified/Keyed/CompDeflector.xml @@ -0,0 +1,19 @@ + + + + 没有配备导流板 + + 偏转几率 + 决定该武器反射袭击者的抛射物或子弹的偏转几率。 + + 最大偏转几率 + 每点{0}技能能提供角色{1}的反射目标抛射物的偏转几率。理论上最大的偏转几率为{2}。 + + 每点{0}技能增加的偏转百分比 + 每点{0}技能提供角的偏转抛射物的几率。 + + 偏转几率=(基础偏转几率+(原力等级*每级加成))×操作能力 + 基础偏转几率 + 每点技能增加的偏转百分比 + + \ No newline at end of file diff --git a/1.3/Languages/ChineseSimplified/Keyed/CompInstalledPart.xml b/1.3/Languages/ChineseSimplified/Keyed/CompInstalledPart.xml new file mode 100644 index 00000000..b3fa95f5 --- /dev/null +++ b/1.3/Languages/ChineseSimplified/Keyed/CompInstalledPart.xml @@ -0,0 +1,9 @@ + + + + 安装在{2}上 + 卸下{0} + {0}将{1}安装在{2}上 + {0}将{1}从{2}上卸下 + + diff --git a/1.3/Languages/ChineseSimplified/Keyed/Eng_WorldObjectMods.xml b/1.3/Languages/ChineseSimplified/Keyed/Eng_WorldObjectMods.xml new file mode 100644 index 00000000..e3666220 --- /dev/null +++ b/1.3/Languages/ChineseSimplified/Keyed/Eng_WorldObjectMods.xml @@ -0,0 +1,8 @@ + + + + 该位置没有可交易的商队 + 资源:{0} + 失败。需要材料{0}:{1} 。 + + diff --git a/1.3/Languages/English/Keyed/AbilityUser.xml b/1.3/Languages/English/Keyed/AbilityUser.xml new file mode 100644 index 00000000..1e3b7cd6 --- /dev/null +++ b/1.3/Languages/English/Keyed/AbilityUser.xml @@ -0,0 +1,29 @@ + + + +No line of sight + +No targets available + +DISABLED + +Type: +Area of Effect +Targets Self +Targets Other +Targets Location +Cooldown: +Extra +Mental State Chance +Effect Chance +{0} needs time to recharge + + +Area of Effect Properties +Targets: +Characters +Friendly Fire: +Max Targets: +Starts from caster: + + diff --git a/1.3/Languages/English/Keyed/CompActivatableEffect.xml b/1.3/Languages/English/Keyed/CompActivatableEffect.xml new file mode 100644 index 00000000..3142c3bf --- /dev/null +++ b/1.3/Languages/English/Keyed/CompActivatableEffect.xml @@ -0,0 +1,6 @@ + + + + WARNING: {0}'s current weapon is deactivated! + + \ No newline at end of file diff --git a/1.3/Languages/English/Keyed/CompDeflector.xml b/1.3/Languages/English/Keyed/CompDeflector.xml new file mode 100644 index 00000000..2051f04d --- /dev/null +++ b/1.3/Languages/English/Keyed/CompDeflector.xml @@ -0,0 +1,20 @@ + + + + No deflector equipped + + Deflect chance + Determines how often this weapon returns projectiles back at the attacker. + + Max deflect chance + For each point in {0}, the user gains a {1} chance of deflecting the projectile back the target. {2} is the maximum possible deflection chance. + + + Deflect % per {0} skill + For each level in {0}, the user gains this much % chance to deflect a projectile. + + Deflection chance = (Base deflect chance + (Skill Level * % per Skill Level)) * Manipulation + Base deflect chance + Deflect % per skill level + + \ No newline at end of file diff --git a/1.3/Languages/English/Keyed/CompInstalledPart.xml b/1.3/Languages/English/Keyed/CompInstalledPart.xml new file mode 100644 index 00000000..fa0df1f3 --- /dev/null +++ b/1.3/Languages/English/Keyed/CompInstalledPart.xml @@ -0,0 +1,9 @@ + + + +Install on something +Uninstall {0} +{0} installed the {1} onto {2} +{0} uninstalled the {1} from {2} + + diff --git a/1.3/Languages/English/Keyed/CompShield.xml b/1.3/Languages/English/Keyed/CompShield.xml new file mode 100644 index 00000000..ad7bf608 --- /dev/null +++ b/1.3/Languages/English/Keyed/CompShield.xml @@ -0,0 +1,18 @@ + + + + no shield equipped + + shield never blocks melee attacks + shield never blocks ranged attacks + shield never absorbs damage from a blocked attack + + Discard threshold + The hit points percentage threshold when the shield is automatically discarded by the wielder + shield is never automatically discarded by the wielder + + Damage to fatigue factor + How much percent of the damage is converted to fatigue damage on a blocked attack. + shield wielder never gets fatigued from a blocked attack + + \ No newline at end of file diff --git a/1.3/Languages/English/Keyed/Eng_WorldObjectMods.xml b/1.3/Languages/English/Keyed/Eng_WorldObjectMods.xml new file mode 100644 index 00000000..ff1c8a5f --- /dev/null +++ b/1.3/Languages/English/Keyed/Eng_WorldObjectMods.xml @@ -0,0 +1,9 @@ + + + +because no caravan is available at this location +Resources: {0} +Missing Specific Items. Need {1}x {2}, have only {0} +Missing {2} Stuff. Need {1}x, have only {0} +Failed to build {0} due to lack of resources + diff --git a/1.3/Languages/English/Keyed/Grapple.xml b/1.3/Languages/English/Keyed/Grapple.xml new file mode 100644 index 00000000..10f65ea4 --- /dev/null +++ b/1.3/Languages/English/Keyed/Grapple.xml @@ -0,0 +1,11 @@ + + + +Grapple Success +Grapple Failed +Downed Attack: Grapple Success +Sneak Attack: Grapple Success +Restrained Victim: Grapple Success +Sleeping Victim: Grapple Success + + diff --git a/1.3/Languages/English/Keyed/Misc.xml b/1.3/Languages/English/Keyed/Misc.xml new file mode 100644 index 00000000..2a10068e --- /dev/null +++ b/1.3/Languages/English/Keyed/Misc.xml @@ -0,0 +1,10 @@ + + +Must be placed under a ceiling. +Must be placed on a wall. +{0} absorbed +Soak Amount: {0} +Knockback Chance: {0} +Extra Damages: +Explosive + diff --git a/1.3/Languages/French/DefInjected/DamageDef/AbilityUser_Damages.xml b/1.3/Languages/French/DefInjected/DamageDef/AbilityUser_Damages.xml new file mode 100644 index 00000000..ccff4a2d --- /dev/null +++ b/1.3/Languages/French/DefInjected/DamageDef/AbilityUser_Damages.xml @@ -0,0 +1,8 @@ + + + + brûlé + {0} a été abattu + + + \ No newline at end of file diff --git a/1.3/Languages/French/DefInjected/JobDef/AbilityUser_Jobs.xml b/1.3/Languages/French/DefInjected/JobDef/AbilityUser_Jobs.xml new file mode 100644 index 00000000..96c0d2e5 --- /dev/null +++ b/1.3/Languages/French/DefInjected/JobDef/AbilityUser_Jobs.xml @@ -0,0 +1,8 @@ + + + + utiliser une capacité + utilise une capacité + + + \ No newline at end of file diff --git a/1.3/Languages/French/DefInjected/JobDef/CompDeflector_Jobs.xml b/1.3/Languages/French/DefInjected/JobDef/CompDeflector_Jobs.xml new file mode 100644 index 00000000..33627009 --- /dev/null +++ b/1.3/Languages/French/DefInjected/JobDef/CompDeflector_Jobs.xml @@ -0,0 +1,7 @@ + + + + renvoit + + + \ No newline at end of file diff --git a/1.3/Languages/French/DefInjected/JobDef/CompInstalledPart_Jobs.xml b/1.3/Languages/French/DefInjected/JobDef/CompInstalledPart_Jobs.xml new file mode 100644 index 00000000..543ab396 --- /dev/null +++ b/1.3/Languages/French/DefInjected/JobDef/CompInstalledPart_Jobs.xml @@ -0,0 +1,8 @@ + + + + installe TargetA. + désinstalle TargetA. + + + \ No newline at end of file diff --git a/1.3/Languages/French/DefInjected/JobDef/CompSlotLoadable_Jobs.xml b/1.3/Languages/French/DefInjected/JobDef/CompSlotLoadable_Jobs.xml new file mode 100644 index 00000000..e09b3bf3 --- /dev/null +++ b/1.3/Languages/French/DefInjected/JobDef/CompSlotLoadable_Jobs.xml @@ -0,0 +1,7 @@ + + + + équipe TargetA. + + + \ No newline at end of file diff --git a/1.3/Languages/French/DefInjected/RecipeDef/Recipes_Add_Make.xml b/1.3/Languages/French/DefInjected/RecipeDef/Recipes_Add_Make.xml new file mode 100644 index 00000000..14bb1bd4 --- /dev/null +++ b/1.3/Languages/French/DefInjected/RecipeDef/Recipes_Add_Make.xml @@ -0,0 +1,14 @@ + + + + + + + + + faire un couteau d'entraînement + faire un couteau d'entraînement + fait un couteau d'entraînement + + + \ No newline at end of file diff --git a/1.3/Languages/French/DefInjected/StatDef/CompDeflection_StatWorkers.xml b/1.3/Languages/French/DefInjected/StatDef/CompDeflection_StatWorkers.xml new file mode 100644 index 00000000..cc66a243 --- /dev/null +++ b/1.3/Languages/French/DefInjected/StatDef/CompDeflection_StatWorkers.xml @@ -0,0 +1,8 @@ + + + + chance de renvoi + Chance de dévier des projectiles à distance avec une arme de mêlée + + + \ No newline at end of file diff --git a/1.3/Languages/French/DefInjected/ThingDef/CompSlotLoadable_Slots.xml b/1.3/Languages/French/DefInjected/ThingDef/CompSlotLoadable_Slots.xml new file mode 100644 index 00000000..73ce1273 --- /dev/null +++ b/1.3/Languages/French/DefInjected/ThingDef/CompSlotLoadable_Slots.xml @@ -0,0 +1,7 @@ + + + + test + + + \ No newline at end of file diff --git a/1.3/Languages/French/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml b/1.3/Languages/French/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml new file mode 100644 index 00000000..027fc41f --- /dev/null +++ b/1.3/Languages/French/DefInjected/ThingDef/CompSlotLoadable_ThingDefExample.xml @@ -0,0 +1,8 @@ + + + + [SW]Couteau d'entraînement + Outil primitif utilisé par l'humanité à ses débuts, il peut être utilisé comme outil quotidien ou comme arme. + + + \ No newline at end of file diff --git a/1.3/Languages/French/DefInjected/WorldObjectDef/WorldObjects.xml b/1.3/Languages/French/DefInjected/WorldObjectDef/WorldObjects.xml new file mode 100644 index 00000000..ed041cfe --- /dev/null +++ b/1.3/Languages/French/DefInjected/WorldObjectDef/WorldObjects.xml @@ -0,0 +1,8 @@ + + + + barre de progression + Cela ne devrait pas être visible pour les joueurs. + + + \ No newline at end of file diff --git a/1.3/Languages/French/Keyed/AbilityUser.xml b/1.3/Languages/French/Keyed/AbilityUser.xml new file mode 100644 index 00000000..7da0f2ca --- /dev/null +++ b/1.3/Languages/French/Keyed/AbilityUser.xml @@ -0,0 +1,25 @@ + + + +DISABLED + +Type: +Zone d'effet +Cibler (moi) +Cibler (autres) +Emplacement de la cible +Recharge: +Extra +probabilit d'tat mental +probabilit d'effet +{0} a besoin de temps pour recharger + + +Proprits de la zone d'effet +Cibles: +Personnages +Tir amie: +Nombre de cibles maximal: +Se dclenche a partir du sorcier: + + diff --git a/1.3/Languages/French/Keyed/CompActivatableEffect.xml b/1.3/Languages/French/Keyed/CompActivatableEffect.xml new file mode 100644 index 00000000..845d8675 --- /dev/null +++ b/1.3/Languages/French/Keyed/CompActivatableEffect.xml @@ -0,0 +1,6 @@ + + + + Attention: L'arme de {0} est dsactive! + + \ No newline at end of file diff --git a/1.3/Languages/French/Keyed/CompDeflector.xml b/1.3/Languages/French/Keyed/CompDeflector.xml new file mode 100644 index 00000000..364534f5 --- /dev/null +++ b/1.3/Languages/French/Keyed/CompDeflector.xml @@ -0,0 +1,20 @@ + + + + Aucun déflecteur équipé + + probabilité de renvoyer + Détermine à quelle fréquence cette arme renvoie des projectiles à l'agresseur. + + Probabilité maximale de renvoi + Pour chaque point {0}, l'utilisateur a une probabilité de détourner le tir de {1}. La probabilité maximale de renvoi est de {2}. + + + Détournement % par {0} compétence + Pour chaque niveau en {0}, l'utilisateur gagne tel % de probabilité de renvoyer un projectile. + + Probabilité de détournement = (probabilité de détournement + (Niveau * % par Niveau)) * Manipulation + Probabilité de renvoi de base + Renvoit % par Niveau + + \ No newline at end of file diff --git a/1.3/Languages/French/Keyed/CompInstalledPart.xml b/1.3/Languages/French/Keyed/CompInstalledPart.xml new file mode 100644 index 00000000..3e9dabcd --- /dev/null +++ b/1.3/Languages/French/Keyed/CompInstalledPart.xml @@ -0,0 +1,9 @@ + + + +Installer sur quelque chose +Retirer {0} +{0} a install {1} sur {2} +{0} a retir {1} de {2} + + diff --git a/1.3/Languages/French/Keyed/CompShield.xml b/1.3/Languages/French/Keyed/CompShield.xml new file mode 100644 index 00000000..7dcd3f87 --- /dev/null +++ b/1.3/Languages/French/Keyed/CompShield.xml @@ -0,0 +1,18 @@ + + + + pas de bouclier équipé + + le bouclier ne bloque jamais les attaques de mêlée + le bouclier ne bloque jamais les attaques à distance + le bouclier n'absorbe jamais les dégâts d'une attaque bloquée + + Seuil de défausse + Le seuil de pourcentage de points de vie nécessaire pour que le bouclier soit automatiquement défaussé par le porteur + Le bouclier n'est jamais automatiquement rejeté par le porteur + + Facteur de dommages de fatigue + Quel pourcentage des dégâts est converti en dégâts de fatigue lors d'une attaque bloquée. + Le porteur du bouclier ne se fatigue jamais d'une attaque bloquée + + \ No newline at end of file diff --git a/1.3/Languages/French/Keyed/Eng_WorldObjectMods.xml b/1.3/Languages/French/Keyed/Eng_WorldObjectMods.xml new file mode 100644 index 00000000..4c5b9b13 --- /dev/null +++ b/1.3/Languages/French/Keyed/Eng_WorldObjectMods.xml @@ -0,0 +1,8 @@ + + + +car aucun convoi n'est prsent cet endroit +Ressources: {0} +chou construire {0} en raison d'un manque de ressources. + + diff --git a/1.3/Languages/French/Keyed/Grapple.xml b/1.3/Languages/French/Keyed/Grapple.xml new file mode 100644 index 00000000..3596c7fd --- /dev/null +++ b/1.3/Languages/French/Keyed/Grapple.xml @@ -0,0 +1,11 @@ + + + +Succès du grappin +Echec du grappin +Attaque abattue: succès du grappin +Attaque furtive: succès du grappin +Victime retenue: succès du grappin +Victime endormie: succès du grappin + + diff --git a/1.3/Languages/French/Keyed/Misc.xml b/1.3/Languages/French/Keyed/Misc.xml new file mode 100644 index 00000000..30aba2a1 --- /dev/null +++ b/1.3/Languages/French/Keyed/Misc.xml @@ -0,0 +1,10 @@ + + +Doit être placé sous un plafond. +Doit être placé sur un mur. +{0} absorbé +Quantité de trempage: {0} +Chance de recul: {0} +Dégâts supplémentaires: +Explosif + diff --git a/1.3/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml b/1.3/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml new file mode 100644 index 00000000..2fb18e0d --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/DamageDef/AbilityUser_Damages.xml @@ -0,0 +1,7 @@ + + + + 火傷 + {0}はレーザーに焼かれて死んだ。 + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/HediffDef/Shields.xml b/1.3/Languages/Japanese/DefInjected/HediffDef/Shields.xml new file mode 100644 index 00000000..3c37f56f --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/HediffDef/Shields.xml @@ -0,0 +1,12 @@ + + + + + + シールド損耗 + 少し + かなり + 厳しい + 枯渇 + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml b/1.3/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml new file mode 100644 index 00000000..4f4d3f89 --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/JobDef/AbilityUser_Jobs.xml @@ -0,0 +1,7 @@ + + + + 能力を使用中 + 能力を使用中 + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml b/1.3/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml new file mode 100644 index 00000000..07662d64 --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/JobDef/CompDeflector_Jobs.xml @@ -0,0 +1,6 @@ + + + + 逸らしている + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml b/1.3/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml new file mode 100644 index 00000000..753833c7 --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/JobDef/CompInstalledPart_Jobs.xml @@ -0,0 +1,7 @@ + + + + TargetAを装着中 + TargetAを取り外し中 + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml b/1.3/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml new file mode 100644 index 00000000..9534d0cd --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/JobDef/CompSlotLoadable_Jobs.xml @@ -0,0 +1,6 @@ + + + + TargetAをスロットに装着中 + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml b/1.3/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml new file mode 100644 index 00000000..0e83ea9d --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/RulePackDef/JT_GrappleRules.xml @@ -0,0 +1,32 @@ + + + + r_logentry->[INITIATOR_nameDef]は、[SUBJECT_definite][grappled]。 + grappled->と取っ組み合った + grappled->を抑えつけた + grappled->を手で掴みました + + r_logentry->[INITIATOR_nameDef]は、[SUBJECT_definite]を[triedtograpple]、[but][failedmeta]。 + tried->試みた + tried->attempted + grappleinf->捕まえようと + grappleinf->捕らえようと + grappleinf->抑えつけようと + triedtograpple->[grappleinf][tried]が + but->しかし + but->またしても + but->それでも + but->すでに + failed->失敗しました + failed->逃げられました + dodged->避けました + dodged->外しました + spectacularly->見事に + spectacularly->無様に + spectacularly->完全に + spectacularly->ことごとく + failedmeta->[INITIATOR_pronoun]は[failed] + failedmeta->[INITIATOR_pronoun]は[spectacularly][failed] + failedmeta->[SUBJECT_definite]は[dodged] + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml b/1.3/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml new file mode 100644 index 00000000..099e37f5 --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/StatCategoryDef/Shields.xml @@ -0,0 +1,6 @@ + + + + シールド + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml b/1.3/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml new file mode 100644 index 00000000..8def147d --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/StatDef/CompDeflection_StatWorkers.xml @@ -0,0 +1,7 @@ + + + + 逸らす確率 + 近距離武器で遠距離攻撃の発射物を逸らす確率 + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/StatDef/Shields.xml b/1.3/Languages/Japanese/DefInjected/StatDef/Shields.xml new file mode 100644 index 00000000..595ebda9 --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/StatDef/Shields.xml @@ -0,0 +1,25 @@ + + + + 近接防御補正 + シールドを構えた者の近接攻撃を防ぐ確率はこの値で補正乗算されます。より高いほど防御率が高い。 + + 遠距離防御補正 + シールドを構えた者の遠距離攻撃を防ぐ確率はこの値で補正乗算されます。より高いほど防御率が高い。 + + ダメージ吸収 + 防御した攻撃からシールドがどれだけのダメージを吸収できるか。 + + + + + 近接防御率 + 近接攻撃を阻止する確立で、失敗すると攻撃が命中します。 + + + + + 遠距離防御率 + 遠距離攻撃を阻止する確立で、失敗すると攻撃が命中します。 + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml b/1.3/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml new file mode 100644 index 00000000..f0c19f89 --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/ThingDef/CompSlotLoadable_Slots.xml @@ -0,0 +1,6 @@ + + + + テスト + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml b/1.3/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml new file mode 100644 index 00000000..ebe7213a --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/ThingDef/JT_Projectiles.xml @@ -0,0 +1,6 @@ + + + + 飛翔体 + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml b/1.3/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml new file mode 100644 index 00000000..f17fe8e5 --- /dev/null +++ b/1.3/Languages/Japanese/DefInjected/WorldObjectDef/WorldObjects.xml @@ -0,0 +1,7 @@ + + + + 進展度 + これはプレーヤーには見えないはずです。 + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/Keyed/AbilityUser.xml b/1.3/Languages/Japanese/Keyed/AbilityUser.xml new file mode 100644 index 00000000..4713458f --- /dev/null +++ b/1.3/Languages/Japanese/Keyed/AbilityUser.xml @@ -0,0 +1,27 @@ + + + + 指定可能な目標がありません。 + + 機能停止 + + タイプ: + 目標(範囲) + 目標(自分) + 目標(他者) + 目標(場所) + クールダウン: + 特殊 + 精神状態変化率 + 影響確率 + {0}は回復する時間が必要 + + + 影響範囲の詳細 + 目標: + キャラクター + 味方への誤射: + 最大目標数: + 使用者から開始: + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/Keyed/CompActivatableEffect.xml b/1.3/Languages/Japanese/Keyed/CompActivatableEffect.xml new file mode 100644 index 00000000..5bf0cc6d --- /dev/null +++ b/1.3/Languages/Japanese/Keyed/CompActivatableEffect.xml @@ -0,0 +1,6 @@ + + + + 警告:{0}の現在所持している武器は不活性です! + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/Keyed/CompDeflector.xml b/1.3/Languages/Japanese/Keyed/CompDeflector.xml new file mode 100644 index 00000000..bf49557f --- /dev/null +++ b/1.3/Languages/Japanese/Keyed/CompDeflector.xml @@ -0,0 +1,19 @@ + + + + デフレクターなし + + 反射率 + この武器が発射体を攻撃者に跳ね返す頻度を決定します。 + + 最大反射率 + {0}ヵ所の各射撃地点に対して、使用者は攻撃してきた目標に対して発射された攻撃を反射する可能性が{1}回あります。反射可能な最大回数は{2}回です。 + + {0}スキルLv毎の反射率(%) + 使用者は{0}の各レベルごとに、この反射率(%)を加算して発射体を跳ね返すことができます。 + + 反射率=(基本反射率+(スキルレベル×スキルLvごとの反射率(%)))×指の機能 + 基本反射率 + スキルLvごとの反射率(%) + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/Keyed/CompInstalledPart.xml b/1.3/Languages/Japanese/Keyed/CompInstalledPart.xml new file mode 100644 index 00000000..f3783cb8 --- /dev/null +++ b/1.3/Languages/Japanese/Keyed/CompInstalledPart.xml @@ -0,0 +1,9 @@ + + + + 何かを装着します + {0}を取り外す + {0}は{2}に{1}を装着しました + {0}は{2}から{1}を取り外しました + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml b/1.3/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml new file mode 100644 index 00000000..57c5c404 --- /dev/null +++ b/1.3/Languages/Japanese/Keyed/Eng_WorldObjectMods.xml @@ -0,0 +1,10 @@ + + + + この場所にキャラバン隊がありません + 必要な資源:{0} + 特定のアイテムが足りません。{2}が{1}が必要ですが、{0}しかありません + {2}が不足しています。{1}が{1}が必要ですが、{0}しかありません + 資源不足のために、{0}の建設に失敗しました + + diff --git a/1.3/Languages/Japanese/Keyed/Grapple.xml b/1.3/Languages/Japanese/Keyed/Grapple.xml new file mode 100644 index 00000000..986a776d --- /dev/null +++ b/1.3/Languages/Japanese/Keyed/Grapple.xml @@ -0,0 +1,11 @@ + + + + 捕縛に成功 + 捕縛に失敗 + 倒れている相手:捕縛に成功 + 奇襲攻撃の相手:捕縛に成功 + 拘束中の相手:捕縛に成功 + 睡眠中の相手:捕縛に成功 + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/Keyed/Misc.xml b/1.3/Languages/Japanese/Keyed/Misc.xml new file mode 100644 index 00000000..012588fb --- /dev/null +++ b/1.3/Languages/Japanese/Keyed/Misc.xml @@ -0,0 +1,11 @@ + + + 天井の下に置く必要があります。 + 壁に置く必要があります。 + {0}ダメージ吸収した + 貫通量:{0} + ノックバック率:{0} + 追加ダメージ: + 炸裂 + + \ No newline at end of file diff --git a/1.3/Languages/Japanese/LanguageInfo.xml b/1.3/Languages/Japanese/LanguageInfo.xml new file mode 100644 index 00000000..d74dc636 --- /dev/null +++ b/1.3/Languages/Japanese/LanguageInfo.xml @@ -0,0 +1,13 @@ + + + 日本語 + Japanese + true + LanguageWorker_Japanese + +
  • + Translator + Proxyer +
  • + + diff --git a/1.3/Languages/Spanish/DefInjected/DamageDef/AbilityUser_Damages.xml b/1.3/Languages/Spanish/DefInjected/DamageDef/AbilityUser_Damages.xml new file mode 100644 index 00000000..57fca9f6 --- /dev/null +++ b/1.3/Languages/Spanish/DefInjected/DamageDef/AbilityUser_Damages.xml @@ -0,0 +1,8 @@ + + + + Quemadura + {0} Fue fusilado por armas laser. + + + \ No newline at end of file diff --git a/1.3/Languages/Spanish/DefInjected/JobDef/AbilityUser_Jobs.xml b/1.3/Languages/Spanish/DefInjected/JobDef/AbilityUser_Jobs.xml new file mode 100644 index 00000000..5ce0b377 --- /dev/null +++ b/1.3/Languages/Spanish/DefInjected/JobDef/AbilityUser_Jobs.xml @@ -0,0 +1,8 @@ + + + + Usando una abilidad + Usando una abilidad + + + \ No newline at end of file diff --git a/1.3/Languages/Spanish/Keyed/AbilityUser.xml b/1.3/Languages/Spanish/Keyed/AbilityUser.xml new file mode 100644 index 00000000..9085a1a7 --- /dev/null +++ b/1.3/Languages/Spanish/Keyed/AbilityUser.xml @@ -0,0 +1,25 @@ + + + +DISABLED + +Type: +Area de efecto +Concentar en ti mismo +Concentar en otro +Localizacion del objetivo +Cooldown: +Extra +Chance de Estado Mental +Chance de efecto +{0} Necesita tiempo para recargar + + +Propiedades del Area de Efecto +Objetivos: +Personajes +Fuego Amigo: +Max Targets: +Empieza desde el caster: + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/DefInjected/DamageDef/AbilityUser_Damages.xml b/1.3/Languages/SpanishLatin/DefInjected/DamageDef/AbilityUser_Damages.xml new file mode 100644 index 00000000..5a92f877 --- /dev/null +++ b/1.3/Languages/SpanishLatin/DefInjected/DamageDef/AbilityUser_Damages.xml @@ -0,0 +1,8 @@ + + + + quemadura + {0} fue disparado hasta morir. + + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/DefInjected/JobDef/AbilityUser_Jobs.xml b/1.3/Languages/SpanishLatin/DefInjected/JobDef/AbilityUser_Jobs.xml new file mode 100644 index 00000000..30592e33 --- /dev/null +++ b/1.3/Languages/SpanishLatin/DefInjected/JobDef/AbilityUser_Jobs.xml @@ -0,0 +1,8 @@ + + + + Usando una habilidad + Usando una habilidad + + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/DefInjected/JobDef/CompDeflector_Jobs.xml b/1.3/Languages/SpanishLatin/DefInjected/JobDef/CompDeflector_Jobs.xml new file mode 100644 index 00000000..daff1817 --- /dev/null +++ b/1.3/Languages/SpanishLatin/DefInjected/JobDef/CompDeflector_Jobs.xml @@ -0,0 +1,7 @@ + + + + Desviando + + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/DefInjected/JobDef/CompInstalledPart_Jobs.xml b/1.3/Languages/SpanishLatin/DefInjected/JobDef/CompInstalledPart_Jobs.xml new file mode 100644 index 00000000..1aa92b6c --- /dev/null +++ b/1.3/Languages/SpanishLatin/DefInjected/JobDef/CompInstalledPart_Jobs.xml @@ -0,0 +1,8 @@ + + + + instalando TargetA. + desinstalando TargetA. + + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/DefInjected/JobDef/CompSlotLoadable_Jobs.xml b/1.3/Languages/SpanishLatin/DefInjected/JobDef/CompSlotLoadable_Jobs.xml new file mode 100644 index 00000000..c43a6051 --- /dev/null +++ b/1.3/Languages/SpanishLatin/DefInjected/JobDef/CompSlotLoadable_Jobs.xml @@ -0,0 +1,7 @@ + + + + equipando TargetA. + + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/DefInjected/RulePackDef/JT_GrappleRules.xml b/1.3/Languages/SpanishLatin/DefInjected/RulePackDef/JT_GrappleRules.xml new file mode 100644 index 00000000..3512ff9d --- /dev/null +++ b/1.3/Languages/SpanishLatin/DefInjected/RulePackDef/JT_GrappleRules.xml @@ -0,0 +1,33 @@ + + + + r_logentry->[INITIATOR_nameDef] [grappled] [SUBJECT_definite] with [SUBJECT_possessive] [culpritHediff_originaltarget_label]. + grappled->grappled + grappled->seized + grappled->took hold of + + r_logentry->[INITIATOR_nameDef] [triedtograpple] [SUBJECT_definite] with [SUBJECT_possessive] [culpritHediff_originaltarget_label], [but] [failedmeta]. + tried->tried + tried->attempted + grappleinf->to grapple + grappleinf->to seize + grappleinf->to hold onto + triedtograpple->[tried] [grappleinf] + but->but + but->however + but->even so + but->yet + failed->failed + failed->missed + dodged->dodged + dodged->slipped away + spectacularly->spectacularly + spectacularly->miserably + spectacularly->completely + spectacularly->utterly + failedmeta->[INITIATOR_pronoun] [failed] + failedmeta->[INITIATOR_pronoun] [failed] [spectacularly] + failedmeta->[SUBJECT_definite] [dodged] + + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/DefInjected/StatDef/CompDeflection_StatWorkers.xml b/1.3/Languages/SpanishLatin/DefInjected/StatDef/CompDeflection_StatWorkers.xml new file mode 100644 index 00000000..637577a5 --- /dev/null +++ b/1.3/Languages/SpanishLatin/DefInjected/StatDef/CompDeflection_StatWorkers.xml @@ -0,0 +1,8 @@ + + + + chance de desvío + Chance de desviar un proyectil de rango largo con una arma. + + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/DefInjected/ThingDef/CompSlotLoadable_Slots.xml b/1.3/Languages/SpanishLatin/DefInjected/ThingDef/CompSlotLoadable_Slots.xml new file mode 100644 index 00000000..bdfa1aee --- /dev/null +++ b/1.3/Languages/SpanishLatin/DefInjected/ThingDef/CompSlotLoadable_Slots.xml @@ -0,0 +1,7 @@ + + + + Test + + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/DefInjected/ThingDef/JT_Projectiles.xml b/1.3/Languages/SpanishLatin/DefInjected/ThingDef/JT_Projectiles.xml new file mode 100644 index 00000000..3199d6c4 --- /dev/null +++ b/1.3/Languages/SpanishLatin/DefInjected/ThingDef/JT_Projectiles.xml @@ -0,0 +1,7 @@ + + + + objeto volando + + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/DefInjected/WorldObjectDef/WorldObjects.xml b/1.3/Languages/SpanishLatin/DefInjected/WorldObjectDef/WorldObjects.xml new file mode 100644 index 00000000..af48a3e2 --- /dev/null +++ b/1.3/Languages/SpanishLatin/DefInjected/WorldObjectDef/WorldObjects.xml @@ -0,0 +1,8 @@ + + + + barra de progreso + Esto no debe ser visible a los jugadores. + + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/Keyed/AbilityUser.xml b/1.3/Languages/SpanishLatin/Keyed/AbilityUser.xml new file mode 100644 index 00000000..6b73110d --- /dev/null +++ b/1.3/Languages/SpanishLatin/Keyed/AbilityUser.xml @@ -0,0 +1,25 @@ + + + + DESABILITADO + + Tipo: + Área de efecto + Dirige así mismo + Dirige a Otros + Locación a donde se dirige + Enfriamiento: + Extra + Chance del Estado Mental + Chance de efecto + {0} Necesita tiempo para recargar + + + Propiedades del Área de Efecto + Objetivo: + Personajes + Fuego Amigo: + Objetivos Máximos: + Comienza desde el emisor: + + diff --git a/1.3/Languages/SpanishLatin/Keyed/CompActivatableEffect.xml b/1.3/Languages/SpanishLatin/Keyed/CompActivatableEffect.xml new file mode 100644 index 00000000..011e0b58 --- /dev/null +++ b/1.3/Languages/SpanishLatin/Keyed/CompActivatableEffect.xml @@ -0,0 +1,6 @@ + + + + PELIGRO: el arma de {0} está desactivada! + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/Keyed/CompDeflector.xml b/1.3/Languages/SpanishLatin/Keyed/CompDeflector.xml new file mode 100644 index 00000000..5713efa7 --- /dev/null +++ b/1.3/Languages/SpanishLatin/Keyed/CompDeflector.xml @@ -0,0 +1,20 @@ + + + + Sin deflector equipado + + Chance de desvío + Determina que tan seguido esta arma devuelve los proyectiles a los atacantes. + + Chance de desvío máximo + Por cada punto en {0}, el usuario recibe un {1} de chance de desviar el proyectil devuelta al objetivo. {2} es la chance máxima posible de desviar. + + + Desvío en % por {0} de habilidad + Por cada nivel en {0}, el usuario recibe esta cantidad en % de chance para desviar un proyectil. + + Chance de Desvío = (Chance base para desviar + (Nivel de Habilidad * % por Nivel de Habilidad)) * Manipulación + Chance base para desviar + Desvío en % por nivel de habilidad + + \ No newline at end of file diff --git a/1.3/Languages/SpanishLatin/Keyed/CompInstalledPart.xml b/1.3/Languages/SpanishLatin/Keyed/CompInstalledPart.xml new file mode 100644 index 00000000..c8fb3c08 --- /dev/null +++ b/1.3/Languages/SpanishLatin/Keyed/CompInstalledPart.xml @@ -0,0 +1,9 @@ + + + + Instalar en algo + Desinstalar {0} + {0} Instalo el/la {1} en el/la {2} + {0} Desinstalo el/la {1} desde {2} + + diff --git a/1.3/Languages/SpanishLatin/Keyed/Eng_WorldObjectMods.xml b/1.3/Languages/SpanishLatin/Keyed/Eng_WorldObjectMods.xml new file mode 100644 index 00000000..f13cc1b4 --- /dev/null +++ b/1.3/Languages/SpanishLatin/Keyed/Eng_WorldObjectMods.xml @@ -0,0 +1,8 @@ + + + + porque no hay caravana disponible en esta locación + Recursos: {0} + Fallido. {1} de los {0} materiales es requirido. + + diff --git a/1.3/Languages/SpanishLatin/Keyed/Grapple.xml b/1.3/Languages/SpanishLatin/Keyed/Grapple.xml new file mode 100644 index 00000000..b0f508bb --- /dev/null +++ b/1.3/Languages/SpanishLatin/Keyed/Grapple.xml @@ -0,0 +1,11 @@ + + + + Se aferro exitosamente + Fallo en aferrarse + Ataque a un caído: Se aferro exitosamente + Ataque sigiloso: Se aferro exitosamente + Victima Contenida: Se aferro exitosamente + Victima Durmiendo: Se aferro exitosamente + + diff --git a/1.3/Languages/SpanishLatin/Keyed/Misc.xml b/1.3/Languages/SpanishLatin/Keyed/Misc.xml new file mode 100644 index 00000000..be63353a --- /dev/null +++ b/1.3/Languages/SpanishLatin/Keyed/Misc.xml @@ -0,0 +1,10 @@ + + + Debe ser colocado en la pared. + {0} absorbido + Monto absorbido: {0} + Chance de Retroceso: {0} + Daño extra: + Explosivo + + diff --git a/Languages/!NOTE - this folder is for 1.0 only and cannot be put in 1.0 folder due to 1.0 limitations b/Languages/!NOTE - this folder is for 1.0 only and cannot be put in 1.0 folder due to 1.0 limitations new file mode 100644 index 00000000..e69de29b diff --git a/Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml b/Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml new file mode 100644 index 00000000..ef16a564 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/JobDef/CompVehicle_Jobs.xml @@ -0,0 +1,8 @@ + + + + 搭载TargetA。 + 装配TargetA。 + + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/Keyed/CompDeflector.xml b/Languages/ChineseSimplified/Keyed/CompDeflector.xml index a9cd358f..116abbbe 100644 --- a/Languages/ChineseSimplified/Keyed/CompDeflector.xml +++ b/Languages/ChineseSimplified/Keyed/CompDeflector.xml @@ -1,8 +1,6 @@  - 没有配备导流板 - 偏转几率 决定该武器反射袭击者的抛射物或子弹的偏转几率。 @@ -12,8 +10,19 @@ 每点{0}技能增加的偏转百分比 每点{0}技能提供角的偏转抛射物的几率。 - 偏转几率=(基础偏转几率+(原力等级*每级加成))×操作能力 + 基础偏转几率 + + 实际概率将以下面的公式来显示:\n偏转几率(基础偏转几率+(原力等级*每级加成)/操控效率\n\n + + 偏转几率 + 基础偏转几率 + + 技能等级 + + 每点技能增加的偏转百分比 + 技巧修正 + \ No newline at end of file diff --git a/Languages/ChineseSimplified/Keyed/CompVehicle.xml b/Languages/ChineseSimplified/Keyed/CompVehicle.xml new file mode 100644 index 00000000..f895e1e7 --- /dev/null +++ b/Languages/ChineseSimplified/Keyed/CompVehicle.xml @@ -0,0 +1,33 @@ + + + + + 殖民者在载具中无法和商队交易。 + + + + {0}{0}当前无法移动。 + + + + 燃料告急 + {0}的燃料({1})即将耗尽。{0}的行进速度将降低四分之三。 + {0}由于需要{2}而离开了载具({1})。 + 携带了可用{0}天的燃料 + 完全不用担心燃料耗尽 + 燃料消耗预计\n\n一个考虑到所有商队载具的燃料消耗和最坏情况影响的预算天数,这意味着超过预计天数之后你的商队将出现载具燃料紧张的情况。 + 你的商队没有携带任何燃料,行进速度将大大降低。\n\n你确定要组织这次行商? + 你的商队只携带了可用{0}天的燃料,可能不足以支撑这次的消耗。\n\n你确定要组织这次行商? + 燃料耗尽 + 商队载具必须装满油。 + + 载具 + 搭载/卸载{0} + 卸载{0} + 搭载{0} + 搭载或强行卸载{0}。 + 搭载一名{0} + 卸载一名{{0} + 载具由于被禁用,被摧毁,或损伤严重而无法装载。 + + diff --git a/Languages/English/Keyed/AbilityUser.xml b/Languages/English/Keyed/AbilityUser.xml index 1e3b7cd6..cd19821b 100755 --- a/Languages/English/Keyed/AbilityUser.xml +++ b/Languages/English/Keyed/AbilityUser.xml @@ -1,9 +1,7 @@ -No line of sight - -No targets available +No targets available. DISABLED diff --git a/Languages/English/Keyed/CompDeflector.xml b/Languages/English/Keyed/CompDeflector.xml index 2051f04d..0d27b449 100755 --- a/Languages/English/Keyed/CompDeflector.xml +++ b/Languages/English/Keyed/CompDeflector.xml @@ -1,8 +1,6 @@ - No deflector equipped - Deflect chance Determines how often this weapon returns projectiles back at the attacker. @@ -13,8 +11,19 @@ Deflect % per {0} skill For each level in {0}, the user gains this much % chance to deflect a projectile. - Deflection chance = (Base deflect chance + (Skill Level * % per Skill Level)) * Manipulation - Base deflect chance - Deflect % per skill level + Base deflect chance + + Stat is displayed in the following format:\nDeflection chance equals ( Base chance + ( Skill Level * % per Skill Level) / Manipulation Efficiency\n\n + + Deflect chance + + Base deflect chance + + Skill level + + + Deflect % per skill level + Manipulation modifier + \ No newline at end of file diff --git a/Languages/English/Keyed/CompVehicle.xml b/Languages/English/Keyed/CompVehicle.xml new file mode 100644 index 00000000..f547976a --- /dev/null +++ b/Languages/English/Keyed/CompVehicle.xml @@ -0,0 +1,33 @@ + + + + + Cannot split caravan while colonists are in vehicles. + + + + {0} is currently incapable of movement. + + + + Low Fuel + {0} has run out of fuel ({1}). {0} will now move at a quarter of normal speed. + {0} has left the vehicle ({1}) due to {2} needs. + Carrying {0} days worth of fuel +Will never run out of fuel + An approximate number of days before the caravan runs out of fuel.\n\nThis takes into account all vehicles in the caravan and shows the worst case scenario. This means that after this many days, at least one vehicle will be out of fuel. + Your caravan isn't carrying fuel and will be unable to travel at full speed.\n\nAre you sure you want to form this caravan? + Your caravan is only carrying {0} days worth of fuel and will run out of fuel very quickly.\n\nAre you sure you want to form this caravan? + Out of fuel + Vehicles in the caravan must be fueled. + +Vehicles +Load/Unload {0} +Unload {0} +Load {0} +Load or eject one {0}. +Load one {0} +Unload one {0} +The vehicle disabled, destroyed, or simply too damaged and cannot be loaded. + + diff --git a/Languages/French/Keyed/AbilityUser.xml b/Languages/French/Keyed/AbilityUser.xml index 7da0f2ca..32f306df 100644 --- a/Languages/French/Keyed/AbilityUser.xml +++ b/Languages/French/Keyed/AbilityUser.xml @@ -16,9 +16,9 @@ Proprits de la zone d'effet -Cibles: +Targets: Personnages -Tir amie: +Tir fratricide: Nombre de cibles maximal: Se dclenche a partir du sorcier: diff --git a/Languages/French/Keyed/CompActivatableEffect.xml b/Languages/French/Keyed/CompActivatableEffect.xml index 845d8675..c5fc03c2 100644 --- a/Languages/French/Keyed/CompActivatableEffect.xml +++ b/Languages/French/Keyed/CompActivatableEffect.xml @@ -1,6 +1,6 @@ - Attention: L'arme de {0} est dsactive! + WARNING: L'arme de {0} est dsactive! \ No newline at end of file diff --git a/Languages/French/Keyed/CompDeflector.xml b/Languages/French/Keyed/CompDeflector.xml index 364534f5..60ad3dae 100644 --- a/Languages/French/Keyed/CompDeflector.xml +++ b/Languages/French/Keyed/CompDeflector.xml @@ -1,20 +1,29 @@ - Aucun déflecteur équipé + probabilit de dtourner + Dtermines quelle frquence cette arme renvoie des projectiles l'agresseur. - probabilité de renvoyer - Détermine à quelle fréquence cette arme renvoie des projectiles à l'agresseur. - - Probabilité maximale de renvoi - Pour chaque point {0}, l'utilisateur a une probabilité de détourner le tir de {1}. La probabilité maximale de renvoi est de {2}. + Probabilit maximale de dtournement + Pour chaque point {0}, l'utilisateur a une probabilit de dtourner le tir de {1}. La probabilit maximale de dtournement est de {2}. - Détournement % par {0} compétence - Pour chaque niveau en {0}, l'utilisateur gagne tel % de probabilité de renvoyer un projectile. + Dtournement % par {0} aptitude + Pour chaque niveau en {0}, l'utilisateur gagne tel % de probabilit de dtourner un projectile. + + Base deflect chance + + La statistiques est affiche selon ce format:\nProbabilit de dtournement gal ( probabilit de dtournement + ( Niveau * % par Niveau) / Manipulation \n\n - Probabilité de détournement = (probabilité de détournement + (Niveau * % par Niveau)) * Manipulation - Probabilité de renvoi de base - Renvoit % par Niveau + Probabilit de dtournement + + Probabilit de dtournement de base + + Niveau + + + Deflect % per skill level + Pourcentage de manipulation + \ No newline at end of file diff --git a/Languages/French/Keyed/CompVehicle.xml b/Languages/French/Keyed/CompVehicle.xml new file mode 100644 index 00000000..6c6cd83c --- /dev/null +++ b/Languages/French/Keyed/CompVehicle.xml @@ -0,0 +1,33 @@ + + + + + Impossible the diviser le convoi alors que des colons se trouvent dans des vhicules. + + + + {0} est immobilis en ce moment. + + + + Le niveau de carburant est bas + {0} est a court de carburant ({1}). {0} avancera dornavant 25% de sa vitesse normale. + {0} a quitt le vhicule ({1}) d au besoin {2}. + Carrying {0} jours d'autonomie en carburant restants +Ne sera jamais court de carburant + Estimation du nombre de jours restant avant que le convoi soit court de carburant.\n\nCeci prend en compte tout les vhicules faisant partie du convoi et montre le pire scnario possible. Ceci veut dire que aprs ce nombre de jours, au moins un vhicule sera court de carburant. + Votre convoi ne transporte pas de carburant et sera donc incapable de se dplacer sa vitesse maximale.\n\nEtes vous sr de vouloir former ce convoi? + Votre convoi ne transporte que {0} jours d'autonomie en carburant et sera court de carburant trs vite.\n\nEtes vous sr que vous voulez former ce convoi? + A court de carburant + + +Vhicules +Load/Unload {0} +Dcharger {0} +Embarquer {0} +Embarquer ou jecter {0}. +Embarquez un {0} +Dcharger {0} +Ce vhicule est neutralis, dtruit ou simplement trop endommag et ne peut pas tre embarqu. + + diff --git a/Languages/French/Keyed/Eng_WorldObjectMods.xml b/Languages/French/Keyed/Eng_WorldObjectMods.xml index 4c5b9b13..7b4f14bf 100644 --- a/Languages/French/Keyed/Eng_WorldObjectMods.xml +++ b/Languages/French/Keyed/Eng_WorldObjectMods.xml @@ -1,8 +1,8 @@ -car aucun convoi n'est prsent cet endroit -Ressources: {0} -chou construire {0} en raison d'un manque de ressources. +Car aucun convoi n'est prsent cet endroit +Resources: {0} +Echou. {1} demande {0}. diff --git a/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml b/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml new file mode 100644 index 00000000..9d316c70 --- /dev/null +++ b/Languages/Japanese/DefInjected/JobDef/CompVehicle_Jobs.xml @@ -0,0 +1,7 @@ + + + + TargetAに乗り込む + TargetAを組み立てる + + \ No newline at end of file diff --git a/Languages/Japanese/Keyed/CompDeflector.xml b/Languages/Japanese/Keyed/CompDeflector.xml index bf49557f..285ac1ef 100644 --- a/Languages/Japanese/Keyed/CompDeflector.xml +++ b/Languages/Japanese/Keyed/CompDeflector.xml @@ -1,8 +1,6 @@  - デフレクターなし - 反射率 この武器が発射体を攻撃者に跳ね返す頻度を決定します。 @@ -12,8 +10,19 @@ {0}スキルLv毎の反射率(%) 使用者は{0}の各レベルごとに、この反射率(%)を加算して発射体を跳ね返すことができます。 - 反射率=(基本反射率+(スキルレベル×スキルLvごとの反射率(%)))×指の機能 + 基本反射率 + + ステータスは次の計算式で表示されます。\n反射率=(基本反射率+(スキルレベル×スキルLvごとの反射率(%))\n\n + + 反射率 + 基本反射率 + + スキルLv + + スキルLvごとの反射率(%) + 念動操作率 + \ No newline at end of file diff --git a/Languages/Japanese/Keyed/CompVehicle.xml b/Languages/Japanese/Keyed/CompVehicle.xml new file mode 100644 index 00000000..730bcef9 --- /dev/null +++ b/Languages/Japanese/Keyed/CompVehicle.xml @@ -0,0 +1,33 @@ + + + + + 入植者が乗り物に乗車している間は、キャラバン隊を分割することはできません。 + + + + {0}は現在移動できません。 + + + + 燃料が残り少ない + {0}の燃料が不足しています({1})。 {0}は現在、通常速度の4分の1で移動しています。 + {0}には{2}が必要なので、車両({1})を降りました。 + {0}日分の燃料を積んでいます + 燃料が足りなくなることは無いでしょう + このキャラバン隊の燃料がなくなるまでのおよその日数です。\n\nキャラバン隊に属するすべての車両を考慮して、最悪の場合のシナリオを示します。 これは、この日数が経過した後、少なくとも1台の車両が燃料切れになることを意味します。 + このキャラバン隊は燃料を搭載しておらず、最高速度で移動することができません。\n\nこのキャラバン隊を編成してもよろしいですか? + このキャラバン隊は{0}日分の燃料しか運んでおらず、すぐに燃料が枯渇します。\n\nこのままキャラバン隊を編成しますか? + 燃料切れ + キャラバン隊の乗り物に燃料を供給する必要があります。 + + 乗り物 + {0}を積み下ろす + {0}を下ろす + {0}を積む + {0}を載せるか1つ取り出します。 + {0}を1つ積み込む + {0}を1つ取り出す + 乗り物が無効になっているか、破壊されているか、または単に損傷しており、荷物を搭載できません。 + + diff --git a/Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml b/Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml new file mode 100644 index 00000000..3568e001 --- /dev/null +++ b/Languages/SpanishLatin/DefInjected/JobDef/CompVehicle_Jobs.xml @@ -0,0 +1,8 @@ + + + + entrando a TargetA. + montando TargetA. + + + \ No newline at end of file diff --git a/Languages/SpanishLatin/Keyed/CompDeflector.xml b/Languages/SpanishLatin/Keyed/CompDeflector.xml index 5713efa7..e091ca90 100644 --- a/Languages/SpanishLatin/Keyed/CompDeflector.xml +++ b/Languages/SpanishLatin/Keyed/CompDeflector.xml @@ -1,8 +1,6 @@  - Sin deflector equipado - Chance de desvío Determina que tan seguido esta arma devuelve los proyectiles a los atacantes. @@ -13,8 +11,18 @@ Desvío en % por {0} de habilidad Por cada nivel en {0}, el usuario recibe esta cantidad en % de chance para desviar un proyectil. - Chance de Desvío = (Chance base para desviar + (Nivel de Habilidad * % por Nivel de Habilidad)) * Manipulación + Chance base para desviar + + Puntaje esta mostrado con el siguiente formato:\nEl Resultado de la Chance de Desvío es( Chance Base + ( Nivel de Habilidad * % por Nivel de Habilidad) / Eficiencia de Manipulación\n\n + + Chance para desviar + Chance base para desviar + + Nivel de habilidad + Desvío en % por nivel de habilidad + Modificador de Manipulación + \ No newline at end of file diff --git a/Languages/SpanishLatin/Keyed/CompVehicle.xml b/Languages/SpanishLatin/Keyed/CompVehicle.xml new file mode 100644 index 00000000..305d4693 --- /dev/null +++ b/Languages/SpanishLatin/Keyed/CompVehicle.xml @@ -0,0 +1,33 @@ + + + + + No se pueden dividir las caravanas mientras los colonistas están en los vehículos. + + + + {0} es incapaz de moverse. + + + + Poco Combustible + {0} se le acabo el combustible ({1}). {0} ahora se moverá a un cuarto de la velocidad normal. + {0} se fue del vehículo ({1}) debido a que necesita {2}. + Lleva {0} cantidades de días en combustible + Nunca se le acabara el combustible + Un numero cercano de días antes de que se acabe el combustible.\n\nEsto toma en cuenta todos los vehículos en la caravana y muestra lo peor que pueda suceder. Esto significa que después de esta cantidad de días, por lo menos uno de los vehículos se le acabará el combustible. + Tu caravana no lleva combustible y será incapaz de viajar a velocidad máxima.\n\n¿Estas seguro que quieres formar esta caravana? + Tu caravana solo lleva {0} días de uso de combustible y se le acabará muy rápido.\n\n¿Estas seguro que quieres formar esta caravana? + Sin combustible. + Falta de combustible en los vehículos de la caravana. + + Vehículos + Cargar/Descargar {0} + Descargar {0} + Cargar {0} + Cargar o expulsar uno {0}. + Cargar uno {0} + Descargar uno {0} + El vehículo esta deshabitado, destruido, o simplemente muy dañado y no puede ser cargado. + + diff --git a/LoadFolders.xml b/LoadFolders.xml index 17e20fd5..e91dc0ab 100644 --- a/LoadFolders.xml +++ b/LoadFolders.xml @@ -1,4 +1,4 @@ - +
  • /
  • @@ -6,10 +6,12 @@
  • /
  • +
  • 1.1+1.2
  • 1.1
  • /
  • +
  • 1.1+1.2
  • 1.2
  • From c760e08440bae58e9013ebe3310b98cfec97a8e7 Mon Sep 17 00:00:00 2001 From: lbmaian Date: Sat, 24 Jul 2021 13:25:26 -0700 Subject: [PATCH 4/4] Bump up version to 1.2.0.1, update changelog --- 1.3/Assemblies/0JecsTools.dll | Bin 112640 -> 112640 bytes 1.3/Assemblies/AbilityUser.dll | Bin 76288 -> 76288 bytes 1.3/Assemblies/AbilityUserAI.dll | Bin 22528 -> 22528 bytes 1.3/Assemblies/CompActivatableEffect.dll | Bin 16896 -> 16896 bytes 1.3/Assemblies/CompAnimated.dll | Bin 12288 -> 12288 bytes 1.3/Assemblies/CompBalloon.dll | Bin 6144 -> 6144 bytes 1.3/Assemblies/CompBigBox.dll | Bin 6656 -> 6656 bytes 1.3/Assemblies/CompDeflector.dll | Bin 27648 -> 27648 bytes 1.3/Assemblies/CompDelayedSpawner.dll | Bin 8192 -> 8192 bytes 1.3/Assemblies/CompExtraSounds.dll | Bin 6144 -> 6144 bytes 1.3/Assemblies/CompInstalledPart.dll | Bin 20480 -> 20480 bytes 1.3/Assemblies/CompLumbering.dll | Bin 7168 -> 7168 bytes 1.3/Assemblies/CompOverlays.dll | Bin 5120 -> 5120 bytes 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defs for 1.1+1.2 and 1.3 + 1.2.0.0 (07-24-2021) ======================== Note: Starting from this version, changes only apply to RimWorld 1.3+. diff --git a/About/Changelog.txt b/About/Changelog.txt index e095c524..d4075bfe 100644 --- a/About/Changelog.txt +++ b/About/Changelog.txt @@ -1,3 +1,7 @@ +1.2.0.1 (07-24-2021) +======================== +Fix regression in RW 1.1 & 1.2 by using separate defs for 1.1+1.2 and 1.3 + 1.2.0.0 (07-24-2021) ======================== Note: Starting from this version, changes only apply to RimWorld 1.3+. diff --git a/About/Manifest.xml b/About/Manifest.xml index ba383020..fb51c224 100644 --- a/About/Manifest.xml +++ b/About/Manifest.xml @@ -1,7 +1,7 @@  JecsTools - 1.2.0.0 + 1.2.0.1 https://raw.githubusercontent.com/jecrell/JecsTools/master/About/Manifest.xml diff --git a/About/Version.txt b/About/Version.txt index db700576..05e38bdc 100644 --- a/About/Version.txt +++ b/About/Version.txt @@ -1 +1 @@ -1.2.0.0 +1.2.0.1 diff --git a/Source/AllModdingComponents/Directory.Build.props b/Source/AllModdingComponents/Directory.Build.props index 692d4a01..7a15382d 100644 --- a/Source/AllModdingComponents/Directory.Build.props +++ b/Source/AllModdingComponents/Directory.Build.props @@ -8,7 +8,7 @@ true 9.0 false - 1.2.0.0 + 1.2.0.1