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sample.witness_config
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sample.witness_config
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# This is a comment.
# Once a # is placed in a line, no further characters in the line will be processed.
# You can use them to add notes to a line, or to temporarily disable a line.
# I use them to give a helpful names for the IDs
# For a full list of IDs, go here:
# https://docs.google.com/spreadsheets/d/13Qohr67j9bgDdazimJOCkpmq7avVDjrPwmbyGGfCdsI/edit#gid=2121658720
version: 1
panels: # List of panels that you want to split on. Each panel will only split once.
# I've included here all the panels that used to be splitter settings.
0x032F5 # Town Laser
0x03608 # Desert Laser
0x0360D # Symmetry Laser
0x0360E # Keep Front Laser
0x03612 # Quarry Laser
0x03613 # Treehouse Laser
0x03615 # Swamp Laser
0x03616 # Jungle Laser
0x09DE0 # Bunker Laser
0x17CA4 # Monastery Laser
0x19650 # Shadows Laser
0x09F7F # 7 & 11 Laser Box
0x03629 # Tutorial Door
0x34D96 # Boat Map (aka starting the boat)
0x0A079 # Bunker Elevator
0x09EEB # Mountain Elevator
0x3D9A9 # Final Elevator (aka wonkavator)
0x0A332 # Challenge Start
0x1C31A # Challenge Left Pillar
0x1C319 # Challenge Right Pillar
multipanels: # Split every single time this panel ID is solved.
# Useful for panels (like town triple) that are solved multiple times.
eps: # Environmental Puzzles/Patterns.
# I've included here all the EPs that used to be splitter settings.
0x339B6 # Eclipse
doors: # This will split when the door starts opening
0x9E54 # First Mountain Floor
audiologs: # Split the first time you solve an audio log with this ID
0x00A0F # Mountaintop
0x015C0 # Tutorial Stones