From 9dbec6b381d5347f803d67a93eed41ea616286b9 Mon Sep 17 00:00:00 2001 From: JayTheBusinessGoose Date: Sat, 2 Oct 2021 23:46:58 -0600 Subject: [PATCH] Readme --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 4252e4e..db12e3a 100644 --- a/README.md +++ b/README.md @@ -11,11 +11,11 @@ Each room must be created as a setroom template with the format `setroomy_x`. Th Due to the way level files are loaded in, some extra configuration is required if the LevelSequence package is relocated. If it is anywhere other than the root directory of the mod, or has a name other than LevelSequence, `set_directory` must be called, passing the path to the directory within the mod folder including the directory name. Eg, for `MyCoolMod/SweetFolder/LevelSequence/level_sequence.lua` call `level_sequence.set_directory('SweetFolder/LevelSequence')`. -* `activate()` +* `activate()` \ Call this method to activate the script. The script is activated by default, so this only must be called if the script was deactivated. -* `deactivate()` +* `deactivate()` \ Call this method to deactivate the script. The levels will not be reset when deactivated, but they will not be loaded until activated again. ## Levels