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index.html
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index.html
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<!doctype html>
<html lang="en">
<head>
<title>Character</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="stylesheet" type="text/css" href="css/style.css">
</head>
<body>
<div id="container"></div>
<script src="js/three.js"></script>
<script src="js/UCSCharacter.js"></script>
<script src='js/data.gui.js'></script>
<script src="js/orbit.js"></script>
<script>
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container;
var camera, scene;
var renderer;
var mesh;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var clock = new THREE.Clock();
var gui, skinConfig, morphConfig;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 100000 );
camera.position.set(-9.50,3028.228,3324.432);
scene = new THREE.Scene();
// LIGHTS
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 0, -1, 0 );
light.position.set( 13, 5, 0 );
scene.add( light );
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.setClearColor( 0xffffff );
container.appendChild( renderer.domElement );
// CHARACTER
character = new THREE.prototype();
character.onLoadComplete = function() {
console.log( "Load Complete" );
console.log( character.numSkins + " skins and " + character.numMorphs + " morphtargets loaded." );
gui = new dat.GUI();
setupMorphsGUI();
gui.width = 300;
gui.open();
}
var loader = new THREE.XHRLoader();
loader.load("models/skinned/testconfig.json", function ( text ) {
var config = JSON.parse( text );
character.loadParts( config );
scene.add( character.root );
} );
window.addEventListener( 'resize', onWindowResize, false );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.center.set( 0, 3000, 0);
controls.addEventListener( 'change', render );
}
function setupMorphsGUI() {
var morphGui = gui.addFolder( "Morphs" );
morphConfig = {};
var morphCallback = function( index ) {
return function () {
character.updateMorphs( morphConfig );
}
}
for ( var i = 0; i < character.numMorphs; i ++ ) {
var morphName = character.morphs[ i ];
morphConfig[ morphName ] = character.morphslimit[ i ];
}
for ( var i = 0; i < character.numMorphs; i ++ ) {
morphGui.add( morphConfig, character.morphs[ i ] ).min( character.morphslowlimit[ i ] ).max(character.morphshighlimit[ i ]).onChange( morphCallback( i ) );
}
morphGui.open();
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
controls.update();
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>