Releases: janhohenheim/foxtrot
Releases · janhohenheim/foxtrot
v0.1.6
What's Changed
- Use newer GIF by @janhohenheim in #119
- Make game compile and not crash on WASM by @janhohenheim in #120
- Fix readme command by @janhohenheim in #125
- Refactor camera to allow more kinds of perspectives by @janhohenheim in #126
- Implement camera perspective options by @janhohenheim in #127
- Implement fixed angle camera by @janhohenheim in #128
- Implement FOV distortion at speed and player rotation on dialog by @janhohenheim in #130
- Write docs and refactor API by @janhohenheim in #133
Full Changelog: v0.1.5...v0.1.6
v0.1.5
What's Changed
- Make movement system force-based instead of velocity based by @janhohenheim in #105
- Implement delayed rotation and sprinting by @janhohenheim in #110
- Implement camera smoothing by @janhohenheim in #111
- Remove unsupported UI elements by @janhohenheim in #115
- Go back to repeating textures by shader by @janhohenheim in #116
- Use rapier branch with less jitter by @janhohenheim in #117
Full Changelog: v0.1.4...v0.1.5
v0.1.4
What's Changed
- Make gravity and grounded systems smoother by @janhohenheim in #96
- Fix macOS releases by @janhohenheim in #97
- Add explicit write permission to release workflow by @janhohenheim in #100
- Fix grounded checks in release builds by @janhohenheim in #102
- Fix plist by @janhohenheim in #103
Full Changelog: v0.1.3...v0.1.4
v0.1.3
What's Changed
- Move to git LFS
- Fix navmeshes a bit
- Fix player jittering
- Add new map: Aarau old town
Full Changelog: v0.1.2...v0.1.3
v0.1.2
v0.1.1
Fix missing macOS binaries
v0.1.0
Initial release