We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Subtract is not as same as LinearBurn
Subtract should be
float blendSubtract(float base, float blend) { return max(base-blend, 0.0); } vec3 blendSubtract(vec3 base, vec3 blend) { return max(base-blend, vec3(0.0)); } vec3 blendSubtract(vec3 base, vec3 blend, float opacity) { return (blendSubtract(base, blend) * opacity + base * (1.0 - opacity)); }
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Subtract is not as same as LinearBurn
Subtract should be
The text was updated successfully, but these errors were encountered: