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ten-by-ten-hex.js
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ten-by-ten-hex.js
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function main () {
var shapes = [];
for(var i=0; i<10; i++){
for(var j=0; j<10; j++){
shapes.push(hex(
1.5 + Math.cos((i*0.8 + j*0.6 + i*j/9)/2 + i/3) + j/10,
i,
j
)
);
}
}
return union(
shapes
)
}
var pit = Math.PI/3;
var dv = Math.sin(pit);
var dh = 1;
function hex(h,x,y) {
var dx,dy;
if(x % 2 == 0) {
dx = x * 1.5 * dh;
dy = y * 2 * dv;
} else {
dx = x * 1.5 * dh ;
dy = y * dv * 2 + dv;
}
return translate([dx, dy, 0],
linear_extrude({height: h},
polygon([
[1,0],
[Math.cos(pit),Math.sin(pit)],
[-Math.cos(pit),Math.sin(pit)],
[-1,0],
[-Math.cos(pit),-Math.sin(pit)],
[Math.cos(pit),-Math.sin(pit)],
])
)
)
}