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sliced-hex-grid.js
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sliced-hex-grid.js
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// Unlike previous one I think equations for x/y adjustment actually correct in general
function main () {
var shapes = [];
for(var i=0; i<5; i++){
for(var j=0; j<5; j++){
shapes.push(hex(2 + Math.random(), i, j));
}
}
return union(
shapes
)
}
var pit = Math.PI/3;
var dv = Math.sin(pit);
var dh = 1;
function hex(h,x,y) {
var dx,dy;
if(x % 2 == 0) {
dx = x * 1.5 * dh;
dy = y * 2 * dv;
} else {
dx = x * 1.5 * dh ;
dy = y * dv * 2 + dv;
}
return translate([dx, dy, 0],
difference(
linear_extrude({height: h},
polygon([
[1,0],
[Math.cos(pit),Math.sin(pit)],
[-Math.cos(pit),Math.sin(pit)],
[-1,0],
[-Math.cos(pit),-Math.sin(pit)],
[Math.cos(pit),-Math.sin(pit)],
])
),
translate([1,0, h + 1],
rotate([0,22.5,0],
cube({ size: [4,4,4], center: true
})))
)
)
}