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ELO multiplier based on total score #14
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I'm a big fan of this, btw. We'll probably have to discuss it with the others. |
Re-reading this, I think I initially read it as being based on the winning score, i.e. playing to 11 yields more ELO than playing to 5. I think basing it on total points could be problematic because if you're winning 10-0 you could throw 9 points and then win one to increase the ELO you get. |
That's a good point - hmm maybe we should just keep it the same for every type of game, otherwise everyone will be playing to 21 and not doing work due to the ELO payoffs |
What about predefined game sizes? so they can choose which game type they're playing (11 or 21) and then the actual number of points played isn't what's important? |
I think the issue there is that if you're playing to advantage (i.e. win by 2), the score could potentially go higher than the 'target score' of 11 or 21. |
11 - 1 scoreline = 12 points played
11 - 10 scoreline = 21 points played
The suggestion was that more points = more ELO.
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