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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
project(icp-projekt VERSION 0.1 LANGUAGES CXX)
# set(CMAKE_PREFIX_PATH "/usr/local/share/Qt-5.5.1/5.5/gcc_64")
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES
src/main.cpp
src/mainwindow.cpp
headers/mainwindow.h
src/mainwindow.ui
headers/simulationengine.hpp
src/simulationengine.cpp
headers/robot.hpp
src/robot.cpp
headers/autorobot.hpp
src/autorobot.cpp
headers/obstacle.hpp
src/obstacle.cpp
headers/expbuttonwidget.hpp
src/expbuttonwidget.cpp
headers/overlaywidget.hpp
src/overlaywidget.cpp
headers/checkablebutton.hpp
src/checkablebutton.cpp
headers/popupsavewindow.h
src/popupsavewindow.cpp
headers/expbutton.hpp
src/expbutton.cpp
headers/paramwidget.hpp
src/paramwidget.cpp
headers/parameditline.hpp
)
include_directories(${PROJECT_SOURCE_DIR}/headers)
include_directories(${PROJECT_SOURCE_DIR}/popupwindow)
include_directories(${PROJECT_SOURCE_DIR}/src)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(icp-projekt
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET icp-projekt APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(icp-projekt SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(icp-projekt
${PROJECT_SOURCES}
)
endif()
endif()
target_link_libraries(icp-projekt PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.icp-projekt)
endif()
if(NOT CMAKE_BINARY_DIR)
set(CMAKE_BINARY_DIR ${CMAKE_SOURCE_DIR}/build)
endif()
message(STATUS "Binary directory: ${CMAKE_BINARY_DIR}")
set_target_properties(icp-projekt PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
WIN32_EXECUTABLE TRUE
)
message(STATUS "Runtime output directory: ${CMAKE_BINARY_DIR}/icp-projekt")
include(GNUInstallDirs)
install(TARGETS icp-projekt
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(icp-projekt)
endif()