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globals.cpp
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globals.cpp
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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson ([email protected]) and
* Jerremy Koot ([email protected])
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar ([email protected]) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson ([email protected]).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
#include "dsp1.h"
#include "missing.h"
#include "cpuexec.h"
#include "debug.h"
#include "apu.h"
#include "dma.h"
#include "fxemu.h"
#include "gfx.h"
#include "soundux.h"
#include "cheats.h"
#include "sa1.h"
#ifdef NETPLAY_SUPPORT
#include "netplay.h"
#endif
START_EXTERN_C
char String[513];
struct Missing missing;
struct SICPU ICPU;
struct SCPUState CPU;
struct SRegisters Registers;
struct SAPU APU;
struct SIAPU IAPU;
struct SAPURegisters APURegisters;
struct SSettings Settings;
struct SDSP1 DSP1;
struct SRegisters SA1Registers;
//struct SSA1Registers SA1Registers;
struct SCPUState SA1;
struct SICPU SA1ICPU;
uint8 *SRAM = NULL;
uint8 *ROM = NULL;
uint8 *RegRAM = NULL;
uint8 *C4RAM = NULL;
long OpAddress = 0;
CMemory Memory;
struct SSNESGameFixes SNESGameFixes;
/*
uint8 A1 = 0, A2 = 0, A3 = 0, A4 = 0, W1 = 0, W2 = 0, W3 = 0, W4 = 0;
uint8 Ans8 = 0;
uint16 Ans16 = 0;
uint32 Ans32 = 0;
uint8 Work8 = 0;
uint16 Work16 = 0;
uint32 Work32 = 0;
signed char Int8 = 0;
short Int16 = 0;
long Int32 = 0;
*/
END_EXTERN_C
#ifndef ZSNES_FX
struct FxInit_s SuperFX;
#else
START_EXTERN_C
uint8 *SFXPlotTable = NULL;
END_EXTERN_C
#endif
struct SPPU PPU;
struct InternalPPU IPPU;
struct SDMA DMA[8];
uint8 *HDMAMemPointers [8];
uint8 *HDMABasePointers [8];
struct SBG BG;
struct SGFX GFX;
struct SLineData LineData[240];
struct SLineMatrixData LineMatrixData [240];
uint8 Mode7Depths [2];
NormalTileRenderer DrawTilePtr = NULL;
ClippedTileRenderer DrawClippedTilePtr = NULL;
NormalTileRenderer DrawHiResTilePtr = NULL;
ClippedTileRenderer DrawHiResClippedTilePtr = NULL;
LargePixelRenderer DrawLargePixelPtr = NULL;
uint32 odd_high[4][16];
uint32 odd_low[4][16];
uint32 even_high[4][16];
uint32 even_low[4][16];
#ifdef GFX_MULTI_FORMAT
uint32 RED_LOW_BIT_MASK = RED_LOW_BIT_MASK_RGB565;
uint32 GREEN_LOW_BIT_MASK = GREEN_LOW_BIT_MASK_RGB565;
uint32 BLUE_LOW_BIT_MASK = BLUE_LOW_BIT_MASK_RGB565;
uint32 RED_HI_BIT_MASK = RED_HI_BIT_MASK_RGB565;
uint32 GREEN_HI_BIT_MASK = GREEN_HI_BIT_MASK_RGB565;
uint32 BLUE_HI_BIT_MASK = BLUE_HI_BIT_MASK_RGB565;
uint32 MAX_RED = MAX_RED_RGB565;
uint32 MAX_GREEN = MAX_GREEN_RGB565;
uint32 MAX_BLUE = MAX_BLUE_RGB565;
uint32 SPARE_RGB_BIT_MASK = SPARE_RGB_BIT_MASK_RGB565;
uint32 GREEN_HI_BIT = (MAX_GREEN_RGB565 + 1) >> 1;
uint32 RGB_LOW_BITS_MASK = (RED_LOW_BIT_MASK_RGB565 |
GREEN_LOW_BIT_MASK_RGB565 |
BLUE_LOW_BIT_MASK_RGB565);
uint32 RGB_HI_BITS_MASK = (RED_HI_BIT_MASK_RGB565 |
GREEN_HI_BIT_MASK_RGB565 |
BLUE_HI_BIT_MASK_RGB565);
uint32 RGB_HI_BITS_MASKx2 = (RED_HI_BIT_MASK_RGB565 |
GREEN_HI_BIT_MASK_RGB565 |
BLUE_HI_BIT_MASK_RGB565) << 1;
uint32 RGB_REMOVE_LOW_BITS_MASK = ~RGB_LOW_BITS_MASK;
uint32 FIRST_COLOR_MASK = FIRST_COLOR_MASK_RGB565;
uint32 SECOND_COLOR_MASK = SECOND_COLOR_MASK_RGB565;
uint32 THIRD_COLOR_MASK = THIRD_COLOR_MASK_RGB565;
uint32 ALPHA_BITS_MASK = ALPHA_BITS_MASK_RGB565;
uint32 FIRST_THIRD_COLOR_MASK = 0;
uint32 TWO_LOW_BITS_MASK = 0;
uint32 HIGH_BITS_SHIFTED_TWO_MASK = 0;
uint32 current_graphic_format = RGB565;
#endif
uint8 GetBank = 0;
struct SCheatData Cheat;
volatile SoundStatus so;
SSoundData SoundData;
int Echo [24000];
int DummyEchoBuffer [SOUND_BUFFER_SIZE];
int MixBuffer [SOUND_BUFFER_SIZE];
int EchoBuffer [SOUND_BUFFER_SIZE];
int FilterTaps [8];
unsigned long Z = 0;
int Loop [16];
uint16 SignExtend [2] = {
0x00, 0xff00
};
int HDMA_ModeByteCounts [8] = {
1, 2, 2, 4, 4, 0, 0, 0
};
uint8 BitShifts[8][4] =
{
{2, 2, 2, 2}, // 0
{4, 4, 2, 0}, // 1
{4, 4, 0, 0}, // 2
{8, 4, 0, 0}, // 3
{8, 2, 0, 0}, // 4
{4, 2, 0, 0}, // 5
{4, 0, 0, 0}, // 6
{8, 0, 0, 0} // 7
};
uint8 TileShifts[8][4] =
{
{4, 4, 4, 4}, // 0
{5, 5, 4, 0}, // 1
{5, 5, 0, 0}, // 2
{6, 5, 0, 0}, // 3
{6, 4, 0, 0}, // 4
{5, 4, 0, 0}, // 5
{5, 0, 0, 0}, // 6
{6, 0, 0, 0} // 7
};
uint8 PaletteShifts[8][4] =
{
{2, 2, 2, 2}, // 0
{4, 4, 2, 0}, // 1
{4, 4, 0, 0}, // 2
{0, 4, 0, 0}, // 3
{0, 2, 0, 0}, // 4
{4, 2, 0, 0}, // 5
{4, 0, 0, 0}, // 6
{0, 0, 0, 0} // 7
};
uint8 PaletteMasks[8][4] =
{
{7, 7, 7, 7}, // 0
{7, 7, 7, 0}, // 1
{7, 7, 0, 0}, // 2
{0, 7, 0, 0}, // 3
{0, 7, 0, 0}, // 4
{7, 7, 0, 0}, // 5
{7, 0, 0, 0}, // 6
{0, 0, 0, 0} // 7
};
uint8 Depths[8][4] =
{
{TILE_2BIT, TILE_2BIT, TILE_2BIT, TILE_2BIT}, // 0
{TILE_4BIT, TILE_4BIT, TILE_2BIT, 0}, // 1
{TILE_4BIT, TILE_4BIT, 0, 0}, // 2
{TILE_8BIT, TILE_4BIT, 0, 0}, // 3
{TILE_8BIT, TILE_2BIT, 0, 0}, // 4
{TILE_4BIT, TILE_2BIT, 0, 0}, // 5
{TILE_8BIT, 0, 0, 0}, // 6
{0, 0, 0, 0} // 7
};
uint8 BGSizes [2] = {
8, 16
};
uint16 DirectColourMaps [8][256];
long FilterValues[4][2] =
{
{0, 0},
{240, 0},
{488, -240},
{460, -208}
};
int NoiseFreq [32] = {
0, 16, 21, 25, 31, 42, 50, 63, 84, 100, 125, 167, 200, 250, 333,
400, 500, 667, 800, 1000, 1300, 1600, 2000, 2700, 3200, 4000,
5300, 6400, 8000, 10700, 16000, 32000
};
uint32 HeadMask [4] = {
#ifdef LSB_FIRST
0xffffffff, 0xffffff00, 0xffff0000, 0xff000000
#else
0xffffffff, 0x00ffffff, 0x0000ffff, 0x000000ff
#endif
};
uint32 TailMask [5] = {
#ifdef LSB_FIRST
0x00000000, 0x000000ff, 0x0000ffff, 0x00ffffff, 0xffffffff
#else
0x00000000, 0xff000000, 0xffff0000, 0xffffff00, 0xffffffff
#endif
};
START_EXTERN_C
uint8 APUROM [64] =
{
0xCD,0xEF,0xBD,0xE8,0x00,0xC6,0x1D,0xD0,0xFC,0x8F,0xAA,0xF4,0x8F,
0xBB,0xF5,0x78,0xCC,0xF4,0xD0,0xFB,0x2F,0x19,0xEB,0xF4,0xD0,0xFC,
0x7E,0xF4,0xD0,0x0B,0xE4,0xF5,0xCB,0xF4,0xD7,0x00,0xFC,0xD0,0xF3,
0xAB,0x01,0x10,0xEF,0x7E,0xF4,0x10,0xEB,0xBA,0xF6,0xDA,0x00,0xBA,
0xF4,0xC4,0xF4,0xDD,0x5D,0xD0,0xDB,0x1F,0x00,0x00,0xC0,0xFF
};
#ifdef NETPLAY_SUPPORT
struct SNetPlay NetPlay;
#endif
// Raw SPC700 instruction cycle lengths
int32 S9xAPUCycleLengths [256] =
{
/* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f, */
/* 00 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 6, 8,
/* 10 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 4, 6,
/* 20 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 5, 4,
/* 30 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 3, 8,
/* 40 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 6, 6,
/* 50 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 4, 5, 2, 2, 4, 3,
/* 60 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 5, 5,
/* 70 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 6,
/* 80 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 2, 4, 5,
/* 90 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2,12, 5,
/* a0 */ 3, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 2, 4, 4,
/* b0 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 4,
/* c0 */ 3, 8, 4, 5, 4, 5, 4, 7, 2, 5, 6, 4, 5, 2, 4, 9,
/* d0 */ 2, 8, 4, 5, 5, 6, 6, 7, 4, 5, 4, 5, 2, 2, 6, 3,
/* e0 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 4, 5, 3, 4, 3, 4, 3,
/* f0 */ 2, 8, 4, 5, 4, 5, 5, 6, 3, 4, 5, 4, 2, 2, 4, 3
};
// Actual data used by CPU emulation, will be scaled by APUReset routine
// to be relative to the 65c816 instruction lengths.
int32 S9xAPUCycles [256] =
{
/* 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f, */
/* 00 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 6, 8,
/* 10 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 4, 6,
/* 20 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 4, 5, 4,
/* 30 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 6, 5, 2, 2, 3, 8,
/* 40 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 6, 6,
/* 50 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 4, 5, 2, 2, 4, 3,
/* 60 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 4, 5, 5,
/* 70 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 6,
/* 80 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 6, 5, 4, 5, 2, 4, 5,
/* 90 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2,12, 5,
/* a0 */ 3, 8, 4, 5, 3, 4, 3, 6, 2, 6, 4, 4, 5, 2, 4, 4,
/* b0 */ 2, 8, 4, 5, 4, 5, 5, 6, 5, 5, 5, 5, 2, 2, 3, 4,
/* c0 */ 3, 8, 4, 5, 4, 5, 4, 7, 2, 5, 6, 4, 5, 2, 4, 9,
/* d0 */ 2, 8, 4, 5, 5, 6, 6, 7, 4, 5, 4, 5, 2, 2, 6, 3,
/* e0 */ 2, 8, 4, 5, 3, 4, 3, 6, 2, 4, 5, 3, 4, 3, 4, 3,
/* f0 */ 2, 8, 4, 5, 4, 5, 5, 6, 3, 4, 5, 4, 2, 2, 4, 3
};
#ifndef VAR_CYCLES
uint8 S9xE1M1X1 [256] = {
8, 6, 8, 4, 5, 3, 5, 6, 3, 2, 2, 4, 6, 4, 6, 5, /* e=1, m=1, x=1 */
2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 2, 2, 6, 4, 7, 5,
6, 6, 8, 4, 3, 3, 5, 6, 4, 2, 2, 5, 4, 4, 6, 5,
2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 2, 2, 4, 4, 7, 5,
7, 6, 2, 4, 0, 3, 5, 6, 3, 2, 2, 3, 3, 4, 6, 5,
2, 5, 5, 7, 0, 4, 6, 6, 2, 4, 3, 2, 4, 4, 7, 5,
6, 6, 6, 4, 3, 3, 5, 6, 4, 2, 2, 6, 5, 4, 6, 5,
2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5,
2, 6, 3, 4, 3, 3, 3, 6, 2, 2, 2, 3, 4, 4, 4, 5,
2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5,
2, 6, 2, 4, 3, 3, 3, 6, 2, 2, 2, 4, 4, 4, 4, 5,
2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5,
2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5,
2, 5, 5, 7, 6, 4, 6, 6, 2, 4, 3, 3, 6, 4, 7, 5,
2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5,
2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5
};
uint8 S9xE0M1X1 [256] = {
8, 6, 8, 4, 5, 3, 5, 6, 3, 2, 2, 4, 6, 4, 6, 5, /* e=0, m=1, x=1 */
2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 2, 2, 6, 4, 7, 5,
6, 6, 8, 4, 3, 3, 5, 6, 4, 2, 2, 5, 4, 4, 6, 5,
2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 2, 2, 4, 4, 7, 5,
7, 6, 2, 4, 0, 3, 5, 6, 3, 2, 2, 3, 3, 4, 6, 5,
2, 5, 5, 7, 0, 4, 6, 6, 2, 4, 3, 2, 4, 4, 7, 5,
6, 6, 6, 4, 3, 3, 5, 6, 4, 2, 2, 6, 5, 4, 6, 5,
2, 5, 5, 7, 4, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5,
2, 6, 3, 4, 3, 3, 3, 6, 2, 2, 2, 3, 4, 4, 4, 5,
2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5,
2, 6, 2, 4, 3, 3, 3, 6, 2, 2, 2, 4, 4, 4, 4, 5,
2, 5, 5, 7, 4, 4, 4, 6, 2, 4, 2, 2, 4, 4, 4, 5,
2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5,
2, 5, 5, 7, 6, 4, 6, 6, 2, 4, 3, 3, 6, 4, 7, 5,
2, 6, 3, 4, 3, 3, 5, 6, 2, 2, 2, 3, 4, 4, 6, 5,
2, 5, 5, 7, 5, 4, 6, 6, 2, 4, 4, 2, 6, 4, 7, 5
};
uint8 S9xE0M0X1 [256] = {
8, 7, 8, 5, 7, 4, 7, 7, 3, 3, 2, 4, 8, 5, 8, 6, /* e=0, m=0, x=1 */
2, 6, 6, 8, 7, 5, 8, 7, 2, 5, 2, 2, 8, 5, 9, 6,
6, 7, 8, 5, 4, 4, 7, 7, 4, 3, 2, 5, 5, 5, 8, 6,
2, 6, 6, 8, 5, 5, 8, 7, 2, 5, 2, 2, 5, 5, 9, 6,
7, 7, 2, 5, 0, 4, 7, 7, 4, 3, 2, 3, 3, 5, 8, 6,
2, 6, 6, 8, 0, 5, 8, 7, 2, 5, 3, 2, 4, 5, 9, 6,
6, 7, 6, 5, 4, 4, 7, 7, 5, 3, 2, 6, 5, 5, 8, 6,
2, 6, 6, 8, 5, 5, 8, 7, 2, 5, 4, 2, 6, 5, 9, 6,
2, 7, 3, 5, 3, 4, 3, 7, 2, 3, 2, 3, 4, 5, 4, 6,
2, 6, 6, 8, 4, 5, 4, 7, 2, 5, 2, 2, 5, 5, 5, 6,
2, 7, 2, 5, 3, 4, 3, 7, 2, 3, 2, 4, 4, 5, 4, 6,
2, 6, 6, 8, 4, 5, 4, 7, 2, 5, 2, 2, 4, 5, 4, 6,
2, 7, 3, 5, 3, 4, 7, 7, 2, 3, 2, 3, 4, 5, 8, 6,
2, 6, 6, 8, 6, 5, 8, 7, 2, 5, 3, 3, 6, 5, 9, 6,
2, 7, 3, 5, 3, 4, 7, 7, 2, 3, 2, 3, 4, 5, 8, 6,
2, 6, 6, 8, 5, 5, 8, 7, 2, 5, 4, 2, 6, 5, 9, 6
};
uint8 S9xE0M1X0 [256] = {
8, 6, 8, 4, 5, 3, 5, 6, 3, 2, 2, 4, 6, 4, 6, 5, /* e=0, m=1, x=0 */
2, 6, 5, 7, 5, 4, 6, 6, 2, 5, 2, 2, 6, 5, 7, 5,
6, 6, 8, 4, 3, 3, 5, 6, 4, 2, 2, 5, 4, 4, 6, 5,
2, 6, 5, 7, 4, 4, 6, 6, 2, 5, 2, 2, 5, 5, 7, 5,
7, 6, 2, 4, 0, 3, 5, 6, 4, 2, 2, 3, 3, 4, 6, 5,
2, 6, 5, 7, 0, 4, 6, 6, 2, 5, 4, 2, 4, 5, 7, 5,
6, 6, 6, 4, 3, 3, 5, 6, 5, 2, 2, 6, 5, 4, 6, 5,
2, 6, 5, 7, 4, 4, 6, 6, 2, 5, 5, 2, 6, 5, 7, 5,
2, 6, 3, 4, 4, 3, 4, 6, 2, 2, 2, 3, 5, 4, 5, 5,
2, 6, 5, 7, 5, 4, 5, 6, 2, 5, 2, 2, 4, 5, 5, 5,
3, 6, 3, 4, 4, 3, 4, 6, 2, 2, 2, 4, 5, 4, 5, 5,
2, 6, 5, 7, 5, 4, 5, 6, 2, 5, 2, 2, 5, 5, 5, 5,
3, 6, 3, 4, 4, 3, 6, 6, 2, 2, 2, 3, 5, 4, 6, 5,
2, 6, 5, 7, 6, 4, 8, 6, 2, 5, 4, 3, 6, 5, 7, 5,
3, 6, 3, 4, 4, 3, 6, 6, 2, 2, 2, 3, 5, 4, 6, 5,
2, 6, 5, 7, 5, 4, 8, 6, 2, 5, 5, 2, 6, 5, 7, 5
};
uint8 S9xE0M0X0 [256] = {
8, 7, 8, 5, 7, 4, 7, 7, 3, 3, 2, 4, 8, 5, 8, 6, /* e=0, m=0, x=0 */
2, 7, 6, 8, 7, 5, 8, 7, 2, 6, 2, 2, 8, 6, 9, 6,
6, 7, 8, 5, 4, 4, 7, 7, 4, 3, 2, 5, 5, 5, 8, 6,
2, 7, 6, 8, 5, 5, 8, 7, 2, 6, 2, 2, 6, 6, 9, 6,
7, 7, 2, 5, 0, 4, 7, 7, 3, 3, 2, 3, 3, 5, 8, 6,
2, 7, 6, 8, 0, 5, 8, 7, 2, 6, 4, 2, 4, 6, 9, 6,
6, 7, 6, 5, 4, 4, 7, 7, 4, 3, 2, 6, 5, 5, 8, 6,
2, 7, 6, 8, 5, 5, 8, 7, 2, 6, 5, 2, 6, 6, 9, 6,
2, 7, 3, 5, 4, 4, 4, 7, 2, 3, 2, 3, 5, 5, 5, 6,
2, 7, 6, 8, 5, 5, 5, 7, 2, 6, 2, 2, 5, 6, 6, 6,
3, 7, 3, 5, 4, 4, 4, 7, 2, 3, 2, 4, 5, 5, 5, 6,
2, 7, 6, 8, 5, 5, 5, 7, 2, 6, 2, 2, 5, 6, 5, 6,
3, 7, 3, 5, 4, 4, 7, 7, 2, 3, 2, 3, 5, 5, 8, 6,
2, 7, 6, 8, 6, 5, 8, 7, 2, 6, 4, 3, 6, 6, 9, 6,
3, 7, 3, 5, 4, 4, 7, 7, 2, 3, 2, 3, 5, 5, 8, 6,
2, 7, 6, 8, 5, 5, 8, 7, 2, 6, 5, 2, 6, 6, 9, 6
};
#endif
END_EXTERN_C