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cpuexec.cpp
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cpuexec.cpp
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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson ([email protected]) and
* Jerremy Koot ([email protected])
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar ([email protected]) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson ([email protected]).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include <fcntl.h>
#include <sys/mman.h>
#include "snes9x.h"
#include "memmap.h"
#include "cpuops.h"
#include "ppu.h"
#include "cpuexec.h"
#include "debug.h"
#include "snapshot.h"
#include "gfx.h"
#include "missing.h"
#include "apu.h"
#include "dma.h"
#include "fxemu.h"
#include "sa1.h"
void S9xMainLoop (void)
{
struct SCPUState *cpu = &CPU;
struct SICPU *icpu = &ICPU;
struct SIAPU *iapu = &IAPU;
struct SAPU *apu = &APU;
struct SRegisters *reg = &Registers;
struct SAPURegisters *areg = &APURegisters;
for (;;)
{
APU_EXECUTE ();
if (cpu->Flags)
{
if (cpu->Flags & NMI_FLAG)
{
if (--cpu->NMICycleCount == 0)
{
cpu->Flags &= ~NMI_FLAG;
if (cpu->WaitingForInterrupt)
{
cpu->WaitingForInterrupt = FALSE;
++cpu->PC;
}
S9xOpcode_NMI ();
}
}
#ifdef DEBUGGER
if ((cpu->Flags & BREAK_FLAG) &&
!(cpu->Flags & SINGLE_STEP_FLAG))
{
for (int Break = 0; Break != 6; Break++)
{
if (S9xBreakpoint[Break].Enabled &&
S9xBreakpoint[Break].Bank == Registers.PB &&
S9xBreakpoint[Break].Address == cpu->PC - cpu->PCBase)
{
if (S9xBreakpoint[Break].Enabled == 2)
S9xBreakpoint[Break].Enabled = TRUE;
else
cpu->Flags |= DEBUG_MODE_FLAG;
}
}
}
#endif
CHECK_SOUND ();
if (cpu->Flags & IRQ_PENDING_FLAG)
{
if (cpu->IRQCycleCount == 0)
{
if (cpu->WaitingForInterrupt)
{
cpu->WaitingForInterrupt = FALSE;
cpu->PC++;
}
if (cpu->IRQActive)
// if (cpu->IRQActive && !Settings.DisableIRQ)
{
if (!CHECKFLAG (IRQ))
S9xOpcode_IRQ ();
}
else
cpu->Flags &= ~IRQ_PENDING_FLAG;
}
else
cpu->IRQCycleCount--;
}
#ifdef DEBUGGER
if (cpu->Flags & DEBUG_MODE_FLAG)
break;
#endif
if (cpu->Flags & SCAN_KEYS_FLAG)
break;
#ifdef DEBUGGER
if (cpu->Flags & TRACE_FLAG)
S9xTrace ();
if (cpu->Flags & SINGLE_STEP_FLAG)
{
cpu->Flags &= ~SINGLE_STEP_FLAG;
cpu->Flags |= DEBUG_MODE_FLAG;
}
#endif
} //if (CPU.Flags)
#ifdef CPU_SHUTDOWN
cpu->PCAtOpcodeStart = cpu->PC;
#endif
#ifdef VAR_CYCLES
cpu->Cycles += cpu->MemSpeed;
#else
cpu->Cycles += icpu->Speed [*cpu->PC];
#endif
(*icpu->S9xOpcodes [*cpu->PC++].S9xOpcode) (reg, icpu, cpu);
S9xUpdateAPUTimer();
if (SA1.Executing)
S9xSA1MainLoop ();
DO_HBLANK_CHECK();
}
Registers.PC = cpu->PC - cpu->PCBase;
S9xPackStatus ();
areg->PC = iapu->PC - iapu->RAM;
S9xAPUPackStatus_OP ();
if (cpu->Flags & SCAN_KEYS_FLAG)
{
#ifdef DEBUGGER
if (!(cpu->Flags & FRAME_ADVANCE_FLAG))
#endif
S9xSyncSpeed ();
cpu->Flags &= ~SCAN_KEYS_FLAG;
}
#ifdef DETECT_NASTY_FX_INTERLEAVE
if (cpu->BRKTriggered && Settings.SuperFX && !cpu->TriedInterleavedMode2)
{
cpu->TriedInterleavedMode2 = TRUE;
cpu->BRKTriggered = FALSE;
S9xDeinterleaveMode2 ();
}
#endif
}
void S9xSetIRQ (uint32 source, struct SCPUState *cpu)
{
cpu->IRQActive |= source;
cpu->Flags |= IRQ_PENDING_FLAG;
cpu->IRQCycleCount = 3;
if (cpu->WaitingForInterrupt)
{
// Force IRQ to trigger immediately after WAI -
// Final Fantasy Mystic Quest crashes without this.
cpu->IRQCycleCount = 0;
cpu->WaitingForInterrupt = FALSE;
cpu->PC++;
}
}
void S9xClearIRQ (uint32 source)
{
CLEAR_IRQ_SOURCE (source);
}
void S9xDoHBlankProcessing (struct SCPUState *cpu, struct SAPU *apu, struct SIAPU *iapu)
{
struct SPPU *ppu = &PPU;
struct InternalPPU *ippu = &IPPU;
#ifdef CPU_SHUTDOWN
cpu->WaitCounter++;
#endif
switch (cpu->WhichEvent)
{
case HBLANK_START_EVENT:
if (ippu->HDMA && cpu->V_Counter <= ppu->ScreenHeight)
ippu->HDMA = S9xDoHDMA (ippu, ppu, cpu);
break;
case HBLANK_END_EVENT:
S9xSuperFXExec ();
#ifndef STORM
if (Settings.SoundSync)
S9xGenerateSound ();
#endif
cpu->Cycles -= Settings.H_Max;
IAPU.NextAPUTimerPos -= (Settings.H_Max * 10000L);
if (iapu->APUExecuting)
apu->Cycles -= Settings.H_Max;
else
apu->Cycles = 0;
cpu->NextEvent = -1;
ICPU.Scanline++;
if (++cpu->V_Counter > (Settings.PAL ? SNES_MAX_PAL_VCOUNTER : SNES_MAX_NTSC_VCOUNTER))
{
ppu->OAMAddr = ppu->SavedOAMAddr;
ppu->OAMFlip = 0;
cpu->V_Counter = 0;
cpu->NMIActive = FALSE;
ICPU.Frame++;
ppu->HVBeamCounterLatched = 0;
cpu->Flags |= SCAN_KEYS_FLAG;
S9xStartHDMA ();
}
if (ppu->VTimerEnabled && !ppu->HTimerEnabled &&
cpu->V_Counter == ppu->IRQVBeamPos)
{
S9xSetIRQ (PPU_V_BEAM_IRQ_SOURCE, cpu);
}
if (cpu->V_Counter == ppu->ScreenHeight + FIRST_VISIBLE_LINE)
{
// Start of V-blank
S9xEndScreenRefresh (ppu);
ppu->FirstSprite = 0;
ippu->HDMA = 0;
// Bits 7 and 6 of $4212 are computed when read in S9xGetPPU.
missing.dma_this_frame = 0;
ippu->MaxBrightness = ppu->Brightness;
ppu->ForcedBlanking = (Memory.FillRAM [0x2100] >> 7) & 1;
if(!PPU.ForcedBlanking){
PPU.OAMAddr = PPU.SavedOAMAddr;
{
uint8 tmp = 0;
if(PPU.OAMPriorityRotation)
tmp = (PPU.OAMAddr&0xFE)>>1;
if((PPU.OAMFlip&1) || PPU.FirstSprite!=tmp){
PPU.FirstSprite=tmp;
IPPU.OBJChanged=TRUE;
}
}
PPU.OAMFlip = 0;
}
Memory.FillRAM[0x4210] = 0x80;
if (Memory.FillRAM[0x4200] & 0x80)
{
cpu->NMIActive = TRUE;
cpu->Flags |= NMI_FLAG;
cpu->NMICycleCount = cpu->NMITriggerPoint;
}
}
if (cpu->V_Counter == ppu->ScreenHeight + 3)
S9xUpdateJoypads (&IPPU);
if (cpu->V_Counter == FIRST_VISIBLE_LINE)
{
Memory.FillRAM[0x4210] = 0;
cpu->Flags &= ~NMI_FLAG;
S9xStartScreenRefresh ();
}
if (cpu->V_Counter >= FIRST_VISIBLE_LINE &&
cpu->V_Counter < ppu->ScreenHeight + FIRST_VISIBLE_LINE)
{
RenderLine (cpu->V_Counter - FIRST_VISIBLE_LINE, ppu);
}
// Use TimerErrorCounter to skip update of SPC700 timers once
// every 128 updates. Needed because this section of code is called
// once every emulated 63.5 microseconds, which coresponds to
// 15.750KHz, but the SPC700 timers need to be updated at multiples
// of 8KHz, hence the error correction.
// IAPU.TimerErrorCounter++;
// if (IAPU.TimerErrorCounter >= )
// IAPU.TimerErrorCounter = 0;
// else
{
if (apu->TimerEnabled [2])
{
apu->Timer [2] += 4;
while (apu->Timer [2] >= apu->TimerTarget [2])
{
iapu->RAM [0xff] = (iapu->RAM [0xff] + 1) & 0xf;
apu->Timer [2] -= apu->TimerTarget [2];
#ifdef SPC700_SHUTDOWN
iapu->WaitCounter++;
iapu->APUExecuting = TRUE;
#endif
}
}
if (cpu->V_Counter & 1)
{
if (apu->TimerEnabled [0])
{
apu->Timer [0]++;
if (apu->Timer [0] >= apu->TimerTarget [0])
{
iapu->RAM [0xfd] = (iapu->RAM [0xfd] + 1) & 0xf;
apu->Timer [0] = 0;
#ifdef SPC700_SHUTDOWN
iapu->WaitCounter++;
iapu->APUExecuting = TRUE;
#endif
}
}
if (apu->TimerEnabled [1])
{
apu->Timer [1]++;
if (apu->Timer [1] >= apu->TimerTarget [1])
{
iapu->RAM [0xfe] = (iapu->RAM [0xfe] + 1) & 0xf;
apu->Timer [1] = 0;
#ifdef SPC700_SHUTDOWN
iapu->WaitCounter++;
iapu->APUExecuting = TRUE;
#endif
}
}
}
}
break; //HBLANK_END_EVENT
case HTIMER_BEFORE_EVENT:
case HTIMER_AFTER_EVENT:
if (ppu->HTimerEnabled &&
(!ppu->VTimerEnabled || cpu->V_Counter == ppu->IRQVBeamPos))
{
S9xSetIRQ (PPU_H_BEAM_IRQ_SOURCE, cpu);
}
break;
}
// S9xReschedule ();
uint8 which;
long max;
if (cpu->WhichEvent == HBLANK_START_EVENT ||
cpu->WhichEvent == HTIMER_AFTER_EVENT)
{
which = HBLANK_END_EVENT;
max = Settings.H_Max;
}
else
{
which = HBLANK_START_EVENT;
max = Settings.HBlankStart;
}
if (ppu->HTimerEnabled &&
(long) ppu->HTimerPosition < max &&
(long) ppu->HTimerPosition > cpu->NextEvent &&
(!ppu->VTimerEnabled ||
(ppu->VTimerEnabled && cpu->V_Counter == ppu->IRQVBeamPos)))
{
which = (long) ppu->HTimerPosition < Settings.HBlankStart ?
HTIMER_BEFORE_EVENT : HTIMER_AFTER_EVENT;
max = ppu->HTimerPosition;
}
cpu->NextEvent = max;
cpu->WhichEvent = which;
}