Adding Existing World, Player Inventories #420
Replies: 2 comments
-
I tried switching from online-mode=true to online-mode=false thinking that would fix it and would explain the issue (i.e. it's by design logging in differently), but the inventories are still different. Actually, reading the entry kind of explains it is by design, i.e. Users are always authenticated using Xbox Live authentication, although this doesn't quite explain it, as even opening a world created locally in Minecraft and sharing on a LAN will use an xbox live account: online-mode=true If true then all connected players must be authenticated to Xbox Live.Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting.If the server accepts connections from the Internet, then it's highly recommended to enable online-mode.Allowed values: "true" or "false" |
Beta Was this translation helpful? Give feedback.
-
Interestingly just logged in using my son's account, and his inventory persists between logging in as a friend to my local world, or logging into the hosted server world, so must be something wrong with this particular user :/ It seems no matter who I log in with locally to access the world locally I keep the same inventory. I should try copying the world to another PC to run it and see how my inventory behaves if someone else logs in. |
Beta Was this translation helpful? Give feedback.
-
I have a world I've hosted locally for the kids that has years of playtime in, I've been able to upload the world using your (wonderful!) docker setup.
It's not the end of the world as I can have the kids add their stuff to a chest, but connecting as the same player(s) to the world hosted in docker hasn't kept the inventory, and vice versa if I copy the world back locally.
I've found some mention that there is a descrepancy between hosted and local worlds to do with playerdata, but the workarounds it mentions don't seem to work... for example using tools like NBTExplorer to edit the level.dat to remove a redundant 'player' entry... my level.dat won't open/shows empty even though I know it isn't.)
Has anyone else had this problem or know how to fix it?
It's worth mentioning that I had used the Official Minecraft Server for Bedrock before (running on Windows), and it didn't have this problem, the inventories showed up the same regardless of logging in via the server, or via the world running locally.
Beta Was this translation helpful? Give feedback.
All reactions