You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When viewing vanilla statistics, modded squads are placed in vanilla squad brackets.
It would be possible to update the profile data so all modded squads are displayed as Customized Squad instead.
in profile.lua each score entry has a squad entry 0-7 for vanilla squads, 8 for random, 9 for custom and 10 for secret squad.
Each score entry also have a mechs entry showing which mechs was used in the run.
By comparing squad with mechs; a mismatch could be detected, and squad could be changed to 9 to display all modded squads as Customized Squad.
It might also be possible to make new name entries somehow, if the function converting squad->tiptext could be found.
The game does not crash if squad is any number outside of the 0-10 vanilla options; but instead displays TipTitle_.
TipTitle_Archive_A, TipTitle_Archive_B ... TipTitle_Custom, have names corresponding to the names seen on the statistics screen.
This indicates the function converting squad to text returned nil.
The text was updated successfully, but these errors were encountered:
After checking more into this feature, it appears that at least for now, it is not possible to alter profiles freely. Without that ability, it will not be possible to make additional squad entries for modded squads with their own statistics. At least as far as I can tell.
Unless someone has any clever ideas, this issue can probably be closed.
When viewing vanilla statistics, modded squads are placed in vanilla squad brackets.
It would be possible to update the profile data so all modded squads are displayed as
Customized Squad
instead.in
profile.lua
eachscore
entry has asquad
entry 0-7 for vanilla squads, 8 for random, 9 for custom and 10 for secret squad.Each
score
entry also have amechs
entry showing which mechs was used in the run.By comparing
squad
withmechs
; a mismatch could be detected, andsquad
could be changed to 9 to display all modded squads asCustomized Squad
.It might also be possible to make new name entries somehow, if the function converting squad->tiptext could be found.
The game does not crash if
squad
is any number outside of the 0-10 vanilla options; but instead displaysTipTitle_
.TipTitle_Archive_A, TipTitle_Archive_B ... TipTitle_Custom, have names corresponding to the names seen on the statistics screen.
This indicates the function converting
squad
to text returned nil.The text was updated successfully, but these errors were encountered: