-
Notifications
You must be signed in to change notification settings - Fork 0
/
npc_input.html
executable file
·124 lines (123 loc) · 4.25 KB
/
npc_input.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
<html>
<head>
<title>NPC Generation - for the Amar RPG</title>
<link rel="stylesheet" href="https://unpkg.com/[email protected]/build/pure-min.css" integrity="sha384-cg6SkqEOCV1NbJoCu11+bm0NvBRc8IYLRGXkmNrqUBfTjmMYwNKPWBTIKyw9mHNJ" crossorigin="anonymous">
<link rel="stylesheet" href="/amar.css">
</head>
<body bgcolor="#FFFFFF" text="#000000">
<form name="npc" method="post" action="/cgi-bin/html_npc_output.rb">
<table width="600" border="0" cellspacing="0" cellpadding="2" align="center">
<tr>
<td><center><h2>NPC Generation - for Amar RPG</h2></center></td>
</tr>
</table>
<table width="600" border="0" cellspacing="0" cellpadding="1" align="center" bgcolor="#333333">
<tr>
<td>
<table width="100%" border="0" cellspacing="1" cellpadding="4">
<tr>
<td width="100" bgcolor="#CCCCCC"><b>Name</b></td>
<td bgcolor="#FFFFFF">
<input type="text" name="name" size="40">
</td>
</tr>
<tr>
<td width="100" bgcolor="#CCCCCC"><b>Type</b></td>
<td bgcolor="#FFFFFF">
<select name="type">
<option value="(Type)">
(Type)
</option>
<% @sorted.each do |item| %>
<option><%= item %>
<% end %>
</option>
</select>
</td>
</tr>
<tr>
<td width="100" bgcolor="#CCCCCC"><b>Level</b></td>
<td bgcolor="#FFFFFF">
<select name="level">
<option>(Level)
<option>1: Untrained
<option>2: Trained some
<option>3: Trained
<option>4: Well trained
<option>5: Master
</select>
</td>
</tr>
<tr>
<td width="100" bgcolor="#CCCCCC"><b>Area</b></td>
<td bgcolor="#FFFFFF">
<select name="area">
<option>(Area)
<option>Amaronir
<option>Merisir
<option>Calaronir
<option>Feronir
<option>Alerisir
<option>Rauinir
<option>Outskirts
</select>
</td>
</tr>
<tr>
<td width="100" bgcolor="#CCCCCC"><b>Sex</b></td>
<td bgcolor="#FFFFFF">
<input type="radio" name="sex" value="male">
male
<input type="radio" name="sex" value="female">
female</td>
</tr>
<tr>
<td width="100" bgcolor="#CCCCCC"><b>Age</b></td>
<td bgcolor="#FFFFFF">
<input type="text" name="age" size="3">
</td>
</tr>
<tr>
<td width="100" bgcolor="#CCCCCC"><b>Height</b></td>
<td bgcolor="#FFFFFF">
<input type="text" name="height" size="3">
</td>
</tr>
<tr>
<td width="100" bgcolor="#CCCCCC"><b>Weight</b></td>
<td bgcolor="#FFFFFF">
<input type="text" name="weight" size="3">
</td>
</tr>
<tr>
<td width="100" bgcolor="#CCCCCC" valign="top">
<b>Description</b></td>
<td bgcolor="#FFFFFF">
<textarea cols="40" rows="3" name="description"></textarea>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table width="600" border="0" cellspacing="0" cellpadding="2" align="center">
<tr>
<td>
<p><br />Several abbreviations are used. They are easily deciphered if you
read the Amar RPG rules. The more obscure ones are: Spell Heading:
A?=Active/Passive? Here a "+" means both Active and passive.
R?=Resist? AoE="Area Of Effect", and we have A=Animal, C=Creature,
D=Demon, E=Elemental, O=Object, S=Spell, U=Undead, W=Weapon. The
asterisk indicates that it will increase with the spell level. 1mr = 1
meter radius.</p>
</td>
</tr>
</table>
<p align="center">
<input type="submit" name="submit" value=" Submit " class="pure-button button-npc">
</p>
</form>
<p><center><button class="pure-button button-front" onclick="location.href = '/amar.html';" > Front page </button></center></p>
<p><center><img src="/images/megacover.jpg" /></p>
</body>
</html>