Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature Request: Obstacles/Ledges #97

Open
Gurrgel opened this issue Jul 16, 2022 · 0 comments
Open

Feature Request: Obstacles/Ledges #97

Gurrgel opened this issue Jul 16, 2022 · 0 comments

Comments

@Gurrgel
Copy link

Gurrgel commented Jul 16, 2022

I would love an option to create simple lines that cost an additional grid (or a varying amount dependong on what's easier to set up) to cross. Imagine for instance that there's a raised ledge like on the image below, or a fence that's not too high to jump over, but too high to not cost any movement at all to pass. I'd love to be able to tax a token some movement for crossing the obstacle, but not for walking alongside it. On the image below if I wanted to draw difficult terrain alongside the ledge it would get very expensive to walk right on top of it, which wouldn't make sense (at least if there wasn't a fallen over log and bushes and stuff that's currently there).

If it would be possible to make these one-way similar to a wall, so that you could penalise a token 5 feet of movement for moving up the ledge, but not for jumping down, that would be even greater. If that's easier than implementing completely new tools, would it be possible to connect this somehow with the Wall Height module, which has an option to let tokens Vault over walls that are lower than their tokens? Then you'd get both the one-way functionality and the lines that don't have a width built in, although of course at the cost of requiring another module.
image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant