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When we drag & deop the scene as a tile, after which we lock the tile - like all OK, but in fact the light sources are already damaged and incorrect saved, when we reload, we will see that they are not on the map. If you unlock tile, the module must remove walls and lights, but but this does not happen. The problem occurs when your module is turned on.
The text was updated successfully, but these errors were encountered:
When we drag & deop the scene as a tile, after which we lock the tile - like all OK, but in fact the light sources are already damaged and incorrect saved, when we reload, we will see that they are not on the map. If you unlock tile, the module must remove walls and lights, but but this does not happen. The problem occurs when your module is turned on.
The text was updated successfully, but these errors were encountered: