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Finished project for week 1 #58

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64 changes: 63 additions & 1 deletion vikingsClasses.py
Original file line number Diff line number Diff line change
Expand Up @@ -6,55 +6,117 @@
class Soldier:
def __init__(self, health, strength):
# your code here
self.health = health
self.strength = strength

def attack(self):
# your code here
return self.strength

def receiveDamage(self, damage):
# your code here
diff = self.health - damage
self.health = diff


# Viking

class Viking(Soldier):
def __init__(self, name, health, strength):
# your code here
super().__init__(health, strength)
self.name = name

def battleCry(self):
# your code here
battle_cry = "Odin Owns You All!"
return battle_cry

def __str__(self):
return self.name

def receiveDamage(self, damage):
# your code here
diff = self.health - damage
self.health = diff

if self.health > 0:
alive = f"{self.name} has received {damage} points of damage"
return alive
else:
dead = f"{self.name} has died in act of combat"
return dead

# Saxon

class Saxon(Soldier):
def __init__(self, health, strength):
# your code here
super().__init__(health, strength)

def receiveDamage(self, damage):
# your code here
diff = self.health - damage
self.health = diff
if self.health > 0:
alive = f"A Saxon has received {damage} points of damage"
return alive
else:
dead = f"A Saxon has died in combat"
return dead

# Davicente

class War():
def __init__(self):
# your code here
self.vikingArmy = []
self.saxonArmy = []

def addViking(self, viking):
# your code here
self.vikingArmy.append(viking)

def addSaxon(self, saxon):
# your code here
self.saxonArmy.append(saxon)

def vikingAttack(self):
# your code here

attacker = random.choice(self.vikingArmy)
defender = random.choice(self.saxonArmy)

result = defender.receiveDamage(attacker.attack())

if defender.health <= 0:
self.saxonArmy.remove(defender)

return result

def saxonAttack(self):
# your code here
attacker = random.choice(self.saxonArmy)
defender = random.choice(self.vikingArmy)

result = defender.receiveDamage(attacker.attack())

if defender.health <= 0:
self.vikingArmy.remove(defender)

return result


def showStatus(self):
# your code here
if not self.saxonArmy:
vikingWin = "Vikings have won the war of the century!"
return vikingWin
elif not self.vikingArmy:
saxonWin = "Saxons have fought for their lives and survive another day..."
return saxonWin
else:
unresolved = "Vikings and Saxons are still in the thick of battle."
return unresolved
pass