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Player.cs
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Player.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
[SerializeField] private SwipeDetector _swipeDetector;
[SerializeField] private float _xPositionLimit;
public delegate void EnterEventHandler(int score);
public event EnterEventHandler OnAccent;
private void OnEnable()
{
_swipeDetector.OnSwipe += Move;
}
private void OnDisable()
{
_swipeDetector.OnSwipe -= Move;
}
private void Move(float xPosition)
{
if(Mathf.Abs(xPosition) >= _xPositionLimit) return;
transform.position = new Vector3(xPosition, transform.position.y, 0);
}
private void OnTriggerEnter2D(Collider2D other)
{
if(other.TryGetComponent(out DroppingBall droppingBall))
{
OnAccent?.Invoke(droppingBall.Score);
Destroy(droppingBall.gameObject);
}
}
}