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app.js
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/**
* Module dependencies.
*/
var express = require('express')
, routes = require('./routes')
var app = module.exports = express.createServer();
var io = require('socket.io').listen(app);
// Configuration
app.configure(function(){
app.set('views', __dirname + '/views');
app.set('view engine', 'jade');
app.use(express.bodyParser());
app.use(express.methodOverride());
app.use(app.router);
app.use(express.static(__dirname + '/public'));
});
app.configure('development', function(){
app.use(express.errorHandler({ dumpExceptions: true, showStack: true }));
});
app.configure('production', function(){
app.use(express.errorHandler());
});
// Routes
app.get('/', routes.index);
app.listen(3000);
/// JAAS RELATED.
var games = {};
var gcount = 1;
// Game handler
io.of('/api/game')
.on('connection', function (socket) {
var app_id = null;
socket.on('create',function(name, max) {
if(!app_id) {
console.log("Creating new app with max collabs = " + max);
app_id = 'app_' + gcount++;
games[app_id] = {
id: app_id,
socket: socket,
players: 0,
next_id : 1,
max: max
};
socket.emit('create ok', app_id);
} else socket.emit('create failed');
});
socket.on('delete',function() {
if(app_id) {
console.log("Deleting app " + app_id);
delete games[app_id];
// TODO: Somehow notify players
socket.emit('delete ok');
} else socket.emit('delete failed');
});
socket.on('disconnect', function () {
if(app_id) {
console.log("Deleting app " + app_id);
delete games[app_id];
// TODO: Somehow notify players
}
});
});
// Control handler.
io.of('/api/control')
.on('connection', function (socket) {
var game = null;
var player_id = 0;
socket.on('join', function(key) {
if(!game && key in games) {
var temp_game = games[key];
if(temp_game.players < temp_game.max) {
game = temp_game;
game.players++;
player_id = game.next_id++;
game.socket.emit('player join', player_id);
socket.emit('join ok', player_id);
} else socket.emit('join failed');
} else socket.emit('join failed');
});
socket.on('leave',function() {
if(game) {
console.log("Player leaved " + game.id + ":" + player_id);
game.socket.emit('player leave', player_id);
game.players--;
game = null;
player_id = 0;
socket.emit('leave ok');
} else socket.emit('leave failed');
});
socket.on('disconnect', function () {
if(game) {
console.log("Player leaved " + game.id + ":" + player_id);
game.socket.emit('player leave', player_id);
game.players--;
}
});
socket.on('action',function(type, value) {
if(game) game.socket.emit('player action', player_id, type, value);
else socket.emit('push failed');
});
});
console.log("JAAS server listening on port %d in %s mode", app.address().port, app.settings.env);