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+ externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Inworld.AI/Scripts/Runtime/Chat/InworldPlayer.cs b/Assets/Inworld.AI/Scripts/Runtime/Chat/InworldPlayer.cs index 5a63ab532..5a206199e 100644 --- a/Assets/Inworld.AI/Scripts/Runtime/Chat/InworldPlayer.cs +++ b/Assets/Inworld.AI/Scripts/Runtime/Chat/InworldPlayer.cs @@ -6,10 +6,6 @@ *************************************************************************************************/ using Inworld.Runtime; using Inworld.Sample.UI; -using Inworld.Util; -using System.Collections.Generic; -using System.Linq; -using TMPro; using UnityEngine; namespace Inworld.Sample { @@ -17,46 +13,18 @@ namespace Inworld.Sample /// This is the class for global text management, by original, it's added in Player Controller. /// And would be called by Keycode.Backquote. /// - public class InworldPlayer : MonoBehaviour + public class InworldPlayer : InworldPlayer2D { #region Inspector Variables [SerializeField] InworldCameraController m_CameraController; - [SerializeField] GameObject m_GlobalChatCanvas; [SerializeField] GameObject m_TriggerCanvas; [SerializeField] RecordButton m_RecordButton; - [SerializeField] RectTransform m_ContentRT; - [SerializeField] ChatBubble m_BubbleLeft; - [SerializeField] ChatBubble m_BubbleRight; - [SerializeField] TMP_InputField m_InputField; [SerializeField] RuntimeCanvas m_RTCanvas; [SerializeField] Vector3 m_InitPosition; [SerializeField] Vector3 m_InitRotation; #endregion - #region Private Variables - readonly Dictionary m_Bubbles = new Dictionary(); - readonly Dictionary m_Characters = new Dictionary(); - Vector2 m_ScreenSize; - #endregion - #region Public Function - /// - /// UI Functions. Called by button "Send" clicked or Keycode.Return clicked. - /// - public void SendText() - { - if (string.IsNullOrEmpty(m_InputField.text)) - return; - if (!InworldController.Instance.CurrentCharacter) - { - InworldAI.LogError("No Character is interacting."); - return; - } - InworldController.Instance.CurrentCharacter.SendText(m_InputField.text); - m_InputField.text = null; - } - public void RegisterCharacter(InworldCharacter character) => character.InteractionEvent.AddListener(OnInteractionStatus); - public void BackToLobby() { if (!m_RTCanvas) @@ -86,74 +54,7 @@ void Update() if (m_TriggerCanvas) m_TriggerCanvas.SetActive(!m_TriggerCanvas.activeSelf); } - if (!m_GlobalChatCanvas.activeSelf) - return; - if (!Input.GetKeyUp(KeyCode.Return) && !Input.GetKeyUp(KeyCode.KeypadEnter)) - return; - SendText(); - } - #endregion - - #region Callbacks - void OnControllerStatusChanged(ControllerStates states) - { - if (states != ControllerStates.Connected) - return; - _ClearHistoryLog(); - foreach (InworldCharacter iwChar in InworldController.Characters) - { - m_Characters[iwChar.ID] = iwChar; - iwChar.InteractionEvent.AddListener(OnInteractionStatus); - } - } - void OnInteractionStatus(InteractionStatus status, List historyItems) - { - if (status != InteractionStatus.HistoryChanged) - return; - if (m_ContentRT) - _RefreshBubbles(historyItems); - } - #endregion - - #region Private Functions - void _RefreshBubbles(List historyItems) - { - foreach (HistoryItem item in historyItems) - { - if (!m_Bubbles.ContainsKey(item.UtteranceId)) - { - if (item.Event.Routing.Source.IsPlayer()) - { - m_Bubbles[item.UtteranceId] = Instantiate(m_BubbleLeft, m_ContentRT); - m_Bubbles[item.UtteranceId].SetBubble(InworldAI.User.Name, InworldAI.Settings.DefaultThumbnail); - } - else if (item.Event.Routing.Source.IsAgent()) - { - m_Bubbles[item.UtteranceId] = Instantiate(m_BubbleRight, m_ContentRT); - if (m_Characters.ContainsKey(item.Event.Routing.Source.Id)) - { - InworldCharacter source = m_Characters[item.Event.Routing.Source.Id]; - m_Bubbles[item.UtteranceId].SetBubble(source.CharacterName, source.Data.Thumbnail); - } - } - } - m_Bubbles[item.UtteranceId].Text = item.Event.Text; - _SetContentHeight(); - } - } - void _ClearHistoryLog() - { - foreach (KeyValuePair kvp in m_Bubbles) - { - Destroy(kvp.Value.gameObject, 0.25f); - } - m_Bubbles.Clear(); - m_Characters.Clear(); - } - void _SetContentHeight() - { - float fHeight = m_Bubbles.Values.Sum(bubble => bubble.Height); - m_ContentRT.sizeDelta = new Vector2(m_ContentRT.sizeDelta.x, fHeight); + UpdateSendText(); } #endregion } diff --git a/Assets/Inworld.AI/Scripts/Runtime/Chat/InworldPlayer2D.cs b/Assets/Inworld.AI/Scripts/Runtime/Chat/InworldPlayer2D.cs new file mode 100644 index 000000000..06e282f27 --- /dev/null +++ b/Assets/Inworld.AI/Scripts/Runtime/Chat/InworldPlayer2D.cs @@ -0,0 +1,132 @@ +/************************************************************************************************* +* Copyright 2022 Theai, Inc. (DBA Inworld) +* +* Use of this source code is governed by the Inworld.ai Software Development Kit License Agreement +* that can be found in the LICENSE.md file or at https://www.inworld.ai/sdk-license +*************************************************************************************************/ +using Inworld.Sample.UI; +using Inworld.Util; +using System.Collections.Generic; +using System.Linq; +using TMPro; +using UnityEngine; +namespace Inworld.Sample +{ + public class InworldPlayer2D : MonoBehaviour + { + #region Inspector Variables + [SerializeField] protected GameObject m_GlobalChatCanvas; + [SerializeField] RectTransform m_ContentRT; + [SerializeField] ChatBubble m_BubbleLeft; + [SerializeField] ChatBubble m_BubbleRight; + [SerializeField] TMP_InputField m_InputField; + #endregion + + #region Private Variables + readonly Dictionary m_Bubbles = new Dictionary(); + readonly Dictionary m_Characters = new Dictionary(); + #endregion + + #region Public Function + /// + /// UI Functions. Called by button "Send" clicked or Keycode.Return clicked. + /// + public void SendText() + { + if (string.IsNullOrEmpty(m_InputField.text)) + return; + if (!InworldController.Instance.CurrentCharacter) + { + InworldAI.LogError("No Character is interacting."); + return; + } + InworldController.Instance.CurrentCharacter.SendText(m_InputField.text); + m_InputField.text = null; + } + public void RegisterCharacter(InworldCharacter character) => character.InteractionEvent.AddListener(OnInteractionStatus); + + #endregion + + #region Monobehavior Functions + void Start() + { + InworldController.Instance.OnStateChanged += OnControllerStatusChanged; + } + void Update() + { + UpdateSendText(); + } + #endregion + + #region Callbacks + protected void OnControllerStatusChanged(ControllerStates states) + { + if (states != ControllerStates.Connected) + return; + _ClearHistoryLog(); + foreach (InworldCharacter iwChar in InworldController.Characters) + { + m_Characters[iwChar.ID] = iwChar; + iwChar.InteractionEvent.AddListener(OnInteractionStatus); + } + } + void OnInteractionStatus(InteractionStatus status, List historyItems) + { + if (status != InteractionStatus.HistoryChanged) + return; + if (m_ContentRT) + _RefreshBubbles(historyItems); + } + #endregion + + #region Private Functions + protected void UpdateSendText() + { + if (!m_GlobalChatCanvas.activeSelf) + return; + if (!Input.GetKeyUp(KeyCode.Return) && !Input.GetKeyUp(KeyCode.KeypadEnter)) + return; + SendText(); + } + void _RefreshBubbles(List historyItems) + { + foreach (HistoryItem item in historyItems) + { + if (!m_Bubbles.ContainsKey(item.UtteranceId)) + { + if (item.Event.Routing.Source.IsPlayer()) + { + m_Bubbles[item.UtteranceId] = Instantiate(m_BubbleLeft, m_ContentRT); + m_Bubbles[item.UtteranceId].SetBubble(InworldAI.User.Name, InworldAI.Settings.DefaultThumbnail); + } + else if (item.Event.Routing.Source.IsAgent()) + { + m_Bubbles[item.UtteranceId] = Instantiate(m_BubbleRight, m_ContentRT); + if (m_Characters.ContainsKey(item.Event.Routing.Source.Id)) + { + InworldCharacter source = m_Characters[item.Event.Routing.Source.Id]; + m_Bubbles[item.UtteranceId].SetBubble(source.CharacterName, source.Data.Thumbnail); + } + } + } + m_Bubbles[item.UtteranceId].Text = item.Event.Text; + _SetContentHeight(); + } + } + void _ClearHistoryLog() + { + foreach (KeyValuePair kvp in m_Bubbles) + { + Destroy(kvp.Value.gameObject, 0.25f); + } + m_Bubbles.Clear(); + m_Characters.Clear(); + } + void _SetContentHeight() + { + float fHeight = m_Bubbles.Values.Sum(bubble => bubble.Height); + m_ContentRT.sizeDelta = new Vector2(m_ContentRT.sizeDelta.x, fHeight); + } + #endregion + } +} diff --git a/Assets/Inworld.AI/Scripts/Runtime/Chat/InworldPlayer2D.cs.meta b/Assets/Inworld.AI/Scripts/Runtime/Chat/InworldPlayer2D.cs.meta new file mode 100644 index 000000000..5ea064cd0 --- /dev/null +++ b/Assets/Inworld.AI/Scripts/Runtime/Chat/InworldPlayer2D.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8a3c04b4a8b64806906db7079f20e4f8 +timeCreated: 1681764130 \ No newline at end of file diff --git a/Assets/Inworld.AI/Scripts/Runtime/Entities/InworldController.cs b/Assets/Inworld.AI/Scripts/Runtime/Entities/InworldController.cs index 1b993980b..efe106d22 100644 --- a/Assets/Inworld.AI/Scripts/Runtime/Entities/InworldController.cs +++ b/Assets/Inworld.AI/Scripts/Runtime/Entities/InworldController.cs @@ -245,7 +245,7 @@ void _SelectCharacter() { float fPriority = float.MaxValue; InworldCharacter targetCharacter = null; - foreach (InworldCharacter iwChar in Characters.Where(iwChar => iwChar.Priority > 0 && iwChar.Priority < fPriority)) + foreach (InworldCharacter iwChar in Characters.Where(iwChar => iwChar.Priority >= 0 && iwChar.Priority < fPriority)) { fPriority = iwChar.Priority; targetCharacter = iwChar;