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ONScripter.h
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ONScripter.h
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/* -*- C++ -*-
*
* ONScripter.h - Execution block parser of ONScripter
*
* Copyright (c) 2001-2020 Ogapee. All rights reserved.
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __ONSCRIPTER_H__
#define __ONSCRIPTER_H__
#include "ScriptParser.h"
#include "DirtyRect.h"
#include "ButtonLink.h"
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <SDL_mixer.h>
#if defined(USE_SMPEG)
#include <smpeg.h>
#endif
#define DEFAULT_VIDEO_SURFACE_FLAG (SDL_SWSURFACE)
#define DEFAULT_BLIT_FLAG (0)
//#define DEFAULT_BLIT_FLAG (SDL_RLEACCEL)
#define MAX_SPRITE_NUM 1000
#define MAX_SPRITE2_NUM 256
#define MAX_TEXTURE_NUM 16
#define MAX_PARAM_NUM 100
#define MAX_EFFECT_NUM 256
#define DEFAULT_VOLUME 100
#define ONS_MIX_CHANNELS 50
#define ONS_MIX_EXTRA_CHANNELS 4
#define MIX_WAVE_CHANNEL (ONS_MIX_CHANNELS+0)
#define MIX_BGM_CHANNEL (ONS_MIX_CHANNELS+1)
#define MIX_LOOPBGM_CHANNEL0 (ONS_MIX_CHANNELS+2)
#define MIX_LOOPBGM_CHANNEL1 (ONS_MIX_CHANNELS+3)
#if defined(INSANI)
// defines for fonts
#define FONT_DEFAULT_TTF 0
#define FONT_DEFAULT_TTC 1
#define FONT_DEFAULT_OTF 2
#define FONT_DEFAULT_OTC 3
#define FONT_ARCHIVE_TTF 4
#define FONT_ARCHIVE_TTC 5
#define FONT_ARCHIVE_OTF 6
#define FONT_ARCHIVE_OTC 7
#define FONT_WIN32_MSGOTHIC_TTC 8
#define FONT_WIN32_MSGOTHIC_TTF 9
#define FONT_MACOS_HIRAGINO 10
#endif
#define DEFAULT_WM_TITLE "ONScripter"
#define DEFAULT_WM_ICON "ONScripter"
class ONScripter : public ScriptParser
{
public:
typedef AnimationInfo::ONSBuf ONSBuf;
struct ButtonState{
unsigned int event_type;
unsigned char event_button;
int x, y, button;
char str[16];
bool down_flag;
};
ONScripter();
~ONScripter();
// ----------------------------------------
// start-up options
void enableCDAudio();
void setCDNumber(int cdrom_drive_number);
void setFontFile(const char *filename);
void setRegistryFile(const char *filename);
void setDLLFile(const char *filename);
void setArchivePath(const char *path);
void setSaveDir(const char *path);
void setFullscreenMode();
void setWindowMode();
void enableButtonShortCut();
void enableWheelDownAdvance();
void disableRescale();
void renderFontOutline();
void enableEdit();
void setKeyEXE(const char *path);
int getWidth(){ return screen_width;};
int getHeight(){return screen_height;};
ButtonState &getCurrentButtonState(){return current_button_state;};
int getSkip(){return automode_flag?2:((skip_mode&SKIP_NORMAL)?1:0);};
AnimationInfo *getSMPEGInfo(){return smpeg_info;};
int openScript();
int init();
// ----------------------------------------
// Commands
typedef int (ONScripter::*FuncList)();
struct FuncLUT{
char command[30];
FuncList method;
};
struct FuncHash{
FuncLUT *func;
int num;
} func_hash['z'-'a'+1];
void makeFuncLUT();
int yesnoboxCommand();
int wavestopCommand();
int waveCommand();
int waittimerCommand();
int waitCommand();
int vspCommand();
int voicevolCommand();
int vCommand();
int trapCommand();
int transbtnCommand();
int textspeeddefaultCommand();
int textspeedCommand();
int textshowCommand();
int textonCommand();
int textoffCommand();
int texthideCommand();
int textcolorCommand();
int textclearCommand();
int texecCommand();
int tateyokoCommand();
int talCommand();
int tablegotoCommand();
int systemcallCommand();
int strspCommand();
int stopCommand();
int sp_rgb_gradationCommand();
int spstrCommand();
int spreloadCommand();
int splitCommand();
int spclclkCommand();
int spbtnCommand();
int skipoffCommand();
int showlangjpCommand();
int showlangenCommand();
int sevolCommand();
int setwindow3Command();
int setwindow2Command();
int setwindowCommand();
int setcursorCommand();
int selectCommand();
int savetimeCommand();
int savepointCommand();
int saveonCommand();
int saveoffCommand();
int savegameCommand();
int savefileexistCommand();
int savescreenshotCommand();
int resettimerCommand();
int resetCommand();
int repaintCommand();
int rndCommand();
int rmodeCommand();
int quakeCommand();
int puttextCommand();
int prnumclearCommand();
int prnumCommand();
int printCommand();
int playstopCommand();
int playonceCommand();
int playCommand();
int okcancelboxCommand();
int ofscopyCommand();
int negaCommand();
int nextcselCommand();
int mspCommand();
int mpegplayCommand();
int mp3volCommand();
int mp3stopCommand();
int mp3fadeoutCommand();
int mp3fadeinCommand();
int mp3Command();
int movieCommand();
int movemousecursorCommand();
int monocroCommand();
int menu_windowCommand();
int menu_fullCommand();
int menu_click_pageCommand();
int menu_click_defCommand();
int menu_automodeCommand();
int lsp2Command();
int lspCommand();
int loopbgmstopCommand();
int loopbgmCommand();
int lookbackflushCommand();
int lookbackbuttonCommand();
int logspCommand();
int locateCommand();
int loadgameCommand();
int ldCommand();
int layermessageCommand();
int langjpCommand();
int langenCommand();
int kinsokuCommand();
int jumpfCommand();
int jumpbCommand();
int ispageCommand();
int isfullCommand();
int isskipCommand();
int isdownCommand();
int inputCommand();
int indentCommand();
int humanorderCommand();
int getzxcCommand();
int getvoicevolCommand();
int getversionCommand();
int gettimerCommand();
int gettextCommand();
int gettaglogCommand();
int gettagCommand();
int gettabCommand();
int getspsizeCommand();
int getspposCommand();
int getspmodeCommand();
int getsevolCommand();
int getscreenshotCommand();
int getsavestrCommand();
int getretCommand();
int getregCommand();
int getreadlangCommand();
int getpageupCommand();
int getpageCommand();
int getmp3volCommand();
int getmouseposCommand();
int getmouseoverCommand();
int getmclickCommand();
int getlogCommand();
int getinsertCommand();
int getfunctionCommand();
int getenterCommand();
int getcursorpos2Command();
int getcursorposCommand();
int getcursorCommand();
int getcselstrCommand();
int getcselnumCommand();
int gameCommand();
int fileexistCommand();
int exec_dllCommand();
int exbtnCommand();
int erasetextwindowCommand();
int endCommand();
int dwavestopCommand();
int dwaveCommand();
int dvCommand();
int drawtextCommand();
int drawsp3Command();
int drawsp2Command();
int drawspCommand();
int drawfillCommand();
int drawclearCommand();
int drawbg2Command();
int drawbgCommand();
int drawCommand();
int delayCommand();
int defineresetCommand();
int cspCommand();
int cselgotoCommand();
int cselbtnCommand();
int clickCommand();
int clCommand();
int chvolCommand();
int checkpageCommand();
int checkkeyCommand();
int cellCommand();
int captionCommand();
int btnwait2Command();
int btnwaitCommand();
int btntime2Command();
int btntimeCommand();
int btndownCommand();
int btndefCommand();
int btnCommand();
int bspCommand();
int brCommand();
int bltCommand();
#if defined(INSANI)
int bgmdownmodeCommand();
#endif
int bgcopyCommand();
int bgCommand();
int bdownCommand();
int barclearCommand();
int barCommand();
int aviCommand();
int automode_timeCommand();
int autoclickCommand();
int allsp2resumeCommand();
int allspresumeCommand();
int allsp2hideCommand();
int allsphideCommand();
int amspCommand();
void NSDCallCommand(int texnum, const char *str1, int proc, const char *str2);
void NSDDeleteCommand(int texnum);
void NSDLoadCommand(int texnum, const char *str);
void NSDPresentRectCommand(int x1, int y1, int x2, int y2);
void NSDSp2Command(int texnum, int dcx, int dcy, int sx, int sy, int w, int h,
int xs, int ys, int rot, int alpha);
void NSDSetSpriteCommand(int spnum, int texnum, const char *tag);
void stopSMPEG();
void updateEffect();
private:
// ----------------------------------------
// global variables and methods
enum { IDLE_EVENT_MODE = 0,
WAIT_RCLICK_MODE = 1, // for lrclick
WAIT_BUTTON_MODE = 2, // For select, btnwait and rmenu.
WAIT_INPUT_MODE = (4|8), // can be skipped by a click
WAIT_TIMER_MODE = 32,
WAIT_VOICE_MODE = 128,
WAIT_TEXT_MODE = 256 // clickwait, newpage, select
};
int event_mode;
bool is_script_read;
char *wm_title_string;
char *wm_icon_string;
char wm_edit_string[256];
bool fullscreen_mode;
bool window_mode;
// start-up options
bool cdaudio_flag;
char *default_font;
char *registry_file;
char *dll_file;
char *getret_str;
int getret_int;
bool enable_wheeldown_advance_flag;
bool disable_rescale_flag;
bool edit_flag;
char *key_exe_file;
// variables relevant to button
ButtonState current_button_state, last_mouse_state;
ButtonLink root_button_link, *current_button_link, exbtn_d_button_link;
bool is_exbtn_enabled;
bool btntime2_flag;
long btntime_value;
long internal_button_timer;
long btnwait_time;
bool btndown_flag;
bool transbtn_flag;
int current_over_button;
int shift_over_button;
bool bexec_flag;
bool getzxc_flag;
bool gettab_flag;
bool getpageup_flag;
bool getpagedown_flag;
bool getmclick_flag;
bool getinsert_flag;
bool getfunction_flag;
bool getenter_flag;
bool getcursor_flag;
bool spclclk_flag;
bool getmouseover_flag;
int getmouseover_lower;
int getmouseover_upper;
// variables relevant to selection
enum { SELECT_GOTO_MODE = 0,
SELECT_GOSUB_MODE = 1,
SELECT_NUM_MODE = 2,
SELECT_CSEL_MODE = 3
};
struct SelectLink{
SelectLink *next;
char *text;
char *label;
SelectLink(){
next = NULL;
text = label = NULL;
};
~SelectLink(){
if ( text ) delete[] text;
if ( label ) delete[] label;
};
} root_select_link;
NestInfo select_label_info;
int shortcut_mouse_line;
#if defined(INSANI)
bool file_exists(const char *fileName);
char* create_filepath(const char* path_prefix, const char* filename);
#endif
void initSDL();
void openAudio(int freq=-1);
void reset(); // called on definereset
void resetSub(); // called on reset
void resetSentenceFont();
void flush( int refresh_mode, SDL_Rect *rect=NULL, bool clear_dirty_flag=true, bool direct_flag=false );
void flushDirect( SDL_Rect &rect, int refresh_mode );
void flushDirectYUV(SDL_Overlay *overlay);
void mouseOverCheck( int x, int y );
public:
void executeLabel();
void runScript();
AnimationInfo *getSpriteInfo(int no){ return &sprite_info[no]; };
AnimationInfo *getSprite2Info(int no){ return &sprite2_info[no]; };
private:
int parseLine();
void deleteButtonLink();
void refreshMouseOverButton();
void deleteSelectLink();
void clearCurrentPage();
void shadowTextDisplay( SDL_Surface *surface, SDL_Rect &clip );
void newPage();
ButtonLink *getSelectableSentence( char *buffer, FontInfo *info, bool flush_flag = true, bool nofile_flag = false );
void decodeExbtnControl( const char *ctl_str, SDL_Rect *check_src_rect=NULL, SDL_Rect *check_dst_rect=NULL );
void saveAll();
void loadEnvData();
void saveEnvData();
int refreshMode();
void quit();
void disableGetButtonFlag();
int getNumberFromBuffer( const char **buf );
// ----------------------------------------
// variables and methods relevant to animation
enum { ALPHA_BLEND_CONST = 1,
ALPHA_BLEND_MULTIPLE = 2,
ALPHA_BLEND_FADE_MASK = 3,
ALPHA_BLEND_CROSSFADE_MASK = 4
};
AnimationInfo btndef_info, bg_info, cursor_info[2];
AnimationInfo tachi_info[3]; // 0 ... left, 1 ... center, 2 ... right
AnimationInfo *sprite_info, *sprite2_info;
AnimationInfo *texture_info;
AnimationInfo *bar_info[MAX_PARAM_NUM], *prnum_info[MAX_PARAM_NUM];
AnimationInfo lookback_info[4];
AnimationInfo dialog_info;
int human_order[3];
bool all_sprite_hide_flag;
bool all_sprite2_hide_flag;
bool show_dialog_flag;
int calcDurationToNextAnimation();
void proceedAnimation(int current_time);
void setupAnimationInfo(AnimationInfo *anim, FontInfo *info=NULL);
void parseTaggedString(AnimationInfo *anim );
void drawTaggedSurface(SDL_Surface *dst_surface, AnimationInfo *anim, SDL_Rect &clip);
void stopAnimation(int click);
void loadCursor(int no, const char *str, int x, int y, bool abs_flag = false);
// ----------------------------------------
// variables and methods relevant to effect
DirtyRect dirty_rect; // only this region is updated
int effect_counter, effect_duration; // counter in each effect
int effect_timer_resolution;
int effect_start_time;
int effect_start_time_old;
volatile bool update_effect;
void generateEffectSrc(bool update);
void generateEffectDst(int effect_no);
bool setEffect( EffectLink *effect );
bool doEffect( EffectLink *effect, bool clear_dirty_region=true );
void drawEffect( SDL_Rect *dst_rect, SDL_Rect *src_rect, SDL_Surface *surface );
void generateMosaic( SDL_Surface *src_surface, int level );
struct BreakupCell {
int cell_x, cell_y;
int dir;
int state;
int radius;
BreakupCell(): cell_x(0), cell_y(0),
dir(0), state(0), radius(0){}
} *breakup_cells;
bool *breakup_cellforms, *breakup_mask;
void buildBreakupCellforms();
void buildBreakupMask();
void initBreakup( char *params );
void effectBreakup( char *params, int duration );
void effectCascade( char *params, int duration );
// ----------------------------------------
// variables and methods relevant to event
enum { NOT_EDIT_MODE = 0,
EDIT_SELECT_MODE = 1,
EDIT_VARIABLE_INDEX_MODE = 2,
EDIT_VARIABLE_NUM_MODE = 3,
EDIT_MP3_VOLUME_MODE = 4,
EDIT_VOICE_VOLUME_MODE = 5,
EDIT_SE_VOLUME_MODE = 6
};
int next_time;
int variable_edit_mode;
int variable_edit_index;
int variable_edit_num;
int variable_edit_sign;
int shift_pressed_status;
int ctrl_pressed_status;
int num_fingers; // numbur of fingers touching on the screen
void flushEventSub( SDL_Event &event );
void flushEvent();
void removeEvent(int type);
void removeBGMFadeEvent();
public:
void waitEventSub(int count);
private:
bool waitEvent(int count);
bool trapHandler();
bool mouseMoveEvent( SDL_MouseMotionEvent *event );
bool mousePressEvent( SDL_MouseButtonEvent *event );
void variableEditMode( SDL_KeyboardEvent *event );
void shiftCursorOnButton( int diff );
bool keyDownEvent( SDL_KeyboardEvent *event );
void keyUpEvent( SDL_KeyboardEvent *event );
bool keyPressEvent( SDL_KeyboardEvent *event );
void timerEvent(bool init_flag);
void runEventLoop();
// ----------------------------------------
// variables and methods relevant to file/file2
void searchSaveFile( SaveFileInfo &info, int no );
char *readSaveStrFromFile( int no );
int loadSaveFile( int no );
void saveMagicNumber( bool output_flag );
void storeSaveFile();
int writeSaveFile( int no=0, const char *savestr=NULL );
int loadSaveFile2( int file_version );
void saveSaveFile2( bool output_flag );
// ----------------------------------------
// variables and methods relevant to image
bool monocro_flag;
uchar3 monocro_color;
uchar3 monocro_color_lut[256];
int nega_mode;
enum { REFRESH_NONE_MODE = 0,
REFRESH_NORMAL_MODE = 1,
REFRESH_SAYA_MODE = 2,
REFRESH_SHADOW_MODE = 4,
REFRESH_TEXT_MODE = 8,
REFRESH_CURSOR_MODE = 16
};
int refresh_shadow_text_mode;
#ifdef USE_SDL_RENDERER
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
#endif
// format = SDL_PIXELFORMAT_ABGR8888 for OpenGL ES 1.x, OpenGL ES 2.x (Android, iOS)
// format = SDL_PIXELFORMAT_ARGB8888 for OpenGL, Direct3D (Windows, Linux, MacOSX) or for any 32bit surface without SDL_Renderer
// format = SDL_PIXELFORMAT_RGB565 for any 16bit surface without SDL_Renderer (Android, Zaurus)
Uint32 texture_format;
SDL_Surface *accumulation_surface; // Final image, i.e. picture_surface (+ shadow + text_surface)
SDL_Surface *backup_surface; // Final image w/o (shadow + text_surface) used in leaveTextDisplayMode()
SDL_Surface *screen_surface; // Text + Select_image + Tachi image + background
SDL_Surface *effect_src_surface; // Intermediate source buffer for effect
SDL_Surface *effect_dst_surface; // Intermediate destination buffer for effect
SDL_Surface *screenshot_surface; // Screenshot
int screenshot_w, screenshot_h;
SDL_Surface *image_surface; // Reference for loadImage()
unsigned char *tmp_image_buf;
unsigned long tmp_image_buf_length;
unsigned long mean_size_of_loaded_images;
unsigned long num_loaded_images;
unsigned char *resize_buffer;
size_t resize_buffer_size;
SDL_Surface *loadImage(char *filename, bool is_flipped, bool *has_alpha=NULL, int *location=NULL, unsigned char *alpha=NULL);
SDL_Surface *createRectangleSurface(char *filename, bool *has_alpha, unsigned char *alpha=NULL);
SDL_Surface *createSurfaceFromFile(char *filename,bool *has_alpha, int *location);
int resizeSurface( SDL_Surface *src, SDL_Surface *dst );
void alphaBlend( SDL_Surface *mask_surface,
int trans_mode, Uint32 mask_value = 255, SDL_Rect *clip=NULL );
void alphaBlendText( SDL_Surface *dst_surface, SDL_Rect dst_rect,
SDL_Surface *src_surface, SDL_Color &color, SDL_Rect *clip, bool rotate_flag );
void makeNegaSurface( SDL_Surface *surface, SDL_Rect &clip );
void makeMonochromeSurface( SDL_Surface *surface, SDL_Rect &clip );
void refreshSurface( SDL_Surface *surface, SDL_Rect *clip_src, int refresh_mode = REFRESH_NORMAL_MODE );
void refreshSprite( int sprite_no, bool active_flag, int cell_no, SDL_Rect *check_src_rect, SDL_Rect *check_dst_rect );
void createBackground();
// ----------------------------------------
// variables and methods relevant to rmenu
bool system_menu_enter_flag;
int system_menu_mode;
int shelter_event_mode;
int shelter_display_mode;
int shelter_refresh_shadow_text_mode;
Page *cached_page;
#if defined(INSANI)
int cached_ttf_style;
bool cached_style_bold;
bool cached_style_italics;
bool cached_style_underline;
#endif
ButtonLink *shelter_button_link;
SelectLink *shelter_select_link;
ButtonState shelter_mouse_state;
void enterSystemCall();
void leaveSystemCall( bool restore_flag = true );
int executeSystemCall();
void executeSystemMenu();
void executeSystemSkip();
void executeSystemAutomode();
bool executeSystemReset();
void executeSystemEnd();
void executeWindowErase();
bool executeSystemLoad();
void executeSystemSave();
bool executeSystemYesNo( int caller, int file_no=0 );
void setupLookbackButton();
void executeSystemLookback();
void buildDialog(bool yesno_flag, const char *mes1, const char *mes2);
// ----------------------------------------
// variables and methods relevant to sound
enum{
SOUND_NONE = 0,
SOUND_PRELOAD = 1,
SOUND_CHUNK = 2, // WAV, Ogg Vorbis
SOUND_MUSIC = 4, // WAV, MP3, Ogg Vorbis (streaming)
SOUND_MIDI = 8,
SOUND_OTHER = 16
};
int cdrom_drive_number;
char *default_cdrom_drive;
bool cdaudio_on_flag; // false if mute
bool volume_on_flag; // false if mute
SDL_AudioSpec audio_format;
bool audio_open_flag;
bool wave_play_loop_flag;
char *wave_file_name;
bool midi_play_loop_flag;
char *midi_file_name;
Mix_Music *midi_info;
#ifdef USE_CDROM
SDL_CD *cdrom_info;
#endif
int current_cd_track;
bool cd_play_loop_flag;
bool music_play_loop_flag;
double music_loopback_offset;
bool mp3save_flag;
char *music_file_name;
unsigned char *music_buffer; // for looped music
long music_buffer_length;
Uint32 mp3fade_start;
Uint32 mp3fadeout_duration;
Uint32 mp3fadein_duration;
Uint32 mp3fadeout_duration_internal;
Uint32 mp3fadein_duration_internal;
char *fadeout_music_file_name;
Mix_Music *music_info;
char *loop_bgm_name[2];
Mix_Chunk *wave_sample[ONS_MIX_CHANNELS+ONS_MIX_EXTRA_CHANNELS];
char *midi_cmd;
unsigned char *layer_smpeg_buffer;
bool layer_smpeg_loop_flag;
AnimationInfo *smpeg_info;
AnimationInfo effect_src_info;
unsigned char *layer_alpha_buf; // alpha component of (movie) layer
#if defined(USE_SMPEG)
SMPEG* layer_smpeg_sample;
SMPEG_Filter layer_smpeg_filter;
#endif
#if defined(INSANI)
bool bgmdownmode_flag;
#endif
int playSound(const char *filename, int format, bool loop_flag, int channel=0);
void playCDAudio();
int playWave(Mix_Chunk *chunk, int format, bool loop_flag, int channel);
int playMIDI(bool loop_flag);
int playMPEG(const char *filename, bool click_flag, bool loop_flag=false, bool nosound_flag=false);
int playAVI( const char *filename, bool click_flag );
enum { WAVE_PLAY = 0,
WAVE_PRELOAD = 1,
WAVE_PLAY_LOADED = 2
};
void stopBGM( bool continue_flag );
void stopAllDWAVE();
void playClickVoice();
// ----------------------------------------
// variables and methods relevant to text
enum { DISPLAY_MODE_NORMAL = 0,
DISPLAY_MODE_TEXT = 1
};
int display_mode;
enum { SKIP_NONE = 0,
SKIP_NORMAL = 1, // skip endlessly (press 's' button)
SKIP_TO_EOL = 2, // skip to end of line
SKIP_TO_EOP = 4 // skip to end of page (press 'o' button)
};
int skip_mode;
enum { TRAP_NONE = 0,
TRAP_LEFT_CLICK = 1,
TRAP_RIGHT_CLICK = 2,
TRAP_NEXT_SELECT = 4,
TRAP_STOP = 8,
TRAP_CLICKED = 16
};
int trap_mode;
char *trap_dist;
long internal_timer;
bool automode_flag;
long automode_time;
long autoclick_time;
bool saveon_flag;
bool internal_saveon_flag; // to saveoff at the head of text
bool new_line_skip_flag;
int text_speed_no;
bool is_kinsoku;
AnimationInfo text_info;
AnimationInfo sentence_font_info;
char *font_file;
#if defined(INSANI)
char *font_italics_file;
char *font_bold_file;
char *font_bolditalics_file;
bool faux_italics;
bool faux_bold;
bool faux_bolditalics;
#endif
int erase_text_window_mode;
bool text_on_flag; // suppress the effect of erase_text_window_mode
int indent_offset;
void setwindowCore();
void shiftHalfPixelX(SDL_Surface *surface);
void shiftHalfPixelY(SDL_Surface *surface);
#if defined(INSANI)
float drawGlyph( SDL_Surface *dst_surface, FontInfo *info, SDL_Color &color, char *text, int xy[2], AnimationInfo *cache_info, SDL_Rect *clip, SDL_Rect &dst_rect );
#else
int drawGlyph( SDL_Surface *dst_surface, FontInfo *info, SDL_Color &color, char *text, int xy[2], AnimationInfo *cache_info, SDL_Rect *clip, SDL_Rect &dst_rect );
#endif
void openFont(FontInfo *fi);
void drawChar( char* text, FontInfo *info, bool flush_flag, bool lookback_flag, SDL_Surface *surface, AnimationInfo *cache_info, SDL_Rect *clip=NULL );
void drawString( const char *str, uchar3 color, FontInfo *info, bool flush_flag, SDL_Surface *surface, SDL_Rect *rect = NULL, AnimationInfo *cache_info=NULL, bool pack_hankaku=true );
void restoreTextBuffer(SDL_Surface *surface = NULL);
void enterTextDisplayMode(bool text_flag = true);
void leaveTextDisplayMode(bool force_leave_flag = false);
bool doClickEnd();
bool clickWait( char *out_text );
bool clickNewPage( char *out_text );
void startRuby(const char *buf, FontInfo &info);
void endRuby(bool flush_flag, bool lookback_flag, SDL_Surface *surface, AnimationInfo *cache_info);
#if defined(INSANI)
int u8strlen(const char *s);
float strpxlen(const char *buf, FontInfo *fi, bool *bold_flag, bool *italics_flag);
float getPixelLength(const char *buf, FontInfo *fi, bool *bold_flag, bool *italics_flag);
void getNextChar(const char *buf, int offset, char *out_chars);
#endif
int textCommand();
bool checkLineBreak(const char *buf, FontInfo *fi);
bool checkLigatureLineBreak(const char *buf, FontInfo *fi);
void processEOT();
bool processText();
};
#endif // __ONSCRIPTER_H__