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LUAHandler.h
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LUAHandler.h
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/* -*- C++ -*-
*
* LUAHandler.h - LUA handler for ONScripter
*
* Copyright (c) 2001-2015 Ogapee. All rights reserved.
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#if !defined(__LUA_HANDLER_H__) && defined(USE_LUA)
#define __LUA_HANDLER_H__
#include <lua.hpp>
class ONScripter;
class ScriptHandler;
class LUAHandler{
public:
enum { LUA_TAG,
LUA_TEXT0,
LUA_TEXT,
LUA_ANIMATION,
LUA_CLOSE,
LUA_END,
LUA_SAVEPOINT,
LUA_SAVE,
LUA_LOAD,
LUA_RESET,
MAX_CALLBACK
};
LUAHandler();
~LUAHandler();
void init(ONScripter *ons, ScriptHandler *sh,
int screen_ratio1, int screen_ratio2);
void loadInitScript();
void addCallback(const char *label);
int callFunction(bool is_callback, const char *cmd, void *data=NULL);
bool isCallbackEnabled(int val);
bool is_animatable;
int duration_time;
int next_time;
//private:
ONScripter *ons;
lua_State *state;
ScriptHandler *sh;
int screen_ratio1, screen_ratio2;
char error_str[256];
bool callback_state[MAX_CALLBACK];
};
#endif // __LUA_HANDLER_H__