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server.js
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server.js
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const express = require('express')
const path = require('path')
const http = require('http')
const PORT = process.env.PORT || 3000
const socketio = require('socket.io')
const app = express()
const server = http.createServer(app)
const io = socketio(server)
// Set static folder
app.use(express.static(path.join(__dirname, "public")))
// Start server
server.listen(PORT, () => console.log(`Server running on port ${PORT}`))
// Handle a socket connection request from web client
const connections = [null, null]
io.on('connection', socket => {
// console.log('New WS Connection')
// Find an available player number
let playerIndex = -1;
for (const i in connections) {
if (connections[i] === null) {
playerIndex = i
break
}
}
// Tell the connecting client what player number they are
socket.emit('player-number', playerIndex)
console.log(`Player ${playerIndex} has connected`)
// Ignore player 3
if (playerIndex === -1) return
connections[playerIndex] = false
// Tell eveyone what player number just connected
socket.broadcast.emit('player-connection', playerIndex)
// Handle Diconnect
socket.on('disconnect', () => {
console.log(`Player ${playerIndex} disconnected`)
connections[playerIndex] = null
//Tell everyone what player numbe just disconnected
socket.broadcast.emit('player-connection', playerIndex)
})
// On Ready
socket.on('player-ready', () => {
socket.broadcast.emit('enemy-ready', playerIndex)
connections[playerIndex] = true
})
// Check player connections
socket.on('check-players', () => {
const players = []
for (const i in connections) {
connections[i] === null ? players.push({connected: false, ready: false}) : players.push({connected: true, ready: connections[i]})
}
socket.emit('check-players', players)
})
// On Fire Received
socket.on('fire', id => {
console.log(`Shot fired from ${playerIndex}`, id)
// Emit the move to the other player
socket.broadcast.emit('fire', id)
})
// on Fire Reply
socket.on('fire-reply', square => {
console.log(square)
// Forward the reply to the other player
socket.broadcast.emit('fire-reply', square)
})
// Timeout connection
setTimeout(() => {
connections[playerIndex] = null
socket.emit('timeout')
socket.disconnect()
}, 600000) // 10 minute limit per player
})