diff --git a/Readme.md b/Readme.md index 8c35a8e..46fbf3f 100644 --- a/Readme.md +++ b/Readme.md @@ -110,6 +110,11 @@ ServerActors=EventLogger.EventMod Changelog --------- +### v1.4 +* Suspect AI has been rewritten to cover open doorways and other threats they notice better. Suspects will also sometimes shoot at opening doors. +* Suspect movement priorities have been adjusted. Some of them will usually stay barricaded while others will investigate noise. +* When the round begins, a new message is displayed in the chat that the mod is loaded. + ### v1.3 * Suspect awareness is increased and they are much more likely to watch nearby doors as they are opened. * Add new config options: StoryArchetypes, EnemySkill, EnemyMinMorale, EnemyMaxMorale. By default these are disabled. diff --git a/SurvivalMod/Classes/SVMod.uc b/SurvivalMod/Classes/SVMod.uc index 073c111..f2bc519 100644 --- a/SurvivalMod/Classes/SVMod.uc +++ b/SurvivalMod/Classes/SVMod.uc @@ -11,8 +11,8 @@ class SVMod extends SwatGame.SwatMutator IInterested_GameEvent_PawnDamaged, IInterestedInDoorOpening; -const VERSION = "1.3"; -const MAX_ITER = 200; +const VERSION = "1.4"; +const MAX_ITER = 400; var config bool Enabled; var config bool CheckNoise;