From a187ccc34fba0325e96ce871981c4b79e43494fd Mon Sep 17 00:00:00 2001 From: Artsiom Trubchyk Date: Sat, 4 Nov 2023 16:33:31 +0300 Subject: [PATCH] Update README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index ead613b..65427fa 100644 --- a/README.md +++ b/README.md @@ -77,6 +77,9 @@ else end ``` +> [!IMPORTANT] +> The above example assumes that the `wipe_on_start = 1` option is enabled (see below!), which allows you to not worry about detecting the version of mounted resources when upgrading versions of your game. + ### Tips The easiest way to use ResZip in your project is to move some of your audio files (i.e. sound components) to a proxied collection and exclude the collection for the release build. To play these sounds, you should make an external script that acts as a sound manager of all your in-game audio and knows when proxied sounds are loaded from the `resources.zip` file.