Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
aglitchman authored Nov 4, 2023
1 parent fa02b7d commit a187ccc
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -77,6 +77,9 @@ else
end
```

> [!IMPORTANT]
> The above example assumes that the `wipe_on_start = 1` option is enabled (see below!), which allows you to not worry about detecting the version of mounted resources when upgrading versions of your game.
### Tips

The easiest way to use ResZip in your project is to move some of your audio files (i.e. sound components) to a proxied collection and exclude the collection for the release build. To play these sounds, you should make an external script that acts as a sound manager of all your in-game audio and knows when proxied sounds are loaded from the `resources.zip` file.
Expand Down

0 comments on commit a187ccc

Please sign in to comment.