diff --git a/Content.Server/Administration/Commands/WarpCommand.cs b/Content.Server/Administration/Commands/WarpCommand.cs index fd98b655f0da76..0d6da0d993735f 100644 --- a/Content.Server/Administration/Commands/WarpCommand.cs +++ b/Content.Server/Administration/Commands/WarpCommand.cs @@ -63,7 +63,7 @@ public void Execute(IConsoleShell shell, string argStr, string[] args) // Sort so that warp points on the same grid/map are first. // So if you have two maps loaded with the same warp points, // it will prefer the warp points on the map you're currently on. - var aGrid = a.GetGridUid(_entManager); + var aGrid = a.GetGridUid(_entManager); var bGrid = b.GetGridUid(_entManager); if (aGrid == bGrid)